TeTeT 1523 Posted December 19, 2019 Welcome to Unsung 3.0 Golf! This is a major release upgrade. In the past months the Unsung team was busy preparing this new Unsung version. http://steamcommunity.com/sharedfiles/filedetails/?id=943001311 Now onto the changes: We removed some sounds and music to maintain steam workshop viability, and added a new feature to allow for custom sounds in missions to be played back in helicopters and boats. See this PDF for details: https://tetet.de/arma/arma3/Download/unsung/docs/The Unsung Custom Sounds and Music.pdf Londo was very busy in this release cycle and brought to us: new huts, a beta of the PT-76B tank, a M-40 recoilless rifle equipped Mule. He’s also involved with the CH-46D from Odyseus, which we were allowed to port into Unsung. Quite a few uniforms showed the wrong uniform model and texture in first person view. This was fixed. The A-1 Skyraider no longer explodes when turned in Zeus deployment mode. The E-2 Hawkeye radar is now functional. The PBR boats saw quite a number of updates, one that severely impacted FPS when multiple boats were deployed at the same time on Phuoc Tuy. The handling and speed of the Sampans were also improved. Londo created a new fuel consumption script, which can be beta tested on the PBR boats and the M-274 Mule vehicle. Excessive smoke development when firing the super bazooka and other related hand held launchers was fixed. Release video: The UNSUNG Team wants to thank everyone from the public players to the communities for an excellent 2019 and we hope to leave you this update with wishes for you all to have a very Merry Christmas and Happy New Year! 19 10 1 Share this post Link to post Share on other sites
R0adki11 3949 Posted December 19, 2019 Great job by the Unsung Developers 2 1 Share this post Link to post Share on other sites
dr@gon 118 Posted December 20, 2019 YES, thank you. Christmas is here! 1 Share this post Link to post Share on other sites
bjorn bakker 11 Posted December 21, 2019 Thanks for the awesome job 1 Share this post Link to post Share on other sites
vengeance1 50 Posted December 21, 2019 Very Nice TeTeT, thanks for all your hard work! Vengeance1 1 Share this post Link to post Share on other sites
TeTeT 1523 Posted December 21, 2019 Unfortunately some problems were detected after the release. First, the Dodge 3/4 M1919 seems to cause crashes in multiplayer. A simple rebuild of the PBO fixed that issue. Then the OH-6 cockpit glass had a dark spot on it, fixed as well. Currently open issues are the afterburner script, which accelerates planes now too quickly (without any changes from our side between 3.4 Fox and 3.0 Golf...) and the A-1 Skyraider which has several issues. We hope to release Unsung 3.1 Golf before Christmas, most likely on Monday. 3 Share this post Link to post Share on other sites
Navalny for president 54 Posted December 22, 2019 We will see something new for US forces in the future? Like early M60 Patton or M24 Chaffey?🤔 Share this post Link to post Share on other sites
zukov 490 Posted December 22, 2019 9 minutes ago, Navalny for president said: We will see something new for US forces in the future? Like early M60 Patton or M24 Chaffey?🤔 M60 it never was in Vietnam war Share this post Link to post Share on other sites
TeTeT 1523 Posted December 22, 2019 1 hour ago, Navalny for president said: We will see something new for US forces in the future? Like early M60 Patton or M24 Chaffey?🤔 Not very likely, there's much need for more polish on existing vehicles rather than introducing rarely or non used ones. The team is unfortunately really short on manpower nowadays. Share this post Link to post Share on other sites
TeTeT 1523 Posted December 23, 2019 (edited) Unsung 3.1 Golf We need to push out a hotfix for Unsung 3 Golf, as the Dodge 3/4 with M1919 caused a Crash to Desktop (CTD) in multiplayer. We also fixed some minor nuisances: Dodge ¾ M1919 truck no longer causes CTD in multiplayer OH-6 cockpit glass fixed CH-53 cockpit view improved CH-53 cutting out rotor sound in internal view fixed Other known issues are a strange increase in thrust using the afterburner and that the A-1 Skyraider is currently not functional. Mirrors: Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=943001311 Torrent: https://tetet.de/arma/arma3/Download/unsung/@unsung-3.1.golf.torrent Armaholic: http://www.armaholic.com/page.php?id=29948 Merry Christmas to all of you again! Edited December 26, 2019 by TeTeT armaholic mirror updated 4 2 Share this post Link to post Share on other sites
ShaKodemon 9 Posted February 12, 2020 Hello, with you mod can't load some map in editor ( for example PMC Iran Jahrom map), what can be reason? Share this post Link to post Share on other sites
TeTeT 1523 Posted February 13, 2020 On 2/12/2020 at 6:11 PM, ShaKodemon said: Hello, with you mod can't load some map in editor ( for example PMC Iran Jahrom map), what can be reason? Pretty much no idea, in general we don't test Unsung with any other mods but CBA. 1 Share this post Link to post Share on other sites
ayjay 117 Posted February 21, 2020 For your information folks! I've just had to reinstall some Arma 3 mods from Steam and they've all downloaded and worked fine, all except 'The Unsung'. I've tried to download it three times and each time it has got to the full 10gb then informed me it's been cancelled and immediately started downloading again. I've just had a quick look on Steam to see if there's anything posted there that might be relevant to this problem but there isn't so I'll have to see if I can contact their Help people. Just thought I'd let you know. Share this post Link to post Share on other sites
R0adki11 3949 Posted February 21, 2020 15 minutes ago, ayjay said: For your information folks! I've just had to reinstall some Arma 3 mods from Steam and they've all downloaded and worked fine, all except 'The Unsung'. I've tried to download it three times and each time it has got to the full 10gb then informed me it's been cancelled and immediately started downloading again. I've just had a quick look on Steam to see if there's anything posted there that might be relevant to this problem but there isn't so I'll have to see if I can contact their Help people. Just thought I'd let you know. Did you have Unsung installed previously? Then you may need to go into the Workshop folder location and delete any previous downloaded Unsung content and try again. This is a steam issue which can affect any workshop content. 1 Share this post Link to post Share on other sites
ayjay 117 Posted February 21, 2020 1 hour ago, R0adki11 said: Did you have Unsung installed previously? Then you may need to go into the Workshop folder location and delete any previous downloaded Unsung content and try again. This is a steam issue which can affect any workshop content. I did have it installed previously. Thanks for the info on the Workshop folder. I'll get onto it. 1 Share this post Link to post Share on other sites
TeTeT 1523 Posted March 16, 2020 Unsung 3.2 Golf update At last! The uniforms of Unsung had a more than dubious damage handling, often resulting in kills when only foot or hand was shot. No more! Through londos tireless debugging efforts the core reason for the misbehaving uniforms were found and fixed. The aircraft where another focus point for 3.2 Golf: physx and wheels were refined for the F-100 and F-4. But foremost the cockpit glass was improved on the A-1, A-4, A-6, A-7, F-4, F-100, F-105, and OV-10. For the ground forces, the M-113 HQ and mortar carrier were fixed by londo and deploy a mortar nicely now. Depending on the terrain shape your mileage may vary with results, it works best on flat open terrain, of course. The M48 tanks hitpoint were fixed, making it's damage model more believable than before. The XM-706 Commando rears wheel are on the ground now and the vehicle drives much better. On the sea, or rather rivers, the NVA patrol boat maneuvrability was improved. Also the Sampans now sink properly when destroyed. Scripting wise, the custom music option for missions and addons was improved further, now working with JIP players and the sounds config of the range is now taken into account when playing back the music. Also this video shows how to edit a mission to sport your own music on the Huey: https://youtu.be/n2rciHP55uA You can find an update video at https://youtu.be/Wph566S5J3s Enjoy! 3 Share this post Link to post Share on other sites
ShaKodemon 9 Posted March 17, 2020 upload to torrent please Share this post Link to post Share on other sites
TeTeT 1523 Posted March 17, 2020 2 hours ago, ShaKodemon said: upload to torrent please Thanks for the reminder, it's only on one server right now, but seeding to a second: https://tetet.de/arma/arma3/Download/unsung/@unsung-3.2.golf.torrent 1 Share this post Link to post Share on other sites
ANZACSAS Steven 395 Posted March 31, 2020 TeTeT, Any chance you could enable the AFM for the Huey's? Also, why no bombs or napalm in the CAS module? There is a workaround for hiding the unwanted weps in the pylons entries.Scoping out the pylons doesn't work as you prolly already know. Share this post Link to post Share on other sites
ShaKodemon 9 Posted April 3, 2020 found bug in new version, A-7 Corsair II now have 2 man crew (one of them inside fuselage) Share this post Link to post Share on other sites
TeTeT 1523 Posted April 4, 2020 12 hours ago, ShaKodemon said: found bug in new version, A-7 Corsair II now have 2 man crew (one of them inside fuselage) Yes, the F-100 too. Already reported and fixed in beta. Thanks for the report nevertheless! Share this post Link to post Share on other sites
ANZACSAS Steven 395 Posted April 7, 2020 Nvm.I can make my own AFM and CAS modules.I take it's okay to release them myself thru steam? Share this post Link to post Share on other sites
Damian90 697 Posted April 7, 2020 @TeTeT Something to consider for the mod team regarding realism. US Army weapon designation codes starting with M letter do not use "-" symbol. So for example tanks should not be designated M-48 but M48, not M-551 but M551 etc. Same goes for other vehicles and weapons with designation starting with M. Just my two cents. Keep good work, cheers! 1 Share this post Link to post Share on other sites
TeTeT 1523 Posted April 7, 2020 On 3/31/2020 at 2:34 PM, ANZACSAS Steven said: TeTeT, Any chance you could enable the AFM for the Huey's? Also, why no bombs or napalm in the CAS module? There is a workaround for hiding the unwanted weps in the pylons entries.Scoping out the pylons doesn't work as you prolly already know. 4 hours ago, ANZACSAS Steven said: Nvm.I can make my own AFM and CAS modules.I take it's okay to release them myself thru steam? Missed your message, not sure on the AFM, I'm not much of an expert there. The CAS Module sports rockets and guns, I believe. The problem was that the bombs initially wouldn't hit anything I think. Of course you can release anything on steam workshop, good luck! 3 hours ago, Damian90 said: @TeTeT Something to consider for the mod team regarding realism. US Army weapon designation codes starting with M letter do not use "-" symbol. So for example tanks should not be designated M-48 but M48, not M-551 but M551 etc. Same goes for other vehicles and weapons with designation starting with M. Just my two cents. Keep good work, cheers! I see, the displayNames are a mixed bag. I would prefer to keep them as is for backward compatibility, e.g. it's not a critical issue. But thanks for the clarification! 1 1 Share this post Link to post Share on other sites
Damian90 697 Posted April 8, 2020 On 4/7/2020 at 5:28 PM, TeTeT said: I see, the displayNames are a mixed bag. I would prefer to keep them as is for backward compatibility, e.g. it's not a critical issue. But thanks for the clarification! I think changing a displaynames should not cause any problems regarding backward compatibility, classnames is a different thing of course. But hey, keep a great work, cheers! 1 Share this post Link to post Share on other sites