Cosmo_D41 117 Posted March 10, 2019 Version 1.03 Last Update and Release: 19.06.2019 Link to the SteamWorkshop: https://steamcommunity.com/sharedfiles/filedetails/?id=835257174 After nearly 2 years of creation, frustration internatl tests and changes i would like to present my little map to the public. ______________________Update from 17.06.2019, Version 1.03: Spoiler The first playtests are over and i got the first feedback and bugreports from players. Thanks for your reports! So its time for another update to add some missing stuff and do some more finetuning. These are the relevant changes: Some barren villages have been extended and edited (Binz, Kluis, Patzig, Breege etc.) Many whide and empty, flat field where improved with bushes and trenches to give more options for infantry Reworked the streets that are displayed on the satmap (no more greenish tint, better to be seen from air, still needs more improvement) Finetuning on the lighting-configs (night should not be as dark anymore at full moon, stronger shadows on some days) many many bugfixes like flying or coliding objects Removed the offline-map from the mod (as it was additional 400Mb), it can still be found here for better planing and tactics: Downloadable ingame map including relevant city names Update from 05.05.2019: Spoiler - Random Gamecrash in Editor and ingame should be fixed by now - completely repacked the map and the textures - new normalmap for the map (mixed up the colours before...) - config was completely reworked and newly created (something in there was the cause for the crashes) - d41_ruegen_scorched removed at the moment, it will come back later when i am sure that the mainmap is working) - put the mappicture from ruegen into this mod. It can be found in the "/map"-folder within the modfiles (PDF and PNG) -> If any crashes or errors are still appearing please report them to me in my discord! Update from 21.05.2019: Spoiler - Mapversion "D41_Ruegen_Scorched" readded to the mod. - Now both versions should work again - Removed DS_Houses mod as requirement, as this is optional but suggested (to make those A2 houses enterable) -> Have a look here if you want to use it: https://steamcommunity.com/sharedfiles/filedetails/?id=835257174 _______________________________________________________________________ The "Scorched" version of the map includes additional about 6000 objects. Mainly wrecks, debris, campsides etc. to make the world look a little bit more barren and well... scorched. This our own prefered version for mods like Exile and other Survival-styles. ______________________ The orginal location and inspiration for this mod: Rügen is Germany's largest island by area. It is located off the Pomeranian coast in the Baltic Sea and belongs to the state of Mecklenburg-Western Pomerania. It is a very popular tourist destination because of its resort architecture, the diverse landscape, its long sandy beaches and the famous chalk cliffs. The island has a long diverse history and was a point of interest during World War II and after for different military projects and camps like Prora or a planned seaport for submarines. The mod-version: As this mod-island is only about 1/15 of its orginal size it sees many differences and adaptions. The original map is only taken as inspiration regarding locations and shape. D41_Ruegen is placed in the near future and set up as a location for prissoners to resocialize them (thats the reason for the huge walls on the borders). The intention was to create a diverser european map that offers lots of choke points for conflicts, many cities and locations that might be interessted for mission making, life-projects or survival situations. And i tried to make this map also usable for boats by offering many passways and shortcuts. Many other maps where either too big, too empty or too easy to cross offroads. This is why i tried to create a new mixture with a focus on infantry combat and the intention to make a relatively small map, that still feels big as you cant cross it in a straight direction. The areas vary from more civilised and rural locations on the south western part, to tourist locations on the eastern side to destroyed and barren locations in the northern regions. Some fights have been going on there (its up to you if this was because of zombies, rebelling prissoners or whatever). For even more rubble and wrecks check out the "Scorched" Version, also included in this mod. Facts about the map: Mapsize: 16.384m x 16.384m Gridsize: 4096 cells Cellsize: 4m SatMask: 16.384x16.384 Object-Counter: 542.018 Original size: about 65km x 65km Creation time: nearly 2 years (first creations began in january 2017) Relevant classnames: Vanilla Map: d41_ruegen Scorched Version: d41_ruegen_scorched Special features of this map: 3 airports/fields many passways for boats between the islands (might be even faster then going by car) tide-system with changes of the waterlevel up to 3m (lowest water at noon, highest at midnight), offering and closing some passages for cars and boats depending on the time some hidden locations and caves some military and rebell outposts (Polizeikaserne Parow, military airport in the north) throughout the map 2 castle ruins 1 prisson island with underground levels (might be good for roleplay, but AI has problems with that part) 1 highway crossing nearly the whole island for a fast travel but with reduced possiblity to get offroad crowded forests filled with bushes etc. to improve life and hiding of infantry Second Version of the island "Scorched" included in these files containing lots of additional wrecks etc. mainly for survival missions like exile etc. Screenshots from the map (and all the progress from the beginning on...): till 27.04.18: https://imgur.com/a/nWqjt from 27.04.2018 on: https://imgur.com/a/B0Myw3i These preview videos were created by MultiSasch. Thanks for those nice videos! This is the link to his youtube-channel (german): MultiSasch - Arma 3 Gameplays & more Known Issues: REPORT ALL BUGS HERE: Dead Men Walking / D41-Discord Pond objects may have LOD issue at distance AI will have problems entering and crossing some bridges Some very small areas (like "Reinberg" in the south) are still WIP and will be finished or adjusted later Usefull stuff: Downloadable ingame map including relevant city names ______________________ LEGAL NOTICE! READ THIS! THIS ADDON IS RELEASED UNDER THE ARMA-LICENSE: APL-SA You should not upload and mirror this anywhere without permission (This is also relevant for you @armaholic and @moddb!). Additional Info: This item is not authorized for posting on Steam, except for the original IP-Owner Cosmo. This means: You are NOT allowed to upload, reupload or whatever it to the Steam-Workshop! (Just read the steam licenses 6D) Do yourself a favor and create a Steam Workshop Collection, it makes yours (and all other lives) much easier. Special Thanks: Silola - The X-CAM object placement tool. Without this tool, it would have taken more than "just" two years. Zgmrvn - Surface Painter A3-Terrain Builder Discord - Answering questions, providing knowledge and advice, without them this terrain would not have been completed. PMC Editing Wiki for all those great guides around terrain creation CUP-Team for its great core mod, that helped to bring back maps in european areas HAG Objects from WA Lancer for his open sourcefiles for plants and citysigns 20 2 Share this post Link to post Share on other sites
CrazyCorky 463 Posted March 10, 2019 Looking forward to checking this out when I get home! 1 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted March 10, 2019 Very nice and congratulations for the release Cosmo_D41 ! It's highly detailed as i see ! 1 Share this post Link to post Share on other sites
Cosmo_D41 117 Posted March 10, 2019 I hope so, as i like infantry combat myself and you need detailed landscape for that. All of those objects (including forests) where handplaced with brushes etc. Hope this offers some new missions options, survivial settings etc. for you guys. 1 Share this post Link to post Share on other sites
Lucullus 71 Posted March 10, 2019 Usually I go on vacation there, now I drive around with a tank on the island. 🤗 Good work. 1 1 Share this post Link to post Share on other sites
m1lkm8n 411 Posted March 10, 2019 Congrats on the release! 1 Share this post Link to post Share on other sites
thebuckfastwine 1230 Posted March 11, 2019 Looks great, will be checking it out very soon. Share this post Link to post Share on other sites
panzergrenadier3 39 Posted March 11, 2019 Awesome! Can't wait to getting home and check this out! Share this post Link to post Share on other sites
Dan Tronic 550 Posted March 18, 2019 This looks amazing! Good job. Share this post Link to post Share on other sites
Cosmo_D41 117 Posted May 4, 2019 Update from 05.05.2019: - Random Gamecrash in Editor and ingame should be fixed by now - completely repacked the map and the textures - new normalmap for the map (mixed up the colours before...) - config was completely reworked and newly created (something in there was the cause for the crashes) - d41_ruegen_scorched removed at the moment, it will come back later when i am sure that the mainmap is working) - put the mappicture from ruegen into this mod. It can be found in the "/map"-folder within the modfiles (PDF and PNG) -> If any crashes or errors are still appearing please report them to me in my discord! 2 3 Share this post Link to post Share on other sites
Cosmo_D41 117 Posted May 21, 2019 Update from 21.05.2019: Get it here: https://steamcommunity.com/sharedfiles/filedetails/?id=835257174 - Mapversion "D41_Ruegen_Scorched" readded to the mod. - Now both versions should work again - Removed DS_Houses mod as requirement, as this is optional but suggested (to make those A2 houses enterable) -> Have a look here if you want to use it: https://steamcommunity.com/sharedfiles/filedetails/?id=835257174 And dont forget to take a look at the offline-map for better planing and tactics: Downloadable ingame map including relevant city names _______________________________________________________________________ The "Scorched" version of the map includes additional about 6000 objects. Mainly wrecks, debris, campsides etc. to make the world look a little bit more barren and well... scorched. This our own prefered version for mods like Exile and other Survival-styles. 5 2 Share this post Link to post Share on other sites
Cosmo_D41 117 Posted June 19, 2019 Update from 17.06.2019, Version 1.03: Get it here: https://steamcommunity.com/sharedfiles/filedetails/?id=835257174 The first playtests are over and i got the first feedback and bugreports from players. Thanks for your reports! So its time for another update to add some missing stuff and do some more finetuning. These are the relevant changes: Some barren villages have been extended and edited (Binz, Kluis, Patzig, Breege etc.) Many whide and empty, flat field where improved with bushes and trenches to give more options for infantry Reworked the streets that are displayed on the satmap (no more greenish tint, better to be seen from air, still needs more improvement) Finetuning on the lighting-configs (night should not be as dark anymore at full moon, stronger shadows on some days) many many bugfixes like flying or coliding objects Removed the offline-map from the mod (as it was additional 400Mb), it can still be found here for better planing and tactics: Downloadable ingame map including relevant city names Here are the comparissions between Version 1.02 and 1.03 for the villages: 4 2 Share this post Link to post Share on other sites