Jump to content

CHICKENLICKEN

Member
  • Content Count

    194
  • Joined

  • Last visited

  • Medals

Community Reputation

55 Excellent

1 Follower

About CHICKENLICKEN

  • Rank
    Sergeant

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. CHICKENLICKEN

    Creating particle effects on hit

    I already asked there. However Goko said this: Just not sure what to do with it or how to use it.
  2. CHICKENLICKEN

    Creating particle effects on hit

    It must be an event handler. Possibly onhit? Or when damaged?
  3. I want to use the particle effects Headmeat1 and headmeat2 . How do I get them to be caused when you shoot an enemy?
  4. CHICKENLICKEN

    Compilation List of my GF Scripts - Mods

    Awesome. Any news on the corpse/dead body mod. that looked amazing
  5. CHICKENLICKEN

    GF Auto Population Zombie Script - Mod

    Thanks, although I meant the features. For exmaple Ravage has only good animations - Ryans has the superior features ( attacking cars, jumping, exploding heads etc) And Max has monsters and females.
  6. CHICKENLICKEN

    KP Fuel Consumption Script

    Is this superior to fox fuel consumption script ?
  7. If I use two different zombie mods, they attack each other. How can I neutralise them from killing each other ? For example Ravage and Ryan’s zombies together
  8. CHICKENLICKEN

    Ravage Mod

    Can Ryan’s zombi s attack the bases ?
  9. CHICKENLICKEN

    GF Auto Population Zombie Script - Mod

    Great work George . Maybe in the future we will merge zombies from Ravage , Ryan’s and Max’s for the ultimate zombie mod 😉
  10. So tried using this and just makes a radio pop up. is it supposed to make your voice sound like it’s coming through a radio ?
  11. What is the best way to have the following - dialogue when nearing a character who speaks to you - dialogue that can give a mission on certain options would I have to use two different scripts ? Ie. One with scrupts for dialogue choice and one for subtitles ?
  12. How can you make a module that spawns ai activate in a trigger ? As syncing it makes no difference. for example the ravage spawner uses a detection distance . How would I get that module to activate only on a trigger condition ?
  13. CHICKENLICKEN

    Ravage Mod

    No problem . But I’m sure would be easier for others that have some years of experience where I would learn from scratch. I would rather pay someone for their time to work on it
  14. CHICKENLICKEN

    Ravage Mod

    These things are minor . Seems people don’t care about zombie any more . They are just decoration for target practice
  15. CHICKENLICKEN

    Ravage Mod

    Hi. How do you get the zombie horse spawner to activate in trigger? Is that possible ? Again would be good if it had A timer or something .
×