GEORGE FLOROS GR 4207 Posted December 12, 2018 so i can just attach a .paa ?! Share this post Link to post Share on other sites
lordfrith 403 Posted December 12, 2018 11 hours ago, gc8 said: real medievac heli wouldn't have them as it needs space for the stretchers on the hummingbird you can hide the back benches with Quote this animateSource ["addBackseats",1]; if there is similar hidden selection for the ghosthawk you might be able to do the same... 1 Share this post Link to post Share on other sites
HazJ 1289 Posted December 12, 2018 11 minutes ago, GEORGE FLOROS GR said: That was a very clever thought HazJ ! Why thank you my good sir. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 12, 2018 9 minutes ago, lordfrith said: Quote this animateSource ["addBackseats",1]; if there is similar hidden selection for the ghosthawk you might be able to do the same... This sounds good ! 1 Share this post Link to post Share on other sites
johnnyboy 3799 Posted December 12, 2018 34 minutes ago, HazJ said: texture attachTo [this, [-1.2, 0, -0.5]]; texture setDir 90; Hey Haz, that was very creative man. Question: In this case, what is the "texture" object that you attached to the helicopter? I understand that this object was set to the icon texture first, but I think your example is missing a step? Share this post Link to post Share on other sites
HazJ 1289 Posted December 12, 2018 User texture object 1x2m? https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EMPTY UserTexture_1x2_F 1 Share this post Link to post Share on other sites
johnnyboy 3799 Posted December 12, 2018 Just now, HazJ said: User texture object? I get it now: The invisible object that you set textures to. Thanks. Share this post Link to post Share on other sites
lordfrith 403 Posted December 12, 2018 7 minutes ago, GEORGE FLOROS GR said: This sounds good ! it did but i just checked (using animationNames) and sadly it doesn't look possible. Pretty sure the seats in hummingbird can be removed so the same model can be used for the Pawnee! on the plus side the hummingbird would make a decent medivac chopper with the side benches and the back seats ripped out. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 12, 2018 Just now, lordfrith said: on the plus side the hummingbird would make a decent medivac chopper with the side benches and the back seats ripped out. At least there is this option , but sinse there is such a parameter available , it might be this possible for other models as well ? Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 12, 2018 Can we extract this answer from a config ? Share this post Link to post Share on other sites
lordfrith 403 Posted December 12, 2018 30 minutes ago, GEORGE FLOROS GR said: it might be this possible for other models as well ? my understanding is things have to be defined as animation during model building phase or they can't be changed using animation source, sadly the hummingbird model is the only heli i've found this evening where the benches come out :( 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 13, 2018 26 minutes ago, lordfrith said: sadly the hummingbird model is the only heli i've found this evening where the benches come out :( I think that , there is only one thing to do now . . . to wish for christmas , that the arma 4 will have this option included ! 1 Share this post Link to post Share on other sites
HazJ 1289 Posted December 13, 2018 My wishlist for BI devs is already too long... 1 Share this post Link to post Share on other sites
gc8 981 Posted December 13, 2018 15 hours ago, HazJ said: User texture object 1x2m? This seems like a nice way but I think there maybe one problem, the texture object probably cant follow the surface of the heli? The surface on the heli is fairly round and not flat so it might be hard (or impossible) to place it properly 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 13, 2018 You can use instead then any other 3d object with curves like the shooting plates or something. Share this post Link to post Share on other sites
lordfrith 403 Posted December 13, 2018 (edited) 3 hours ago, gc8 said: the texture object probably cant follow the surface of the heli? Yeah i think this too, I never knew about texture objects and stuff which is very cool but here I think your textures work good... though i must say, shouldn't that red cross be a bit fatter, it looks a bit like the flag of England? ;) Edited December 13, 2018 by lordfrith grummur un shpellin 1 Share this post Link to post Share on other sites
gc8 981 Posted December 13, 2018 22 minutes ago, lordfrith said: shouldn't that red cross be a bit fatter, it looks a bit like the flag of England? ;) lol yeah probably but I already gave up this idea because the .paa size is 1.3 mb which makes my mission much bigger download. 2 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 13, 2018 3 hours ago, gc8 said: .paa size is 1.3 mb If you do it as HazJ and you just retuxtere a small thing like a shooting plate then it wan't be that big. You could also seach for attaching something that looks like that ! Share this post Link to post Share on other sites
gc8 981 Posted December 14, 2018 10 hours ago, GEORGE FLOROS GR said: If you do it as HazJ and you just retuxtere a small thing like a shooting plate then it wan't be that big. But the problem like said before is that the texture wouldn't align to the helicopter model Share this post Link to post Share on other sites