TeTeT 1523 Posted April 16, 2020 (edited) Hello, this is a hotfix for Unsung: 3.3 Golf. We had to fix some issues with shadow lods on the uniforms immediately after the 1.98 patch of Arma 3 landed. Thanks to londo all the uniforms were patched in short time. There are also other improvements in the mod: The CH-46D and CH-53 Medevac now have the ability to use a rescue basket hoist system, this system is available via SAR option from the combat radio transport channel as well. It is somewhat experimental. The M577 vehicle has now two litters that are usable. The master rearm option for the F-100, A-4 and A-7 planes were fixed, somehow they ended up with dual seats in the previous Unsung version. More work was done on the Commando's driving behaviour. The UH-1 Helicopter gunners searchlight now look into the direction of the gun. The S-5 rocket pods on the MiG-21 are functional now. The M113 Engineering vehicle rear/brake lights were fixed. The M61 cannon use by AI was improved. The broken textures on the berets were reverted. And finally some script to prevent the A-1 and AC-47 from rolling were put in place, highly experimental currently. We hope you enjoy the hot fix and the updates! https://steamcommunity.com/sharedfiles/filedetails/?id=943001311 https://tetet.de/arma/arma3/Download/unsung/@unsung-3.3.golf.torrent Update video: Edited April 16, 2020 by TeTeT add video 6 Share this post Link to post Share on other sites
ShaKodemon 9 Posted April 19, 2020 Hi guys, 2 questions -Can you increase radar range on jet fighters to 15-20km, with range 4km it's really hard to find somebody in sky (or it will break the gameplay of your mod?) - Can you add the ZSU-57-2 with usual HE shells, now on the ZSU-57-2 I can’t hit the infantry, because when I shoot HE shells, they (shells) disappear or disappear and explode high high in the sky (like in POOK Sam script ) 1 Share this post Link to post Share on other sites
kilo-bravo 84 Posted May 29, 2020 hey unsung team i was wondering if the camo faces could be made in to a separate mod? i would love to use them outside of NAM scenarios /missions. Share this post Link to post Share on other sites
TeTeT 1523 Posted June 3, 2020 Unsung 3.4 Golf is now live on the Steam Workshop (https://steamcommunity.com/sharedfiles/filedetails/?id=943001311) and torrent (https://tetet.de/arma/arma3/Download/unsung/@unsung-3.4.golf.torrent) Changelog: Unsung 3.4 Golf changelog June 2020 Added: Vehicles: Improved (read working at a basic level) AFM for helo fleet Fixed: Buildings: Small hangar open now collapses when damaged, no long indestructible Vehicles: Broken textures fixed thanks to pboproject CH-46 fixed face ordering and main light emission CH-47A Ambulance fixed position of main lights, added ambient light prototype Rescue basket passenger is now cargo instead of driver, makes it compatible with ACE loading H-13 cockpit glass transparency improved F-4 improved for better AI usage and more MiG-21 improved for better AI usage, especially ground targeting M-113 engineer tree clearing uses 2d distance now, clearing large tree (t_ficus_big_f) more efficiently M274 typo fixed M113 transport proxies fixed Units: Mines, Satchels and Traps can be placed in inventory again PBR Units now can have shoulder patches Scripts: Replaced more execVM with spawn/call Enjoy, TeTeT 9 5 Share this post Link to post Share on other sites
Chairborne 2594 Posted June 3, 2020 congrats on your release! 1 Share this post Link to post Share on other sites
Mateusak 4 Posted June 9, 2020 Thanks for your hard work! I've just downloaded via the torrent.. A Shau Valley has no props whatsoever. No foilage, no buildings. And seems like some other maps miss them aswell 😕 Share this post Link to post Share on other sites
ksp95 11 Posted August 28, 2020 On 3/16/2020 at 6:47 PM, TeTeT said: Scripting wise, the custom music option for missions and addons was improved further, now working with JIP players and the sounds config of the range is now taken into account when playing back the music. Also this video shows how to edit a mission to sport your own music on the Huey: https://youtu.be/n2rciHP55uA You can find an update video at https://youtu.be/Wph566S5J3s Enjoy! you dont know how much joy this brings, being able to spam music is a gift. My only drama, can music be played by passengers or only pilot ? I use a lot of AI support for transport ect and would like to be blasting Fortunate Son whilst terrorising some poor farmer but cant seem to do it as a passenger THANKS !! Share this post Link to post Share on other sites
TeTeT 1523 Posted August 29, 2020 10 hours ago, ksp95 said: you dont know how much joy this brings, being able to spam music is a gift. My only drama, can music be played by passengers or only pilot ? I use a lot of AI support for transport ect and would like to be blasting Fortunate Son whilst terrorising some poor farmer but cant seem to do it as a passenger THANKS !! Hi, thanks for the kind words. Right now the music playback is only available to the pilot: "alive _target and player isEqualTo driver _target" There is a good reason for this: if I allow any crew member to play the music, I need to add some mechanism so only one song is being played. Not sure how to implement this, as it's not quite clear to me how to check if the say3D that is being used is still running or not. In other words: I see your want in SP missions, but I do not know how to make it work reliably in MP. Cheers, TeTeT 1 Share this post Link to post Share on other sites
ksp95 11 Posted August 31, 2020 On 8/29/2020 at 9:40 AM, TeTeT said: Hi, thanks for the kind words. Right now the music playback is only available to the pilot: "alive _target and player isEqualTo driver _target" There is a good reason for this: if I allow any crew member to play the music, I need to add some mechanism so only one song is being played. Not sure how to implement this, as it's not quite clear to me how to check if the say3D that is being used is still running or not. In other words: I see your want in SP missions, but I do not know how to make it work reliably in MP. Cheers, TeTeT Is the script available so that I can add it to individual vehicles through init ? Thanks Share this post Link to post Share on other sites
TeTeT 1523 Posted September 2, 2020 On 8/31/2020 at 10:40 PM, ksp95 said: Is the script available so that I can add it to individual vehicles through init ? Not really. The code you need to adjust is: { private _maxDistance = (getArray (_x >> "sound")) # 3; if (_maxDistance isEqualTo 0) then { _maxDistance = 1000; }; [_helo, [ format ["<t color='#199bf0'>~ %1</t>", getText (_x >> "name")], "[_this # 0, _this # 3 # 0, _this # 3 # 1] call uns_mbox_fnc_remoteSay3D", [configName _x, _maxDistance], 1, false, true, "", "alive _target and player isEqualTo driver _target" ] ] remoteExec ["addAction", 0, true]; diag_log format ["Added music %1", getText (_x >> "name")]; } forEach uns_customMusicConfigs; This is best placed in a postInit function where uns_customMusicConfigs is already present. _helo needs to be the helicopter and you need to adjust the condition to something like 'alive _target and player in crew _target'. Good luck, TeTeT Share this post Link to post Share on other sites
HBAOplus 14 Posted September 21, 2020 Hi, will the animated rear sight feature finally apply on M16/CAR-15? Share this post Link to post Share on other sites
TeTeT 1523 Posted September 30, 2020 Dear Unsung community, as of today we are launching the Unsung 3.5 "Golf" patch which has some new features to try such as the new Dak Pek map which is currently in beta and awaiting community testing by team member {E-Z}Johnny.D, Parachutes (note that the opening animation is known to bugged at this current time) as well as some bug fixes and texture updates/fixes. We're looking forward to more in the future and getting feedback from this latest update. Thanks. -The Unsung Team. Torrent: http://tetet.de/arma/arma3/Download/unsung/@unsung-3.5.golf.torrent Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=943001311 6 2 Share this post Link to post Share on other sites
praising 35 Posted October 1, 2020 Damn, Santa Claus is way too early this year. I'm a sucker for Unsung, and I'm really thankful that you guys keep working on this amazing mod and adding new stuff besides fixing bugs and whatnot. I did not expect to see a new Unsung map for Arma3 to be honest. You guys giving us a new huge playground to have fun with is the cherry on top of the cake! And it's based off the Kontum province and the Central Highlands along the border area, which is all I could have hope for, for a new Vietnam map. Anyhow, the new map looks freaking great! I can't wait to build and play some missions on it. Time to cancel everything I had planned for this weekend I guess, lol. You guys are the best! Thanks a ton for your hardwork and for sharing it with the community! 2 1 Share this post Link to post Share on other sites
TeTeT 1523 Posted November 25, 2020 Dear Unsung community, the Unsung 3.6 Golf update is now available on steam workshop https://steamcommunity.com/sharedfiles/filedetails/?id=943001311 and via torrent https://tetet.de/arma/arma3/Download/unsung/@unsung-3.6.golf.torrent An update video is available at Special thanks to simcardo and Justin.N from Service and Supply mod for their uniforms and equipment! The full changelog, also available in the download and from https://tetet.de/arma/arma3/Download/unsung/docs/unsung_3.6g_changelog.pdf Spoiler Unsung 3.6 Golf changelog November 2020 Added: - Units: - Service and Supply uniforms and equipment donated by SnS mod - 1st ID, 25th ID, Marines 65 and 68 converted - Early BDU in arsenal converted - Vehicles: - Added push back function to grounded boats - Properties: - Allow traps to be placed around sniper trees via Eden attribute - Trap placement randomized upon mission start Fixed: - Maps: - Dak Pek improved - Updated mask and sat map - New villages and hamlets - New trails - Different tree composition in rain forest - Foot bridges raised - AI improvements for bridges - Fixed reported bugs - Vehicles: - F-4 carrier landing - F-4 WSO eject - CH-47 armor increased - Improved sensors use by planes and AAA systems, add sensors to Pook_SAM - Add Firewill’s decals to UH-1 variants - Add buoyancy lod to Jeep, so they sink in water and stop floating - XM-706 Patrol rear gunner view operational - Fix shadow lods for grenades in Huey gunships - Fix shadow lods for Huey gunships - Change OV-10 Bronco guns, add gun reticle - Improve A-4 and A-7 wheels - Remove arma 2 style radar from F-105, A-3, F-100, F-111, F-4 and MiG-21 - Fix nose wheel turn on C-1 1 - Fix O-2 gauges at night, illuminate now when engine is on - Reduce clipping of rear seats in M-113 - Fix CH-53 get-in/get-out memory points and compartment change - Weapons: - 107mm mortar ammo fixed - Add Firewill’s GBU-10 and GBU-12 to missilebox (slightly non contemporary) - Added buckshot to M-79 - Removed sensors from M72 and RPGs - Improve AAA - Minor tweaks to missiles and bombs - Units: - Patch added to PBR crew uniform - Different tint for PBR crew helmets - Buildings: - Small open hangar now destructible - Improved texture for Fat Albert bar - Better map texture for map board - Better bulletin board texture - Scripts: - Made LAW fired eventhandler, removed from CAMan class - Fix Unsung CAS module Enjoy! TeTeT 9 2 Share this post Link to post Share on other sites
TeTeT 1523 Posted December 21, 2020 Hello! The Unsung 3.7 Golf update is a hotfix that addresses a crash to desktop (CTD) with NVA P-12 and other radars. Besides the crash fix, some more additions and fixes were undertaken. The Service and Supply mod sent us updated uniforms and equipment, which we integrated into Unsung. Custom music is now an option for land vehicles of the US and allies (uns_music_land prefix for CfgSounds). Another big change was the adjustment of helicopter fuel, the short range CH-34 now has fuel for roughly 30 minutes and all other helicopters are adjusted to this baseline. The M72 LAW is now a one-shot weapon again, the event handler is in place again. Further the LAW can now be added to backpacks. A lot of the loadout errors in RPT (arma 3 log file) were removed. Some uniforms were reactivated from scope 0 or 1 to 2, e.g. hidden and protected were made public again. The Unsung Team Changelog: Spoiler Unsung 3.7 Golf changelog December 2020 Added: Units: New models from SNS for uniforms and equipment Scripts: Add custom music to land vehicles, west Fixed: Vehicles: Increase maxFordingDepth for UH-1 gunships CH-34 CH-46 OH-6 Increase robustness of H-13 rotors A-6 head tracking issue fixed F-105F speedbrake fixed M-163 wheels in distance lod fixed Changed fuel capacity of helo fleet, reduced fuel overall Fix Crash to Desktop (CTD) for P-12 and related OPFOR radars Weapons: DP28 bipod error fixed M72 LAW can be added to backpacks SA7 sensor components update Added missing sound file Removed RPT errors for missile model.cfg’s Remove loadout error for LAW Units: Adjusted carrying capacities of vests, uniforms, backpacks Loadout updates to men Change scope 0,1 to 2 for some uniforms Reduced loadout rpt errors Buildings: Ability to drive through hangar with tools/bombs/containers Scripts: Make LAW unusable after first shot again, fired eventhandler was missing from weapon 4 4 Share this post Link to post Share on other sites
pierremgi 4863 Posted December 22, 2020 Good job! 1 Share this post Link to post Share on other sites
ksp95 11 Posted January 3, 2021 @TeTe T Sorry to disturb you again, Just another quick question about custom music, I have managed to get it to work fine with my music my only problem is that the audio is pretty quite and gets droned out easily. so far I'm running the script version looks something like this; class music_two { name = "Fortunate-Son"; sound[] = { "sounds\Fortunate-Son.ogg", 100, 1, 500 }; titles[] = { 1, "Fortunate-Son" }; uns_music_chopper = 1; uns_music_pbr = 1; }; From the instructions it says the first of the 3 numbers after the .ogg file determines the volume, however it doesnt seem to do much Any ideas ? Thanks Share this post Link to post Share on other sites
TeTeT 1523 Posted January 3, 2021 1 hour ago, ksp95 said: From the instructions it says the first of the 3 numbers after the .ogg file determines the volume, however it doesnt seem to do much Any ideas ? Can you check the rpt when playing your sound? I think the volume was restricted to 20 or so in a patch, but not entirely sure. So anything above 20 should be interpreted as 20 in the game. Outside of remixing the sound to be louder I know of no tricks. Cheers, TeTeT Share this post Link to post Share on other sites
TeTeT 1523 Posted February 9, 2021 Hello! Welcome to the Unsung 3.8 Golf Update - the Tet 2021 update. We release this update to honour the Vietnamese people who celebrate their new years holiday, Tet, on 12th Feb 2021. In the mod, we added Ba Long map (beta) by {E-Z}Johnny.D. A new drop of uniforms and equipment was performed by Service and Supply mod and we integrated quite a few of them: NVA '67, VC '67, Civilians, 173 Airborne LRRP ranger '68, ARVN rangers, ARVN CIDG. Dak Pek map was updated by {E-Z}Johnny.D as well. Some problems with hidden selections on SNS helmets and a CIDG med bag were fixed. Also the faulty AK-47 textures have been fixed. Snoops did a lot of work on the AA effects and it should be slightly more efficient against aircraft again. The AFVN radio was resurrected with a bunch of songs sourced by {E-Z}McWhopper and Outwardpanicjoe. We wish you all an upcoming happy Tet holiday, and also a great Chinese New Year:https://en.wikipedia.org/wiki/Tếthttps://en.wikipedia.org/wiki/Chinese_New_Year Update video: Unsung 3.8 Golf changelog February 2021 Added: Maps: Added Ba Long by {E-Z}Johnny.D Units: Integration of Service & Supply mod units NVA ‘67 troops VC ‘67 main force Some civilians 173 Airborne LRRP ‘68 ARVN rangers converted CIDG converted Radio: Added songs for AFVN Fixed: Maps: Dak Pek updated Palm tree forests are more dense now added a few new locations fixed clipped or badly placed objects made rice fields more ricey some general improvements Weapons: Fixed AK-47 texture bug Units: Fix ‘jokes’ problem on USMC helmets Fix error with "class uns_men_CIDG_MED_Bag" Vehicles: Disable FLAK FX on gun trucks Small config tweaks to AAA units Adjust AI usage for AAA weapons. Added "uns_4Rnd_105mmHEAB","uns_4Rnd_105mmWPAB" magazines, WIP rounds Added "uns_4Rnd_105mmXX" for smoke and illum rounds Adjust AI AAA usage AGM45 and AIM9 LOAL feature added. 10 Share this post Link to post Share on other sites
pierremgi 4863 Posted February 9, 2021 Nice! Little (remaining problem) with all M274 (Mule) . Wrong fire LOD probably, as if you fire on them you can't kill the crew. 1 Share this post Link to post Share on other sites
TeTeT 1523 Posted February 9, 2021 2 hours ago, pierremgi said: ... Little (remaining problem) with all M274 (Mule) . Wrong fire LOD probably, as if you fire on them you can't kill the crew. Wish that would be the only problem. Indeed the cargo and driver proxys were missing from fire geo, should be fixed in development now. Thanks for the concise bug report! Share this post Link to post Share on other sites
TeTeT 1523 Posted February 10, 2021 The Crash To Desktop (CTD) when spawning Unsung radars has crept back into Unsung 3.8 Golf. Somehow a fix never made it to our subversion source repository, so it's back in the mod. Expect a hotfix soonish. Sorry, folks. Share this post Link to post Share on other sites
TeTeT 1523 Posted February 11, 2021 Hello, the hotfix Unsung 3.9 Golf has just been published on steam workshop. Sorry for the inconvenience and any CTD experienced. Unsung 3.9 Golf changelog February 2021 Fixed: Vehicles: NVA radars CTD fixed AGAIN Mule passengers and driver are vulnerable now Units: Fixed ARVN BDQ and SF tiger stripes uniforms in arsenal 1 1 Share this post Link to post Share on other sites
pognivet 151 Posted February 26, 2021 Is there a simple way for me to make some sort of config that lets you add your own .ogg tracks into the rotation for the radios? I miss all the music in the game from before you took it out. I'd like to add it back in for my own missions. I have all the files converted properly already. Share this post Link to post Share on other sites