CHICKENLICKEN
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Creating particle effects on hit
CHICKENLICKEN replied to CHICKENLICKEN's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I already asked there. However Goko said this: Just not sure what to do with it or how to use it. -
Creating particle effects on hit
CHICKENLICKEN replied to CHICKENLICKEN's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It must be an event handler. Possibly onhit? Or when damaged? -
Creating particle effects on hit
CHICKENLICKEN posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I want to use the particle effects Headmeat1 and headmeat2 . How do I get them to be caused when you shoot an enemy? -
Compilation List of my GF Scripts - Mods
CHICKENLICKEN replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Awesome. Any news on the corpse/dead body mod. that looked amazing- 449 replies
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GF Auto Population Zombie Script - Mod
CHICKENLICKEN replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks, although I meant the features. For exmaple Ravage has only good animations - Ryans has the superior features ( attacking cars, jumping, exploding heads etc) And Max has monsters and females.- 49 replies
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KP Fuel Consumption Script
CHICKENLICKEN replied to Wyqer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is this superior to fox fuel consumption script ? -
If I use two different zombie mods, they attack each other. How can I neutralise them from killing each other ? For example Ravage and Ryan’s zombies together
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Can Ryan’s zombi s attack the bases ?
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GF Auto Population Zombie Script - Mod
CHICKENLICKEN replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Great work George . Maybe in the future we will merge zombies from Ravage , Ryan’s and Max’s for the ultimate zombie mod 😉- 49 replies
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[Release] Addon-Free ArmA Radio
CHICKENLICKEN replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So tried using this and just makes a radio pop up. is it supposed to make your voice sound like it’s coming through a radio ? -
What is the best way to have the following - dialogue when nearing a character who speaks to you - dialogue that can give a mission on certain options would I have to use two different scripts ? Ie. One with scrupts for dialogue choice and one for subtitles ?
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How can you make a module that spawns ai activate in a trigger ? As syncing it makes no difference. for example the ravage spawner uses a detection distance . How would I get that module to activate only on a trigger condition ?
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No problem . But I’m sure would be easier for others that have some years of experience where I would learn from scratch. I would rather pay someone for their time to work on it
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These things are minor . Seems people don’t care about zombie any more . They are just decoration for target practice
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Hi. How do you get the zombie horse spawner to activate in trigger? Is that possible ? Again would be good if it had A timer or something .