Jump to content

Recommended Posts

Version 1.0
Last Update and Release:  10.03.2019

Link to the SteamWorkshop: https://steamcommunity.com/sharedfiles/filedetails/?id=835257174


After nearly 2 years of creation, frustration internatl tests and changes i would like to present my little map to the public.




The orginal location and inspiration for this mod:
Rügen is Germany's largest island by area. It is located off the Pomeranian coast in the Baltic Sea and belongs to the state of Mecklenburg-Western Pomerania. It is a very popular tourist destination because of its resort architecture, the diverse landscape, its long sandy beaches and the famous chalk cliffs.
The island has a long diverse history and was a point of interest during World War II and after for different military projects and camps like Prora or a planned seaport for submarines.


The mod-version:
As this mod-island is only about 1/15 of its orginal size it sees many differences and adaptions. The original map is only taken as inspiration regarding locations and shape. D41_Ruegen is placed in the near future and set up as a location for prissoners to resocialize them (thats the reason for the huge walls on the borders).
The intention was to create a diverser european map that offers lots of choke points for conflicts, many cities and locations that might be interessted for  mission making, life-projects or survival situations. And i tried to make this map also usable for boats by offering many passways and shortcuts.
Many other maps where either too big, too empty or too easy to cross offroads. This is why i tried to create a new mixture with a focus on infantry combat and the intention to make a relatively small map, that still feels big as you cant cross it in a straight direction.
The areas vary from more civilised and rural locations on the south western part, to tourist locations on the eastern side to destroyed and barren locations in the northern regions. Some fights have been going on there (its up to you if this was because of zombies, rebelling prissoners or whatever). For even more rubble and wrecks check out the "Scorched" Version, also included in this mod.


Facts about the map:

  • Mapsize: 16.384m x 16.384m
  • Gridsize: 4096 cells
  • Cellsize: 4m
  • SatMask: 16.384x16.384
  • Object-Counter: 542.018
  • Original size: about 65km x 65km
  • Creation time: nearly 2 years (first creations began in january 2017)

Relevant classnames:

  • Vanilla Map: d41_ruegen
  • Scorched Version: d41_ruegen_scorched

Special features of this map:

  • 3 airports/fields
  • many passways for boats between the islands (might be even faster then going by car)
  • tide-system with changes of the waterlevel up to 3m (lowest water at noon, highest at midnight), offering and closing some passages for cars and boats depending on the time
  • some hidden locations and caves
  • some military and rebell outposts (Polizeikaserne Parow, military airport in the north) throughout the map
  • 2 castle ruins
  • 1 prisson island with underground levels (might be good for roleplay, but AI has problems with that part)
  • 1 highway crossing nearly the whole island for a fast travel but with reduced possiblity to get offroad
  • crowded forests filled with bushes etc. to improve life and hiding of infantry
  • Second Version of the island "Scorched" included in these files containing lots of additional wrecks etc. mainly for survival missions like exile etc.


Screenshots from the map (and all the progress from the beginning on...):
till 27.04.18: https://imgur.com/a/nWqjt

from 27.04.2018 on: https://imgur.com/a/B0Myw3i




These preview videos were created by MultiSasch. Thanks for those nice videos!  This is the link to his youtube-channel (german): MultiSasch - Arma 3 Gameplays & more


Known Issues:

  • REPORT ALL BUGS HERE: Dead Men Walking / D41-Discord
  • Pond objects may have LOD issue at distance
  • AI will have problems entering and crossing some bridges
  • Some very small areas (like "Reinberg" in the south) are still WIP and will be finished or adjusted later

Usefull stuff:  Downloadable ingame map including relevant city names



You should not upload and mirror this anywhere without permission (This is also relevant for you @armaholic and @moddb!).

Additional Info:
This item is not authorized for posting on Steam, except for the original IP-Owner Cosmo.
This means: You are NOT allowed to upload, reupload or whatever it to the Steam-Workshop! (Just read the steam licenses 6D)
Do yourself a favor and create a Steam Workshop Collection, it makes yours (and all other lives) much easier.

Special Thanks:

  • Silola - The X-CAM object placement tool. Without this tool, it would have taken more than "just" two years.
  • Zgmrvn - Surface Painter
  • A3-Terrain Builder Discord - Answering questions, providing knowledge and advice, without them this terrain would not have been completed.
  • PMC Editing Wiki for all those great guides around terrain creation
  • CUP-Team for its great core mod, that helped to bring back maps in european areas
  • HAG Objects from WA Lancer for his open sourcefiles for plants and citysigns

  • Like 16
  • Thanks 2

Share this post

Link to post
Share on other sites

Very nice and congratulations for the release Cosmo_D41 !

It's highly detailed as i see !  :thumbs-up:

  • Thanks 1

Share this post

Link to post
Share on other sites

I hope so, as i like infantry combat myself and you need detailed landscape for that. All of those objects (including forests) where handplaced with brushes etc.
Hope this offers some new missions options, survivial settings etc. for you guys.

  • Like 1

Share this post

Link to post
Share on other sites

Usually I go on vacation there, now I drive around with a tank on the island. 🤗


Good work.

  • Like 1
  • Thanks 1

Share this post

Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in

Sign In Now