Temppa 558 Posted June 27, 2018 On the Pulau terrain, there are two large tropical islands and several smaller islands of the sort. All of them are fictional and not based on any real world location. Size 12x12km Cell size 3 400000 objects Uses apex objects (APEX DLC not needed) Small villages Two uncovered dirt airfields License: APL-SA: https://www.bohemia.net/community/licenses/arma-public-license-share-alike Pictures and download link 19 3 Share this post Link to post Share on other sites
ayjay 117 Posted June 27, 2018 Beautiful Temppa! A little tropical paradise. Share this post Link to post Share on other sites
Flinty 454 Posted June 27, 2018 Wow! Nice one, I always like seeing terrains like this popping up! Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted June 27, 2018 Nice terrain ! Congratulations Temppa ! Share this post Link to post Share on other sites
jone_kone 158 Posted June 28, 2018 Nice map! I like the fact that it is using A3 object only. Penetration and destruction values of buildings can be relied on. Share this post Link to post Share on other sites
nikiforos 450 Posted June 28, 2018 Nice map , congratulations! Share this post Link to post Share on other sites
section 20 458 Posted June 28, 2018 Had look about the place and I like what you've done. Loving the use of the fortifications on the islands. 1 Share this post Link to post Share on other sites
nikiforos 450 Posted July 1, 2018 Uploaded this to show your beautiful island.. I will add more information and possible a download link to make it easier for people to find your island. Thanks really enjoy Pulau! 5 1 Share this post Link to post Share on other sites
Temppa 558 Posted July 13, 2018 Updated Changelog: Added one big island Added normal map Bug fixing Better satmap Added few caves More clutter 7 1 Share this post Link to post Share on other sites
madrussian 347 Posted July 13, 2018 Such an awesome map! Great for CTIs too. I love how (pretty much everywhere I checked) you left space along the roads and even the paths so the AI can get around freely. My dynamic mission won't work on Tanoa because the vehicles get stuck everywhere, but it sure works great on Pulau! Considering you're still adding clutter/etc, please keep those roads/paths clears for our humble vehicle-bound AIs. Also, it seems to me by and large (based on initial Pulau version and in stark contrast to Tanoa), the central island is very AI accessible (very few dead spots where AI footmen can't get), and the smaller islands to the sides is where you went wild with imagination and terrain height experimentation (very likely) at the expense of the AI getting around on those smaller islands. This is the perfect approach, as CTIs will simply exclude the small islands and restrict AI to the main island. I hope you can continue to make/keep the main island AI friendly by making sure AI foot soldiers can get everywhere (and again for AI vehics keeping those roads/paths clear). EDIT: Wow, there are now two main islands! New island is roughly same size as the original. Time to go exploring! 1 Share this post Link to post Share on other sites
SnakeDocc 72 Posted July 13, 2018 Awesome work dude just finished a custom "escape pulau" mission I made for my group, TLDR island vacation gone wrong. Everyone was super impressed with the map and the amount of detail put into ground clutter and layout, small maps don't feel small when theirs no sparse towns with massive sightlines everywhere, and now theirs a new island! My only suggestion as a mission maker is that the military bases feel a bit out of place because of the nature of the location, I think a more lore (or in this case law) friendly approach would be to have a police station in the main town of each island with some smaller police outpost spread out through the map. Thanks for your hard work, some serious attention to detail went into this. Share this post Link to post Share on other sites
dr@gon 118 Posted July 13, 2018 Hi, I have been enjoying your map so far. I usually prefer a thinker jungle like those found with the Unsung or the Faces of War (FOW) mods but I found this map quite suitable for larger engagements. Not every tropical nation (including Vietnam) is covered in triple canopy jungle everywhere so this map certainly fit the tropical theme with enough forestation for a great jungle feel but not so much underbrush as to slow the frame rate.. I particularly like the realistic uneven terrain with small rolling hills and crater like depressions, great for infantry. The only thing I'd like to mention is that the Hesco defenses at the military base near Gurun Airfield are a little too high. Since the terrain to the east falls away from the base it is impossible to depress your gun enough to shoot at attackers. You have done an excellent job on this map, thank you. Share this post Link to post Share on other sites
nikiforos 450 Posted July 13, 2018 Hello and thanks for the update! I made a new video showing a flight over the updated Pulau. Hope you guys enjoy :) 1 Share this post Link to post Share on other sites
linx77 15 Posted September 15, 2018 Any plans for ALIVE compatibility? Share this post Link to post Share on other sites