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Thomas TKO

Roaming AI A3XAI

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https://github.com/ThomasTKO/Roaming-AI-A3XAI-

 

This Version worked i dount now how mutch different Version on Web , i use this with anny problems ! on all my server 

 

Load the directory in the arma installation,

add @A3XAI on servermod line , "-serverMod=@extDB3;@infiSTAR_Exile;@infiSTAR_customApps;@A3XAI;"

add server key on arma key folder.

Load A3XAI_Client on your mpmission ,

open init.sqf and add #include "A3XAI_Client\A3XAI_initclient.sqf"; on top.

On @A3XAI\addons\a3xai_config "config.cpp" can change all stuff for The Ai

Done

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Just a question ...... your version says this:

Spoiler

class CfgPatches {

class A3XAI_config {

units[] = {};

weapons[] = {};

requiredVersion = 0.1;

A3XAIVersion = "0.2.1";

requiredAddons[] = {};

};

};

 

On my server installed versions says this:

Spoiler

class CfgPatches {
    class A3XAI_config {
        units[] = {};
        weapons[] = {};
        requiredVersion = 0.1;
        A3XAIVersion = "3";
        requiredAddons[] = {};
    };
};

 

I´m a bit confused about the A3XAIVersion ...........

 

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This iss last version 0.2.1 all other maybe change from other, i use this and worked only change the stuff from ai and setting 

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As far as I remember I had my version from the Github of the original author, just bevor he gave up about the massive complaining.

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Thats true alot of coppys on github , but fakt iss no more updates form Face the creator . This Version 0.2.1 its the last !! change stuff for god mode from ai thats all , And Worked i can say 

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I check the difference between both and maybe change mine.

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It seems my A3XAI is exactly the same ....... dont know from where this A3XAIVersion 3 came ..... 🙄

 

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Maybe some edited version, someone did later on.  I don't remember whats the latest Kuplions version was, but if my memory serves me right A3XAI was for sure updated since 2017...  so your version could be the latest one.

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If i am not mistaken both Kuplion's and Fickdichhard's version have A3XAIVersion = "0.2.1"; (funny both are the same version XD), while Face's A3XAI have A3XAIVersion = "3";

https://github.com/Fickdichhard/A3XAI-UPLOAD 

https://github.com/SnarkIndustries/A3XAI-Final

thou there is one more version (newest) Porkeld updated from Kuplion's version.

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HI,
I'm currently using the A3XAI in an HeadlessClient to maximize performance, I'm really happy about performance achieved compared to the "classic" IA behavior, but I have some trouble  with some settings.
Even if i setup in the config.ccp pf the a3xai_config.pbo the string:
 

vehiclesAllowedForPlayers = 1;

My players are unable to get into IA Vehicle, even if you kill al the Group Units, and sometimes even if you fully incapacitate the vehicle, the driver still seated at driver slot, and even if you kill inside vehicle, there is no way to drive IA Vehicle. Any Idea?

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Did anyone ever work out how to edit safe zone range for the A3XAi?

 

And it's not controlled the same as players with map marker size.

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So does this version have everything fixed? Like roaming ai vehicles not stuck and can drive, god modded ai after they drive into safe zone?

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Quote

Like roaming ai vehicles not stuck and can drive


Nothing in this universe can fix that.

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On 3/22/2020 at 10:13 PM, prue420 said:

So does this version have everything fixed? Like roaming ai vehicles not stuck and can drive, god modded ai after they drive into safe zone?

Edit the size for the no aggro zones for each type!

I don't have a problem with ai drivers getting stuck, but we do run Vcom and lamb danger

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Yeah  this is actually the newest version of A3xai  https://github.com/Nitedawn/A3XAI-2

 

Long story short: Face the creator of A3xai stopped development of "version 3 aka 3.0".

Years after Kuplion picked up tha last "working" version 0.2.1 and put it up to date with exile mod.
More years after that I added some changes to Kups version ( stuff from Faces v3 version )

 

So now the most up2date is v 0.2.2

 

I plan on looking at some stuff in A3xai in the future.. one issue is that the ai dont get equipped with scopes/attachments.

 

I will put it on my github when ready  https://github.com/Porkeld

 

/Porkeld

 

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Anyone know how to add custom locations for AI on foot to spawn?

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It's for custom map edits things like mill bases and airfields.

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Does anyone have any examples of custom spawns for A3XAI? There isn't an example provided in the custom spawn file, and I don't seem to have any old files that feature them. 

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Disregard. Apparently I did. If anyone might need some in the future, here are some examples from my old files.

 

 

//TROOPS
["VehicleRange",[3894.75,13393.5,0],15,3,3,false] call A3XAI_createCustomInfantryQueue;
 

//HELO PATROLS
["SectorBHelo",[2902.41,12332.8,400],"Exile_Chopper_Huey_Armed_Green",1500,[1,2],3,false] call A3XAI_createCustomVehicleQueue;

 

//Anti-Air Defenses
["AA_Launcher",[4037.91,11724.1,0],"B_MRAP_01_hmg_F",0,[1,1],3,false] call A3XAI_createCustomVehicleQueue;

 

//VEHICLE PATROLS

["PatTruck",[12263.9,10292.6,0],"I_G_Offroad_01_armed_F",100,[1,1],2,false] call A3XAI_createCustomVehicleQueue;
 

/*
'AreaName1': The name to assign to the spawn area (must be unique).
[Co-ords]
15: The radius of the patrol area.
6: Number of AI units to spawn.
1: Level of AI (0-3).
true: Respawn setting. true: Enable respawn. false: Disable respawn.
3600: If respawn setting is enabled, this is the respawn timer in seconds. If respawn setting is disabled, either don't add a number or set it to 0.
*/

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This is my first post so I would like to say hello to everybody 🙂 I have also a question about A3XAI script because since few days i try to make my first exile server. My problem is that vehicle patrols are not spawning at all. Is it connected with custom spawns because i didn't seen those lines from Rosso777 in my config file? I made everything like in instructionand I thought that is all to get it work. Regards!

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In the exile_server_config is a file called config.cpp

In that file you find the following part:

 

	maxLandPatrols = 2;								//in this case 2 vehicle patrols spawning
	
	levelChancesLand[] = {0.00,0.00,0.50,0.50};		//what skill level and percent the AI is. in this case only level 2 and 3 spawning
	
	respawnLandMinTime = 600;						//minimal time for respawn after destroying
	respawnLandMaxTime = 1200;						//maximum time for respawn after destroying
	
	landVehicleList[] = {							//list of vehicle types
		{"uns_BTR152_DSHK",2},
		{"uns_Type55_patrol",2}
	};
	
	landGunnerUnits = 2;							//how many gunners in the vehicle
	
	landCargoUnits = 4;								//how many groundforces in the vehicle

 

maxLandPatrols = "number";

The "number" says how much vehicle patrols are spawning (2, 3 or more)

 

The rows from @Rosso777 are completly custom and you must add these manual.

 

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thank you @ZN Anhor ! I need to check this parameter when I will be in home levelChancesLand[] = {0.00,0.00,0.50,0.50}; as I good remember I have 0 everywhere so there is no chance to spawn anything 🙂

I don't know is this a good topic for next question but what are the best settings for AI from your practice?

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