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Adds destruction effects to various flammable related Eden objects. Search for "EO Exploding Objects" in the Asset Browser.

 

Object destruction is roughly based on three factors:

Size of object, distance from object, calibre of weapon fired.

 

 

 

:shoot:                                                                                          :rthumb:      

 

 Steam Workshop.                                                                  

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This is a great addition to your many immersion creating mods.

 

Mission makers have been asking for these exploding objects for ages now and it shows just how great the Arma 3 community is in that it is the community content creators who answer the call most of the time.

 

Specially considering Arma 3 is on its End of Life and content lock other than third party content.

 

PS: Can't wait for that new secret project you have for all of us! It will bring so much added immersion!

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Sweet! 

Edit: had a deep moment. Nvm

Edited by Zjajo
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  On 10/3/2019 at 10:21 AM, grimwald said:

Does this convert existing objects on the map?

 

No, only editor placed objects....to be honest when I first started on this I was hoping the effects would carry over to objects baked into the map but no dice.  

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  On 10/3/2019 at 2:26 PM, EO said:

I was hoping the effects would carry over to objects baked into the map but no dice.  

 

But still this should be possible.

I haven't really look at the code though.

Did you tried ?

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Yeah man, tried and failed many times over the past few days.....I've had a bit more of an insight about this from HorribleGoat, some terrain objects are set as non-destructible and some don't have house simulation, therefore it's just possible the objects covered in this mod have neither which is why "terrain baked" objects don't inherit the config change.

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I think that you could hide the object on the explosion , as said i haven't see how you have create this.

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  On 10/3/2019 at 8:50 PM, GEORGE FLOROS GR said:

as said i haven't see how you have create this.

 

The objects covered in the mod inherit the destruction effects from the flexible fuel tank (which is part of the Helicopters DLC)    

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I was checking the terrain to find items like that but i tried in Stratis and Malden and there is nothing !

I don't know if these objects are used in other maps,

		"FlexibleTank_01_forest_F",
		"FlexibleTank_01_sand_F",
		"Land_MetalBarrel_F",
		"Land_CanisterFuel_F",
		"Land_CanisterFuel_Blue_F",
		"Land_CanisterFuel_Red_F",
		"Land_CanisterFuel_White_F",
		"Land_CanisterPlastic_F",
		"Land_GasTank_01_blue_F",
		"Land_GasTank_01_khaki_F",
		"Land_GasTank_01_yellow_F",
		"Land_GasTank_02_F",
		"Land_WeldingTrolley_01_F"

 

Here is a working script though ,

edited hastily from my GF Explosive Objects Script - Mod :

 

( in the test below it will blow every building )

  Reveal hidden contents

So by changing the GF_EXO_Array you can set your exploding objects.

 

If you want you can have any part of the code , but it's a totally different approach.

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  On 10/3/2019 at 10:42 PM, GEORGE FLOROS GR said:

If you want you can have any part of the code , but it's a totally different approach.

 

Very nice George, indeed much more is possible with clever scripting but I'll stick with the humble config tweak.

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😉  

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Is a script possible as well, or does this have to be clientside?

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@anfo,

The mod is a simple config tweak, i'm not sure it can be converted into a script, even if it could scripts aren't my strong point. You could always try using George's exploding objects script a few posts above this one, it offers far more options than this.

Regarding the client-side thing, again I'm not really sure as I play mostly SP, with that being said I'm guessing since it changes the configuration of some objects, if they were used in a MP scenario both client and server would need the mod loaded for maximum enjoyment, I included a server key to cover this. :rthumb: 

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I agree, but I do not agree with the size of the explosions, and should only explode with the use of tracer or incendiary ammunition.

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Some make mods for realism, some make mods for fun, I make mods for fun....isn't that the beauty of Arma? 

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Exploding Objects has been updated with a Transfer Switch, Portable Generator, Power Generator and a Railway Car Tanker.

uTTFSKE.jpg 

 

 

Steam Workshop.

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