ANZACSAS Steven 395 Posted November 23, 2018 Larger pic - http://www.mediafire.com/view/8b7eb2a2n1ww6hq/ANZACSAS_SouthAsiaPic1Largeb.jpg/file Massive 122x122klm South Asia terrain from "Take On Helicopters" ported to Arma 3 version 1.5 ---------------------------------------------------------------------------------------------------------------------------------------- - No Errors!!! - Version 1.5 - Fully compatible with CUP Mod!! - Tinkered with the cloud lighting and clouds/weather. - Edited objects to be seen from further distance. - Tinkered a bit.:) https://steamcommunity.com/sharedfiles/filedetails/?id=1571581816 - Changed some textures to better suit the Satmap. - Enhanced clutter,Insects,Dust Efx,Haze efx. - Enhanced "Take on Helicopters" Weather. - Uses A3 lighting and sky. -SATMAP texture for in cockpit view. - Now has call to prayer,Arabian radio music and Arabian market Sound SFX added from Takistan.They are found in the Sfx sounds in triggers. - There is quite a few objects added in the editor in the South Asia section that are in the data Pbo's from Take on Helicopters. - Vegetation objects have been added in the editor in the South Asia section for mission makers. - Objects in 3d editor are only partially supported.Feedback still welcome.:) - This terrain focuses on aircraft and large scale missions. - Roads are painted so AI dont follow them the same as in Arma terrains.Extra waypoints are required for ground vehicles. - Water areas are painted and are purely visual. - Concrete runway,taxiway and parking areas have been added in the 3d editor.Found in the South Asia Category. - Comes with an Airbase Template Mission that has concrete runways,taxiway,parking areas and lighting already laid out ready to use. Mission is unpbo'ed in the Missions folder in your South Asia v1.5 ANZACSAS mod directory. - Thanks to Bis and the Community. - Enjoy!! MP Mission's - Persistent Coop 1-30 Combat Air Assault (Ground forces mission) https://steamcommunity.com/sharedfiles/filedetails/?id=1571693129 Persistent Coop 1-10 Anti-Aircraft Tank Hunt (Simple SEAD /training mission) https://steamcommunity.com/sharedfiles/filedetails/?id=157597646 Persistent Coop 1-12 Air War Over South Asia (Air Strategy mission) https://steamcommunity.com/sharedfiles/filedetails/?id=1597976809 Larger Pics of terrain - http://www.mediafire.com/file/7685a7ed120caaz/ANZACSASSouthAsiapic10.jpg/file http://www.mediafire.com/file/ctgqtwg2x8by1ds/ANZACSASSouthAsiapic11.jpg/file http://www.mediafire.com/file/cec8kvv22pg5i21/ANZACSASSouthAsiapic3Large.jpg/file http://www.mediafire.com/file/l3sl31klmr3y5lf/ANZACSASSouthAsiapic12.jpg/file http://www.mediafire.com/file/lcczm59qbrn2272/ANZACSASSouthAsiapic13.jpg/file http://www.mediafire.com/file/jahc5czide4bn0y/ANZACSASSouthAsiapic2Large.jpg/file http://www.mediafire.com/file/riuenk9vga1g1t9/ANZACSASSouthAsiapic6.jpg/file http://www.mediafire.com/file/su89q1na2yq41ct/ANZACSASSouthAsiapic7.jpg/file http://www.mediafire.com/file/r4bbolr8z14io0f/ANZACSASSouthAsiapic8.jpg/file http://www.mediafire.com/file/6tdfjtft12dxtd9/ANZACSASSouthAsiapic9.jpg/file - There are nine pictures inside the south_Asia_h.pbo so that they can be used for overview pictures on a Server in Multiplayer missions. they are - overviewPicture = "HSim\South_Asia_H\data\images\SouthAsiamissionpic1.paa"; (1 to 9) 14 6 Share this post Link to post Share on other sites
Guest Posted November 23, 2018 Thanks for sending us the release :) An Armaholic mirror is now available: South Asia v1.1 Share this post Link to post Share on other sites
spookygnu 563 Posted November 28, 2018 Nice to finally see this map released standalone. Can't wait to try it out with my new ACM cohorts. I'm currently working on large terrains myself. 1 Share this post Link to post Share on other sites
ANZACSAS Steven 395 Posted November 30, 2018 spookygnu, keen to see more large terrains.:) Update Version 1.2 see changelog. Share this post Link to post Share on other sites
ANZACSAS Steven 395 Posted February 7, 2019 Update Version 1.3 1 1 Share this post Link to post Share on other sites
JohnKalo 657 Posted February 8, 2019 It might be a loooooong shot but hope this map eventually reaches Arma 3 graphic standards ✔️ 1 Share this post Link to post Share on other sites
Defunkt 431 Posted February 8, 2019 Took a look yesterday, really interesting (obvious appeal for jets but not too shoddy as a combined arms map) and a horrendously large download. Couple of thoughts; 1. Would it not be better to make CUP a dependency and flesh-out/override their dummy config classes? Saves on downloading duplicated assets and means the map would benefit from all CUP object upgrades. And if you reach the point where you consider it done or are tired of maintaining it they'd probably be quite happy then to incorporate it. 2. Don't know if you're in a position to edit the height field but it would be cool to see the river carved out some and have the sea level set to fill it. 1 Share this post Link to post Share on other sites
ANZACSAS Steven 395 Posted February 8, 2019 @Defunkt,Thanks for your interest.:) The file size is due to the terrain being 10 times the size of normal terrains.The hi res textures for a map this size makes for big file size.No way around it. The objects are only a small fraction of the total size. I had a go at coding out the dummy entries from CUP but i was still getting texture issues and other graphical errors. The problem is the objects in used in south asia are from a complete different directory etc.Even with CUP loaded this terrain is looking for models of a slight different name. I just need some help with swapping the models and changing file paths.Iam not a modeller or tex guy.I would like to use the arma2/cup objects for their interiors and rename them,change file paths etc. The terrain is coded to be 3200m above sea level.Also the river is flowing downstream so adding in water would flood almost all the low lying areas and still leave the majority of the water areas still above water level. Steve. Share this post Link to post Share on other sites
Jove Chiere 447 Posted February 12, 2019 On 2/8/2019 at 1:35 PM, Defunkt said: 2. Don't know if you're in a position to edit the height field but it would be cool to see the river carved out some and have the sea level set to fill it. Digging is almost impossible, a very large map so that the grid can have detail of the edges of the water. Water that flows down could be with ponds but they are really problematic and easy to bug. We will have to settle for being an aerial map, or small incursions located with LZ in helicopter. Great job Steven! Share this post Link to post Share on other sites
ANZACSAS Steven 395 Posted August 27, 2019 Update 1.4. 8 digit coords reintroduced.Tweaked the clouds,clutter.Coming soon!! 6 Share this post Link to post Share on other sites
ANZACSAS Steven 395 Posted September 7, 2019 Just to let you guys know, Jove Chiere has decided to re- upload my work without permission.I spent a long time ironing out the bugs so please everyone dont support this behavior. Note, he has added roads that are broken at best and cause CTD's. 5 1 Share this post Link to post Share on other sites
beno_83au 1369 Posted September 12, 2019 Good on ya @ANZACSAS Steven. Did you ever have a go of doing Seattle as well? 1 Share this post Link to post Share on other sites
ANZACSAS Steven 395 Posted September 12, 2019 Yeah i did m8.It looks pretty good but the skyscrapers are a different model format i think.Ill have to seek some help with getting them in game.I might just upload with the skyscrapers not being visible if i have to. If theres any 3d model guys out there who wanna get involved with the skyscrapers please contact me!! 2 Share this post Link to post Share on other sites
opteryx 1562 Posted September 12, 2019 What do you mean by that? Last time I checked, all 3d models in ToH were .p3d format. Share this post Link to post Share on other sites
beno_83au 1369 Posted September 13, 2019 7 hours ago, opteryx said: What do you mean by that? I went looking for a Seattle ToH conversion before asking here, and saw that someone else was trying to do it but was having issues with the buildings/skyscrapers not having reflections. Maybe it's something along those lines. Share this post Link to post Share on other sites
ANZACSAS Steven 395 Posted September 13, 2019 @opteryx, I was told something along those lines from what i remember.I not a model guy so i prolly mistook what they said completely.:) Are you interested in taking a look? @beno_83au, Thanx for the info.Do you have a link for that? Share this post Link to post Share on other sites
beno_83au 1369 Posted September 13, 2019 @ANZACSAS Steven yup: https://forums.bohemia.net/forums/topic/205910-porting-seattle-map-progress-issues/ Share this post Link to post Share on other sites
ANZACSAS Steven 395 Posted September 15, 2019 Thanks m8.Some interesting info in there.:) Share this post Link to post Share on other sites
opteryx 1562 Posted September 17, 2019 On 9/13/2019 at 2:16 PM, ANZACSAS Steven said: Are you interested in taking a look? Nope. I do know that Audiocustoms is (was?) working on porting Seattle, though. Share this post Link to post Share on other sites
ANZACSAS Steven 395 Posted September 19, 2019 Quote Nope. I do know that Audiocustoms is (was?) working on porting Seattle, though. Looks good with the skyscrapers. Jove chiere has uploaded my seattle work now aswell... 3 Share this post Link to post Share on other sites
EO 11274 Posted September 19, 2019 Unless you have specific evidence that your work is being uploaded, I don't see the drama here, why can't two similar projects share the same forum/workshop space. It's no different than, for example, the various versions of Chernarus(Redux, Isles, 2035) that co-habit the Workshop. From what I can see both projects have differing feature sets. 3 2 Share this post Link to post Share on other sites
ANZACSAS Steven 395 Posted September 20, 2019 19 hours ago, EO said: Unless you have specific evidence that your work is being uploaded, I don't see the drama here, why can't two similar projects share the same forum/workshop space. It's no different than, for example, the various versions of Chernarus(Redux, Isles, 2035) that co-habit the Workshop. From what I can see both projects have differing feature sets. Jove chiere was supposed to be helping and so i gave him a copy of my work so far.Thats what hes uploaded.You can compare work if you guys wish. 1 1 2 Share this post Link to post Share on other sites
EO 11274 Posted September 20, 2019 If that's the case I'm really sorry to hear about that. 1 Share this post Link to post Share on other sites
Jove Chiere 447 Posted September 20, 2019 Excuse me but I never received a copy of your work, that is a falsehood. As I can read in the BI forum or also in the threads of the Workshop mod before you deleted them, I was trying to help you improve this map, both by creating higher quality images (such as the presentation map) or the roads. But speaking in Steam's chat we did not agree on how the map mod should be evolved. So as I said "let's separate our paths". It is when I resume my old project of the map mod of South Asia. And that's when you started accusing me and harassing me. I'm just going to give you a detail... in STEAM I have images long before you published the MOD flying through South Asia. What appeared, by magic? https://steamcommunity.com/sharedfiles/filedetails/?id=1396112413 <- 2018-05-27 The author of this map is not yours, even long before you published your version, there was already a version of the map in Armaholic. http://www.armaholic.com/page.php?id=28630 <- version of Tinter, date: 2015-04-25 10:34 http://www.armaholic.com/page.php?id=34619 <- version of ANZACSAS Steven, date: 2019-02-07 14:21 http://www.armaholic.com/page.php?id=35465 <- version of Jove Chiere, date: 2019-09-17 07:53 Can you explain how I create the cover image? Can you explain how roads are created? Can you explain how Seattle buildings are arranged? Publish your version of what I have allegedly stolen! I only see send, anger and fear. I apologize for writing on this subject, but please stop slandering me on it. P.D: You can report this message, it can be deleted. But I have the right to defend myself against their public accusations. 6 1 Share this post Link to post Share on other sites
ANZACSAS Steven 395 Posted September 23, 2019 Quote You did against my work in the past, as well as to others LOL,What are you talking about?I have no idea what you are talking about what so ever... You havnt shared files with me ever so i would have had to copy some released work of yours.What work are you accusing me of stealing? I dont and never have stolen others work and i go out of my way to credit anyone for the smallest of things.Look thru all my work you will see that over and over again.Google my username and you will see 12 years of clear evidence.12 years of contributing to the community and working with so many mod teams and so many ppl and you slander me so quickly because of a lie youve been told. Now you have accused me of something again shouldnt a moderator be onto you? Quote I would suggest you get your facts correct, Unsung removed your Napalm in version Unsung 3.6E thats what it says.But the code doesnt say that... if anyone bothered to look into the code it is immediately evident it is still my work, just been edited and modified...Two minutes for a competent config guy.But as i was told by a moderator they dont look thru the configs and cant do anything.All of this because of a vicious lie been spread about me by a very vindictive and manpulative person.And all you ppl just swallowed up. Share this post Link to post Share on other sites