gc8 981 Posted December 11, 2018 Hi is it possible to create a medievac looking helicopter in vanilla arma? Like take some heli and put the red cross image on it? thx 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 11, 2018 58 minutes ago, gc8 said: take some heli and put the red cross image on it? Hell gc8 ! I have done the same ( retexturing ) with a script that i have if you want to check : 2 Share this post Link to post Share on other sites
gc8 981 Posted December 11, 2018 9 minutes ago, GEORGE FLOROS GR said: Hell gc8 ! I have done the same ( retexturing ) with a script that i have if you want to check : Hey thanks George! I downloaded your script and I'm reading it now. It seems you have to change the whole texture of vehicle and not just part? 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 11, 2018 i just took and reedit the original template for two of the vehicles. 1 Share this post Link to post Share on other sites
gc8 981 Posted December 11, 2018 Too bad I'm not graphics artist Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 11, 2018 It's very easy to do this ! It's a just a red cross ! You can use GIMP also , it's free & good ! https://www.gimp.org/ Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 11, 2018 I think that this should be also included in game actually : 3 Share this post Link to post Share on other sites
JohnKalo 657 Posted December 11, 2018 Maybe someone could create more textures that load through scripts so as to eliminate the need for add-ons. Someone .... ;) 2 Share this post Link to post Share on other sites
gc8 981 Posted December 11, 2018 1 hour ago, GEORGE FLOROS GR said: It's very easy to do this ! It's a just a red cross ! You can use GIMP also , it's free & good ! https://www.gimp.org/ I have gimp but first obstacle is that I don't know how to get the vanilla heli texture and load it in gimp, as it's probably in .paa format Edit: Oh actually that might be possible with TexView 1 Share this post Link to post Share on other sites
Mr H. 402 Posted December 11, 2018 You can easily convert paa to tga with Arma 3 tools. Then open it in gimp or photoshop, edit it and save it as tga or png and back to paa with texview. To get vanilla textures you can recover them from the relevant a3 pbo. But I don't know if that last part is allowed though. 1 Share this post Link to post Share on other sites
CHICKENLICKEN 56 Posted December 11, 2018 I’m sure there is one in armaholic files . Share this post Link to post Share on other sites
lordfrith 401 Posted December 11, 2018 2 hours ago, JohnKalo said: Maybe someone could create more textures that load through scripts so as to eliminate the need for add-ons any texture can be loaded through scripts but setObjectTexture is more for one off custom textures in missions etc and is not really suitable for general retexturing work due to performance impact, huge mission downloads and the texture reverting to default in various conditions (e.g. i think after opening arsenal or after respawn?). 1 Share this post Link to post Share on other sites
gc8 981 Posted December 11, 2018 7 minutes ago, CHICKENLICKEN said: I’m sure there is one in armaholic files . Was thinking the same but haven't yet found it Share this post Link to post Share on other sites
CHICKENLICKEN 56 Posted December 11, 2018 Unfortunately their search option is not great Share this post Link to post Share on other sites
CHICKENLICKEN 56 Posted December 11, 2018 http://www.armaholic.com/page.php?id=28216 Share this post Link to post Share on other sites
gc8 981 Posted December 11, 2018 12 minutes ago, CHICKENLICKEN said: http://www.armaholic.com/page.php?id=28216 Nice find but that's an addon and we are talking about new textures for already existing helis Share this post Link to post Share on other sites
CHICKENLICKEN 56 Posted December 11, 2018 Well unfortunately not many people are makin new mods Share this post Link to post Share on other sites
johnnyboy 3797 Posted December 11, 2018 5 hours ago, gc8 said: Too bad I'm not graphics artist George is right: its pretty easy. I made the custom shirts and helicopter texture below using a very crude technique. This is how I did it. You either find the original vehicle texture and convert it to jpg first (or use your own pattern texture as base texture). In the screenshot below I have a basic tiger stripe texture set to prowler on left, and a crude number reference texture set to prowler on right: I want to place the Madagascar Flag texture on the back of the guy's shirt (below the 15), and on the right front door panel of the prowler (a little to the left of the backwards 6). You can see how the numbers texture gives me an idea of where to put the small texture in the picture file. You can do the same thing with the helicopter texture. In the Editor setobjectTexture to the numbers.jpg to get a good idea of where you want to place the red cross. Then make a copy of your base texture and cut and paste a red cross image in the location you want it, and size it. Then view it in-game to see if the red cross is exactly where you want it. It will take 4 or 5 tries to position exactly where yo want it. Here's my crude numbers.jpg file (you can download this from this link and use it if you like): And here's the Leapard pattern jpg after I pasted a Madagascar flag near the backwards 6 (to place it on door of Prowler): Here's the Leopard pattern with flag applied to position left of 15 to place it on back of shirt: In Editor, I update the init lines for the Prowler and the Unit to setObjectTexture to the new .jpg files, and view it in game, and they look like this: The above is my first attempt at placing the flag where I want it. The above needs work to be perfect (I need to rotate the flag images, and move the one on the shirt to the right to center it better). But you get the idea. I just used Windows 10 Paint for this example, but GIMP is better because you can have the small image on a layer to move around and resize. So that is Johnnyboy's super crude re-texture method. Hope that helps you or someone else. 5 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 11, 2018 Check in the folder addons , air_f_beta , Heli_Transport_01 for the similar blackhawk : i have upload this here : ( .paa and .png ) https://ufile.io/6jtm5 Good start ! 1 Share this post Link to post Share on other sites
gc8 981 Posted December 12, 2018 Well it's not perfect but here it is: https://steamcommunity.com/sharedfiles/filedetails/?id=1588941232 https://steamcommunity.com/sharedfiles/filedetails/?id=1588941264 The .paa: https://drive.google.com/open?id=1_bje8t6RLUo9kqOgrHuRxf4coTzgMfgX 4 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 12, 2018 2 minutes ago, gc8 said: here it is: The feel of creation is always Good ! Very nice ! 1 Share this post Link to post Share on other sites
gc8 981 Posted December 12, 2018 But it would be better if someone made this a mod where those bench from the cargo area are removed because real medievac heli wouldn't have them as it needs space for the stretchers 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 12, 2018 it would be good bis to have this as parameter "hide" like with the offroad bumpers and stuff. # Might be this already ? anyone ? Share this post Link to post Share on other sites
HazJ 1289 Posted December 12, 2018 Another way (maybe not the best for all uses as it has some limitations which can may be tweaked). Very quickly done. Not put any effort into it really. I am sure if you took some time with some effort you could perfect it a little more. This method uses only internal texture file. Place down user texture object (I used 1x2m) in Eden editor. // Texture path: A3\ui_f\data\gui\rsc\rscdisplayegspectator\ReviveIcon_ca.paa Place down helicopter (Ghosthawk) in Eden editor. // Object (heli) init: texture attachTo [this, [-1.2, 0, -0.5]]; texture setDir 90; 4 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 12, 2018 19 minutes ago, HazJ said: Another way That was a very clever thought HazJ ! 1 Share this post Link to post Share on other sites