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0Y0

Russian Helmets Project

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?imw=5000&imh=5000&ima=fit&impolicy=Lett

 

 

Release version:

 

Armaholic link

 

Steam link

 

I present to you the project of helmets used in the MVD and FSB of the Russian Federation.

 

We try to make our work as high as possible. Therefore, the process moves very slowly.

 

At the moment, only one helmet with goggles, visor and various covers is completely ready.

 

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More screenshots:

 

Spoiler

 

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Wow really good quality, I look forward to seeing where it goes

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These look really good so far! I Do not know what further plans you have, but some versions with fabric helmet covers would be really nice. Like pictures below.

J65dPZ9.jpg09c85ce0613e9dorig.jpg3b.jpg

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The first photo shows a fake helmet.On the second and third pictures other helmets)

 

 

 

Here are photos of this helmet vith cover:

5Oheg1Ccx6A.jpg

 

A1IkyQbgtd0.jpg

 

 

And the cover we will definitely do)

 

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8 hours ago, 0Y0 said:

The first photo shows a fake helmet.On the second and third pictures other helmets)

 

 

 

Here are photos of this helmet vith cover:

And the cover we will definitely do)

 

my apologies, I had difficulty finding pictures of the correct helmet with the cover. I instead posted images that would give the general idea. Anyways, glad to know that is in your plans!

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6 hours ago, wsxcgy said:

my apologies, I had difficulty finding pictures of the correct helmet with the cover. I instead posted images that would give the general idea. Anyways, glad to know that is in your plans!

 

No need to apologize)))

 

6 hours ago, SuicideCommando said:

Very nice work so far, that ALTYN (is it?) looks superb. 

 

Yes, this is Altyn.

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uz88C2dVHk1PVv1fRmRp3ZX_5YFg6lkCAN4nAbFp

 

18pjiNKee1bJ8a_ejve31SbAs7N1kTHBGk4hIPMS

 

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Made a visor.
But I can't make a reflection on the glass.

On vanilla glasses in ARMA on each island there is a special reflection. Does anyone know how to do this?)

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24 minutes ago, 0Y0 said:

On vanilla glasses in ARMA on each island there is a special reflection. Does anyone know how to do this?)

useWorldEnvMap="true";

In .rvmat at the stage where the env map is defined. Usually Stage7, in super shader

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On 17.08.2018 at 11:35 PM, da12thMonkey said:

useWorldEnvMap="true";

In .rvmat at the stage where the env map is defined. Usually Stage7, in super shader

 

Thank you very much, it works)

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The visor is completely finished)

 

 

 

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The next step is the cover.

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that is looking very good! nice work!

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Covers:

 

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More screenshots:

 

Spoiler

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B0-RWEOg6b6G3ysWWa0Vr9Y6qjOYdte4Yo_SikyC

 

 

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Variant with patches:

 

fUDJM7m5nQ5Fh4BAXf9xY3FIyHmRpn3szw_70zQ3

 

Spoiler

 

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I think that now we will collect all this and make the first release in a week.

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Not at the moment)

 

We have not tried))))  

If you show me where to read about it in detail, I will be grateful)

 

 

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