MuRaZorWitchKING 725 Posted August 4, 2018 I have got the "Heroes Survive" scripts to semi work on my template scenario, but when you start "freezing" no damage is shown, and you basically drop dead when your body temperature hits 89F. No warning, just dropping dead. I am no coder, so someone may find the issue right away lol. Thanks for the help! 1 Share this post Link to post Share on other sites
MuRaZorWitchKING 725 Posted August 4, 2018 These are the Scripts I edited Spoiler //--->> if (isNil "Her_Debug") then {Her_Debug=false}; if (Her_Debug) then {diag_log ["--->> Running: Life SetupHerosSurvive.sqf --->> INTERN"];}; //--->> //--->> ----------------------------------------------------------------------- //--->> //--->> //--->> Environment temperature //--->> Her_L_AirTemp=35; // Current air temperature on sea level at 12 o'clock Her_L_AirTempMin=15.556; // Air temperature from which the player starts to freeze Her_L_AirTempHeight=240; // Height in meters for 0 level about sea level. (Example: 0 degrees Celsius at altitude 240 meters) Her_L_WaterTemp=0; // Current water temperature Her_L_WaterTempMin=15; // Water temperature above which the player starts to freeze Her_L_AirTempBreath=14; // Foggy breath <= 14 degrees Celsius Her_L_PlayerBreathInt=0.0001; // Parameter for foggy breath Her_L_TempFactor=1.3; // Her_L_BodyTempWarmUpVar=0.025; //--->> Parameters to increase the body temperature Her_L_BodyTempCtoF=true; //--->> Convert body temperature from Celsius to Fahrenheit (HUD) //--->> //--->> LLW-Climate //--->> //--->> 0 NUMBER - annual average air temperature //--->> | //--->> | 1 NUMBER - seasonal temperature variation //--->> | | difference between average summer and average winter temperatures //--->> | | //--->> | | 2 NUMBER - seasonal temperature lag //--->> | | | delay between solstice and min/max temperature levels //--->> | | | //--->> | | | 3 NUMBER - diurnal temperature variation //--->> | | | | difference between daily min and max temperatures //--->> | | | | //--->> | | | | 4 NUMBER - diurnal temperature lag //--->> | | | | | fraction of time between noon and sunset unti maximum temperature is reached //--->> | | | | | 0 for noon, 1 for sunset (default 0.5) //--->> | | | | | //--->> | | | | | 5 NUMBER - annual average sea temperature //--->> | | | | | | //--->> | | | | | | 6 NUMBER - seasonal sea temperature variatio //--->> | | | | | | | difference between average summer and average winter temperatures //--->> | | | | | | | //--->> | | | | | | | 7 NUMBER - seasonal sea temperature lag //--->> | | | | | | | | delay between solstice and min/max temperature levels //--->> | | | | | | | | Her_LLW_Climate_Data = [10,20,30,12,0.5,10,2,60]; // // When available, the script will read climatological data from: configFile >> "CfgWorlds" >> worldName >> "climate" // Her_LLW_Climate_Data = []; // //--->> //--->> ----------------------------------------------------------------------- //--->> //--->> //--->> Parameter for Hunger, Thirst, Body temperature, ... //--->> Her_L_Hunger=100; Her_L_Thirst=100; Her_L_BodyTemp=36.111; Her_L_Money=0; //--->> //--->> ----------------------------------------------------------------------- //--->> if (isDedicated) exitWith { diag_log ["--->> Running: Life SetupHerosSurvive.sqf --->> Intern --->> End - Not player"]; }; //--->> //--->> ----------------------------------------------------------------------- //--->> //--->> //--->> Main parameter to reduce the BodyTemp //--->> 0 Air //--->> | 1 Water //--->> | | Her_L_UniformMainList=[0.0009,0.0009,true,false]; //--->> //--->> Lists of equipment with parameters to reduce the body temperature //--->> 0.0001 Good thermal insulation //--->> 0.0009 Poor thermal insulation //--->> //--->> 0 Uniform / Vest / Headgear (Class name) //--->> | 1 Parameter Air //--->> | | 2 Parameter Water //--->> | | | Her_L_UniformList=[ ["U_B_CombatUniform_mcam_tshirt",0.0006,0.0008], ["U_B_CombatUniform_mcam_vest" ,0.0004,0.0008], ["U_B_CombatUniform_mcam" ,0.0002,0.0008], ["U_B_GhillieSuit" ,0.0001,0.0006], ["U_B_Wetsuit" ,0.0001,0.0001] ]; Her_L_VestList=[ ["V_PlateCarrierL_CTRG" ,0.0004,0.0005], ["V_PlateCarrierGL_mtp" ,0.0004,0.0005], ["V_HarnessO_brn" ,0.0009,0.0005], ["V_PlateCarrierGL_rgr" ,0.0001,0.0005], ["V_PlateCarrier1_rgr" ,0.0001,0.0005], ["V_HarnessOSpec_gry" ,0.0009,0.0005], ["V_RebreatherB" ,0.0003,0.0002] ]; Her_L_HeadgearList=[ ["H_Watchcap_khk" ,0.0002,0.0008], ["H_Bandanna_camo" ,0.0004,0.0008], ["H_Booniehat_khk_hs" ,0.0003,0.0008], ["H_Beret_02" ,0.0003,0.0008], ["H_HelmetB_light_snakeskin" ,0.0005,0.0008], ["H_HelmetB_camo" ,0.0005,0.0008], ["H_Hat_camo" ,0.0003,0.0008], ["H_Bandanna_khk_hs" ,0.0002,0.0008], ["H_Cap_oli_hs" ,0.0002,0.0008], ["H_Cap_tan_specops_US" ,0.0002,0.0008], ["H_Shemag_olive_hs" ,0.0001,0.0008], ["H_ShemagOpen_khk" ,0.0001,0.0008], ["H_ShemagOpen_tan" ,0.0001,0.0008], ["H_Booniehat_mcamo" ,0.0003,0.0008] ]; Her_L_GogglesList=[ ["G_Bandanna_oli" ,0.0002,0.0009], ["G_Bandanna_khk" ,0.0002,0.0009], ["G_Bandanna_aviator" ,0.0002,0.0009], ["G_Balaclava_combat" ,0.0002,0.0009], ["G_Balaclava_oli" ,0.0002,0.0009] ]; //--->> //--->> ----------------------------------------------------------------------- //--->> // (0) Vehicle (Class name) // | (0) Safe from ambient temperature and weather (0=no / 1=yes) // | | (2) Vehicle use: 0 Diesel / 1=Petrol / // | | | (3) Refill. A canister of fuel (20 liters) increases the fuel value of X // | | | | (4) Maximum distance from the vehicle for refueling with canister and repair. // | | | | | (5) Fuel consumption // | | | | | | (6) Refill canister with diesel (0=no / 1=yes) // | | | | | | | (7) Refill canister with petrol (0=no / 1=yes) // | | | | | | | | Her_L_VehicleList = [ ["Her_JeepW_S" ,0,0,0.1,6,0.000018,1,0], ["Her_Krad_R75" ,0,1,0.8,6,0.000030,0,0], ["B_Truck_01_mover_F" ,1,0,0.1,6,0.000015,1,0], ["B_Truck_01_box_F" ,1,0,0.1,6,0.000015,1,0], ["B_Truck_01_transport_F" ,1,0,0.1,6,0.000015,1,0], ["B_Truck_01_covered_F" ,1,0,0.1,6,0.000015,1,0], ["B_Truck_01_Repair_F" ,1,0,0.1,6,0.000015,1,0], ["B_Truck_01_ammo_F" ,1,0,0.1,6,0.000015,1,0], ["B_Truck_01_medical_F" ,1,0,0.1,6,0.000015,1,0], ["B_Truck_01_fuel_F" ,1,0,0.1,9,0.000015,1,1], ["B_MRAP_01_F" ,1,0,0.1,6,0.000015,1,0], ["B_MRAP_01_gmg_F" ,1,0,0.1,6,0.000015,1,0], ["B_MRAP_01_hmg_F" ,1,0,0.1,6,0.000015,1,0], ["O_MRAP_02_F" ,1,0,0.1,6,0.000015,1,0], ["O_MRAP_02_gmg_F" ,1,0,0.1,6,0.000015,1,0], ["O_MRAP_02_hmg_F" ,1,0,0.1,6,0.000015,1,0], ["B_G_Offroad_01_armed_F" ,1,0,0.1,6,0.000015,1,0], ["I_Quadbike_01_F" ,0,1,0.8,6,0.000015,0,1], ["O_Quadbike_01_F" ,0,1,0.8,6,0.000015,0,1], ["B_G_Quadbike_01_F" ,0,1,0.8,6,0.000015,0,1], ["B_Quadbike_01_F" ,0,1,0.8,6,0.000015,0,1], ["C_Quadbike_01_F" ,0,1,0.8,6,0.000015,0,1], ["I_MRAP_03_F" ,1,0,0.1,6,0.000015,1,0], ["I_MRAP_03_gmg_F" ,1,0,0.1,6,0.000015,1,0], ["I_MRAP_03_hmg_F" ,1,0,0.1,6,0.000015,1,0], ["C_SUV_01_F" ,1,0,0.1,6,0.000015,1,0], ["O_Truck_03_device_F" ,1,0,0.1,6,0.000015,1,0], ["O_Truck_03_transport_F" ,1,0,0.1,6,0.000015,1,0], ["O_Truck_03_covered_F" ,1,0,0.1,6,0.000015,1,0], ["O_Truck_03_ammo_F" ,1,0,0.1,6,0.000015,1,0], ["O_Truck_03_repair_F" ,1,0,0.1,6,0.000015,1,0], ["O_Truck_03_medical_F" ,1,0,0.1,6,0.000015,1,0], ["O_Truck_03_fuel_F" ,1,0,0.1,9,0.000015,1,1], ["B_G_Van_01_transport_F" ,1,0,0.1,6,0.000015,1,0], ["C_Van_01_transport_F" ,1,0,0.1,6,0.000015,1,0], ["C_Van_01_box_F" ,1,0,0.1,6,0.000015,1,0], ["B_G_Van_01_fuel_F" ,1,0,0.1,9,0.000015,1,1], ["C_Van_01_fuel_F" ,1,0,0.1,9,0.000015,1,1], ["I_Truck_02_transport_F" ,1,0,0.1,6,0.000015,1,0], ["O_Truck_02_transport_F" ,1,0,0.1,6,0.000015,1,0], ["I_Truck_02_covered_F" ,1,0,0.1,6,0.000015,1,0], ["O_Truck_02_covered_F" ,1,0,0.1,6,0.000015,1,0], ["B_Slingload_01_Fuel_F" ,1,0,0.1,6,0.000015,1,1], ["I_Truck_02_ammo_F" ,1,0,0.1,6,0.000015,1,0], ["O_Truck_02_Ammo_F" ,1,0,0.1,6,0.000015,1,0], ["I_Truck_02_box_F" ,1,0,0.1,6,0.000015,1,0], ["O_Truck_02_box_F" ,1,0,0.1,6,0.000015,1,0], ["I_Truck_02_medical_F" ,1,0,0.1,6,0.000015,1,0], ["O_Truck_02_medical_F" ,1,0,0.1,6,0.000015,1,0], ["I_Truck_02_fuel_F" ,1,0,0.1,9,0.000015,1,1], ["O_Truck_02_fuel_F" ,1,0,0.1,9,0.000015,1,1], ["B_APC_Tracked_01_CRV_F" ,1,0,0.1,6,0.000025,1,0], ["B_G_Offroad_01_repair_F" ,1,0,0.1,6,0.000015,1,0], ["C_Offroad_01_repair_F" ,1,0,0.1,6,0.000015,1,0], ["O_MBT_02_arty_F" ,1,0,0.1,6,0.000025,1,0], ["I_APC_Wheeled_03_cannon_F" ,1,0,0.1,6,0.000025,1,0], ["B_APC_Wheeled_01_cannon_F" ,1,0,0.1,6,0.000025,1,0], ["O_APC_Tracked_02_cannon_F" ,1,0,0.1,6,0.000025,1,0], ["I_APC_tracked_03_cannon_F" ,1,0,0.1,6,0.000025,1,0], ["B_APC_Tracked_01_AA_F" ,1,0,0.1,6,0.000025,1,0], ["B_APC_Tracked_01_rcws_F" ,1,0,0.1,6,0.000025,1,0], ["B_MBT_01_cannon_F" ,1,0,0.1,6,0.000025,1,0], ["B_MBT_01_TUSK_F" ,1,0,0.1,6,0.000025,1,0], ["B_MBT_01_arty_F" ,1,0,0.1,6,0.000025,1,0], ["B_MBT_01_mlrs_F" ,1,0,0.1,6,0.000025,1,0], ["I_MBT_03_cannon_F" ,1,0,0.1,6,0.000025,1,0], ["O_APC_Wheeled_02_rcws_F" ,1,0,0.1,6,0.000025,1,0], ["O_MBT_02_cannon_F" ,1,0,0.1,6,0.000025,1,0], ["O_APC_Tracked_02_AA_F" ,1,0,0.1,6,0.000025,1,0], ["C_Boat_Civil_01_F" ,0,1,0.3,6,0.000015,0,1], ["B_Boat_Transport_01_F" ,0,1,0.5,6,0.000015,0,1], ["Land_FuelStation_Feed_F" ,0,1,0.5,6,0.000015,1,1], ["Land_Pod_Heli_Transport_04_fuel_F" ,0,0,0.1,6,0.000015,0,0] ]; //--->> //--->> ----------------------------------------------------------------------- //--->> //--->> //--->> List of objects with parameters to increase the body temperature //--->> Her_L_TempRadiatorList=[]; //--->> //--->> ----------------------------------------------------------------------- //--->> //--->> //--->> List of buildings, in which the player from the ambient temperature is not secure. //--->> Her_L_NotSaveHouse=[ "metal_shed_f","ruins_f","unfinished_building","d_stone_shed_v1_f","u_addon_01_v1_f","pier_f", "d_house_small_01_v1_f","d_house_small_02_v1_f","i_addon_04_v1_f","cargo_patrol","cargo_tower_v1_f", "d_stone_housesmall_v1_f","dp_mainfactory_f","dp_bigtank_f","Podesta_1_cube","Mil_Barracks_L", "Mil_Guardhouse","Sara_domek02","Sara_zluty_statek","Aut_zast","Sara_domek_podhradi_1", "Plot_zboreny","Podesta_1_mid","ZalChata","Podesta_1_cube_long","Sara_domek_podhradi_1", "Nav_Boathouse_PierR","Nav_Boathouse_PierT","Nav_Boathouse","Sara_domek_zluty_bez", "Sara_domek_rosa","Sara_domek_kovarna","KBud","Dum_mesto2l","Sara_domek04","Sara_domek_hospoda", "Statek_brana","Podesta_1_cornl","CamoNet_NATO","Mil_Repair_center_EP1","Hlaska","Podesta_s10", "Telek1","Brana02","HouseV_1T","HouseV_3I2","Dum_zboreny","Strazni_vez","fort_artillery_nest", "Vysilac_FM","Sara_zluty_statek_in","Land_vez","Land_leseni2x","Land_dulni_bs","land_st_vez", "land_marsh2","land_lodenice","Land_Nav_Boathouse","Land_CamoNet_EAST","Land_Misc_deerstand", "Land_Misc_Cargo1Bo","Land_hut_old01","Land_Misc_Cargo1Ao","Land_hut06","land_bunka","land_b_small1" ]; //--->> //--->> ----------------------------------------------------------------------- //--->> //--->> //--->> List of animals that can be slaughtered and count of raw meet //--->> // (0) Animal // | (1) Count of raw meet // | | Her_L_AnimalCutList=[ "Sheep_random_F", 3, "Goat_random_F", 3, "Hen_random_F", 1, "Cock_random_f", 1, "Turtle_F", 1, "Mullet_F", 1, "Tuna_F", 1, "Mackerel_F", 1, "Ornate_random_F",1, "Salema_F", 1, "Rabbit_F", 1, "Cock_white_F", 1 ]; //--->> //--->> ----------------------------------------------------------------------- //--->> //--->> //--->> For grilling. List of fireplaces //--->> Her_L_GrillingFire=[ "Land_FirePlace_F", "FirePlace_burning_F", "Land_Campfire_F", "Campfire_burning_F", "MetalBarrel_burning_F" ]; //--->> //--->> ----------------------------------------------------------------------- //--->> //--->> //--->> List of wells to refill a canteen or canister of water //--->> //--->> No water to object = 'object setVariable ["Her_L_NoWater",true];' //--->> Dirty water to object = 'this setVariable ["Her_L_DirtyWater",true];' //--->> Her_L_WellList=[ "Land_Water_source_F","Land_StallWater_F","Land_vill_well", "Land_StallWater_F","Land_WaterBarrel_F","Land_WaterTank_F", "Land_BarrelWater_grey_F","Land_BarrelWater_F","Land_CanisterPlastic_F","Land_Sink_F", "Land_ConcreteWell_01_F","Land_WaterCooler_01_old_F","Land_WaterCooler_01_new_F", "Land_WaterTank_02_F","StorageBladder_02_water_sand_F","StorageBladder_02_water_forest_F", "Land_WaterTank_01_F","Land_WaterTank_03_F","Land_WaterTank_04_F","Land_WaterTower_01_F", "Water_source_F","StallWater_F","vill_well", "StallWater_F","WaterBarrel_F","WaterTank_F", "BarrelWater_grey_F","BarrelWater_F","CanisterPlastic_F","Sink_F", "ConcreteWell_01_F","WaterCooler_01_old_F","WaterCooler_01_new_F", "WaterTank_02_F", "WaterTank_01_F","WaterTank_03_F","WaterTank_04_F","WaterTower_01_F" ]; //--->> //--->> ----------------------------------------------------------------------- //--->> //--->> //--->> List of objects to refill a canister of disel / petrol //--->> //--->> No gas to object = 'object setVariable ["Her_L_NoGas",true];' //--->> Her_L_GasList=["land_fuelstation_w"]; //--->> //--->> ----------------------------------------------------------------------- //--->> //--->> //--->> Parameters to reduce the values of life //--->> Her_L_HungerVar=0.0058; Her_L_ThirstVar=0.009; //--->> Her_L_SleepToNextCalculation=2; //--->> //--->> Parameters for useable light and fire (Remove after ... sec) //--->> Her_L_LampSleep=300; Her_L_FireSleep=300; //--->> //--->> Add items that can be used (Output to 'HerosWorld\Her_Survive_UseItems.sqf') //--->> Her_L_SpecialUseList = []; //--->> //--->> Adding elements, which can be sold //--->> // (0) Item (Class name) // | (1) Money // | | Her_L_SellList = [ "herl_eat_apple", 10, "herl_eat_bmr", 100, "herl_eat_smr", 90, "herl_eat_TABA", 80, "herl_eat_GB", 80, "herl_eat_Rice", 20, "herl_eat_CC", 15, "herl_eat_grilledM", 100, "herl_eat_Fish", 25, "herl_dri_milk", 35, "herl_dri_RedGul", 25, "herl_dri_Spirit", 25, "herl_dri_Franta", 25, "herl_dri_watera", 25, "herl_dri_Canteen", 25, "herl_u_bloodbag25", 70, "herl_u_bloodbag50", 80, "herl_u_bloodbag75", 90, "herl_u_bloodbag", 100, "herl_u_Canteen", 25, "herl_u_cawatere", 5, "herl_u_keyv", 80, "herl_u_Knife", 100, "herl_u_hpack2", 30, "herl_u_hpack4", 35, "herl_u_hpack6", 40, "herl_u_hpack8", 45, "herl_u_hpack", 50, "herl_u_vitamins2", 20, "herl_u_vitamins4", 40, "herl_u_vitamins6", 60, "herl_u_vitamins8", 80, "herl_u_vitamins", 100, "herl_u_CFire", 100, "herl_u_CLaterne", 100, "herl_u_ToolKit", 100, "herl_u_bandage", 5, "herl_u_defi", 100, "herl_u_dsray", 75, "herl_u_petrol", 200, "herl_u_petrole", 20, "herl_u_diesel", 200, "herl_u_diesele", 20, "herl_u_cawater", 50, "herl_u_cawatere", 10, "herl_u_Canteen", 50, "herl_u_RawM", 60, "herl_u_teleport_blu", 300, "herl_u_teleport_opf", 300, "herl_u_teleport_ind", 300, "herl_u_teleport_civ", 300, "herl_u_antib_ryan_z", 300, "herl_u_antibiotic", 300, "herl_u_painkillers", 300, "herl_u_ground_sheet", 50, "herl_u_satphone", 200, "herl_u_rtablet", 250, "herl_u_pen", 5, "herl_u_pencil", 5, "herl_u_Rope", 150, "herl_u_SleepingB", 150, "herl_u_Tent_A", 250, "herl_u_Tent", 250, "herl_u_gascooker", 175, "herl_u_fm_radio", 50, "herl_u_syslaptop", 300, "herl_u_laptop", 300, "herl_o_tyer", 250, "herl_o_excord", 50, "herl_o_excord50", 75, "herl_o_handyc", 50, "herl_o_hammer", 35, "herl_o_cloves", 10, "herl_0_grinder", 40, "herl_o_screwd_a", 15, "herl_o_screwd_b", 15, "herl_o_screwd_c", 35, "herl_o_cbits", 20, "herl_o_pliers", 15, "herl_o_multim", 45, "herl_o_FileA", 50, "herl_o_FileB", 300, "herl_o_FileC", 150, "herl_o_CamoNet", 100, "herl_o_MobilePhone_old",150, "herl_o_SmartPhone", 250, "herl_o_FoldingChair", 25, "herl_o_SignLeft", 15, "herl_o_SignRight", 15, "herl_o_TrafficCone", 15, "herl_o_BarrierTapeRW", 15, "herl_o_DuctTape", 15, "herl_o_Suitcase", 25, "herl_o_Skeleton", 75, "herl_o_Skull", 50, "herl_pager", 150, "herl_lighter", 25, "herl_matches", 20, "herl_copener", 65, "herl_ma_Canteen", 20, "herl_ma_multim", 20, "herl_ma_screwd_c", 20, "herl_ma_pager", 100, "herl_ma_dspray", 25, "herl_ma_fm_radio", 25, "herl_mb_pm", 20, "herl_mb_waterpur", 20, "herl_mb_battery", 30, "herl_mb_bandage", 5, "Her_Flashlight_01_F", 200, "G_her_GasMaskA", 300, "herl_o_Money_5", 5, "herl_o_Money_10", 10, "herl_o_Money_15", 15, "herl_o_Money_20", 20, "herl_o_Money_25", 25, "herl_o_Money_50", 50, "herl_o_Money_100", 100, "herl_u_FirstAidKit", 200, "herl_u_Medikit", 150, "herl_o_carbattery_a", 250, "herl_o_carbattery_b", 200, "16Rnd_9x21_Mag", 100, "srifle_DMR_03_multicam_F",3000, "20Rnd_762x51_Mag", 150, "srifle_GM6_F", 5000, "20Rnd_762x51_Mag", 120 ]; //--->> //--->> Adding items that can be purchased //--->> Her_L_BuyList = [ "herl_eat_apple", 10, "herl_eat_bmr", 100, "herl_eat_smr", 90, "herl_eat_TABA", 80, "herl_eat_GB", 80, "herl_eat_Rice", 20, "herl_eat_CC", 15, "herl_eat_grilledM", 100, "herl_eat_Fish", 25, "herl_dri_milk", 35, "herl_dri_RedGul", 25, "herl_dri_Spirit", 25, "herl_dri_Franta", 25, "herl_dri_watera", 25, "herl_dri_Canteen", 25, "herl_u_bloodbag25", 70, "herl_u_bloodbag50", 80, "herl_u_bloodbag75", 90, "herl_u_bloodbag", 100, "herl_u_Canteen", 25, "herl_u_cawatere", 5, "herl_u_keyv", 80, "herl_u_Knife", 100, "herl_u_hpack2", 30, "herl_u_hpack4", 35, "herl_u_hpack6", 40, "herl_u_hpack8", 45, "herl_u_hpack", 50, "herl_u_vitamins2", 20, "herl_u_vitamins4", 40, "herl_u_vitamins6", 60, "herl_u_vitamins8", 80, "herl_u_vitamins", 100, "herl_u_CFire", 100, "herl_u_CLaterne", 100, "herl_u_ToolKit", 100, "herl_u_bandage", 5, "herl_u_defi", 100, "herl_u_dsray", 75, "herl_u_petrol", 200, "herl_u_petrole", 20, "herl_u_diesel", 200, "herl_u_diesele", 20, "herl_u_cawater", 50, "herl_u_cawatere", 10, "herl_u_Canteen", 50, "herl_u_RawM", 60, "herl_u_teleport_blu", 300, "herl_u_teleport_opf", 300, "herl_u_teleport_ind", 300, "herl_u_teleport_civ", 300, "herl_u_antib_ryan_z", 300, "herl_u_antibiotic", 300, "herl_u_painkillers", 300, "herl_u_ground_sheet", 50, "herl_u_satphone", 200, "herl_u_rtablet", 250, "herl_u_pen", 5, "herl_u_pencil", 5, "herl_u_Rope", 150, "herl_u_SleepingB", 150, "herl_u_Tent_A", 250, "herl_u_Tent", 250, "herl_u_gascooker", 175, "herl_u_fm_radio", 50, "herl_u_syslaptop", 300, "herl_u_laptop", 300, "herl_o_tyer", 250, "herl_o_excord", 50, "herl_o_excord50", 75, "herl_o_handyc", 50, "herl_o_hammer", 35, "herl_o_cloves", 10, "herl_0_grinder", 40, "herl_o_screwd_a", 15, "herl_o_screwd_b", 15, "herl_o_screwd_c", 35, "herl_o_cbits", 20, "herl_o_pliers", 15, "herl_o_multim", 45, "herl_o_FileA", 50, "herl_o_FileB", 300, "herl_o_FileC", 150, "herl_o_CamoNet", 100, "herl_o_MobilePhone_old",150, "herl_o_SmartPhone", 250, "herl_o_FoldingChair", 25, "herl_o_SignLeft", 15, "herl_o_SignRight", 15, "herl_o_TrafficCone", 15, "herl_o_BarrierTapeRW", 15, "herl_o_DuctTape", 15, "herl_o_Suitcase", 25, "herl_o_Skeleton", 75, "herl_o_Skull", 50, "herl_pager", 150, "herl_lighter", 25, "herl_matches", 20, "herl_copener", 65, "herl_ma_Canteen", 20, "herl_ma_multim", 20, "herl_ma_screwd_c", 20, "herl_ma_pager", 100, "herl_ma_dspray", 25, "herl_ma_fm_radio", 25, "herl_mb_pm", 20, "herl_mb_waterpur", 20, "herl_mb_battery", 30, "herl_mb_bandage", 5, "Her_Flashlight_01_F", 200, "herl_u_FirstAidKit", 200, "herl_u_Medikit", 150, "herl_o_carbattery_a", 250, "herl_o_carbattery_b", 200, "16Rnd_9x21_Mag", 100, "srifle_DMR_03_multicam_F",3000, "20Rnd_762x51_Mag", 150, "srifle_GM6_F", 5000, "20Rnd_762x51_Mag", 120 ]; //--->> //--->> Objects that can be sawn Her_L_UseSaw=[ "t_ficus_small_f", "t_cyathea_f", "t_inocarpus_f", "t_leucaena_f", "t_ficus_medium_f", "b_leucaena_f", "b_rhizophora_f", "t_cocosnucifera2s_small_f", "b_cestrum_f", "b_ficusc1s_f", "b_ficusc2d_f", "t_fraxinusav2s_f", "b_neriumo2d_f", "t_ficusb2s_f", "t_populusn3s_f", "t_oleae2s_f", "t_oleae1s_f", "t_pinuss2s_f", "t_pinuss2s_b_f", "rowboat_v3_f", "pallets_f" ]; //--->> //--->> if (Her_Debug) then {diag_log ["--->> Running: Life SetupHerosSurvive.sqf --->> INTERN --->> Ende"];}; Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted August 5, 2018 15 hours ago, MuRaZorWitchKING said: "Heroes Survive" Hello there MuRaZorWitchKING ! @tourist is working on a mission with Ravage and Heros together , might he could hep? Share this post Link to post Share on other sites
MuRaZorWitchKING 725 Posted August 5, 2018 I hope he can help me out lol. I’m just curious as to why the damaging system doesn’t follow the Temperature settings, when your “freezing” you should take damage correct? Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted August 5, 2018 3 hours ago, MuRaZorWitchKING said: damage If the proplem has to do only with heros , you should also ask Hros topic. did you tested without ravage? Might be cause of the settings or the selected map? Share this post Link to post Share on other sites
MuRaZorWitchKING 725 Posted August 5, 2018 Yes, I have been testing “Heros” on a Template map, one character only, basic setup on Chernarus REDUX map. With just those scripts alone. And even without Ravage activated the script still does this. I probably have some parameters or settings wrong... I may have to just convert everything to “Heros survive” but keep the Ravage Zombies and Atmosphere modules in... once I figure a fix for this that is. Share this post Link to post Share on other sites
MuRaZorWitchKING 725 Posted August 5, 2018 I’m pretty sure it’s a parameter error or something on my part, because if you get near a fire or are in a building your temperature starts climbing again. Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted August 5, 2018 29 minutes ago, MuRaZorWitchKING said: temperature If it is the same as a long time ago that i was using this, -there is a parameter in the scripts for the altitude to be set according to the map. maybe this is the problem . Have you give any settings ? 1 Share this post Link to post Share on other sites
MuRaZorWitchKING 725 Posted August 6, 2018 There is a setting for altitude adjustment, and I left it alone for CHR... it could possibly be part of the problem, I’ll have to see next time I’m on probably on Tuesday night, and if there still is a problem going on, I’ll let you know! @kodabar tried helping me with the issue too but no luck yet. Thanks for looking into this, we’ll get it working!! Lol I’ll keep you posted. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted August 6, 2018 2 minutes ago, MuRaZorWitchKING said: Lol I’ll keep you posted. For anything feel free to ask . This is why the community is for ! 1 Share this post Link to post Share on other sites
MuRaZorWitchKING 725 Posted August 6, 2018 Thanks man! 1 Share this post Link to post Share on other sites
aussie battler 94 Posted August 6, 2018 You should look into JohnO's weather script. It was made for Exile but can be easily changed. https://www.exilemod.com/topic/7717-detrimental-weather-effects-script/ 1 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted August 6, 2018 1 hour ago, aussie battler said: JohnO's weather script. I was made for Exile but can be easily changed Very Good aussie battler ! are you planning to add some compability with Heros or something ? 2 Share this post Link to post Share on other sites
MuRaZorWitchKING 725 Posted August 6, 2018 I will definitely check out that script, there may be no reason to keep Heros survive, that weather script from JohnO’s looks exactly what I was looking for, also could be much more easier to configure. Is the mod restricted to Exile? Or can anyone use it with proper credits towards the author? Share this post Link to post Share on other sites
tourist 617 Posted August 6, 2018 To wrap things up regarding HEROS: I have used it usually in a way that simulazes a very HOT climate - and that works well. When ambient temp is high, the character's hydration value changes rapidly and if he gets towards 0, he takes stamina damage. Before the critical point is reached, screen blurring occurs. Freezing, however, might need some improvement. I observed the exact same problem as OP when testing my current mission with altered temp values. The Body (core) temp is dropping to 35°C if you, say, put the miserable "player_1" into a pond at 2° C water and 0° C ambient temp for 2 hours while the poor fellow is wearing only underwear... Then he shivers more and more frequently (screen blurring/sound) and ultimately dies without having taken damage to the health value beforehand. So I'd say I head over to the HEROS thread and ask the author if it's possible to change the mechanics for freezing - meanwhile you seem to have found an alternative? 2 Share this post Link to post Share on other sites
MuRaZorWitchKING 725 Posted August 6, 2018 I’m probably gonna check out JohnO’s scripts and see if that works better, it’s also more of what I’m looking for because it notifies the player “you’re freezing” “you’re getting cold” and what not. With heroes your screen starts to shake violently and a newer player on my scenario may get confused and wonder what is even happening because you know as well as I do some players don’t read Scenarios back stories or even their “Features” and they won’t have a clue what’s happening in game. So I don’t know, I may first see if I can get heroes to work, if not I’ll change the scripts. 1 Share this post Link to post Share on other sites
MuRaZorWitchKING 725 Posted August 9, 2018 [Update] Decided to add in JohnO's weather effect script to the Scenario, Instead of heros and it's working like a Charm. Thank you all who have Contributed into Helping me with this! And feel free to Checkout my scenario! Spoiler https://steamcommunity.com/sharedfiles/filedetails/?id=1431963030 1 Share this post Link to post Share on other sites