IceFire 0 Posted December 17, 2002 Hi, I just went out and bought Delta Force 2, Thief2, Aliens V Predator2, Red Faction, and Soldier of Fortune 2 last night. I was playing Delta Force 2, and it seems to be really similar to OPF! The game play was really similar. Despite the fact that it seems really old, it is VERY realistic. I have some questions, By going prone in grass, does grass and bush and stuff like that provide you with concealment? I mean does it make it harder for the AI to see you? Or is that just for immersion effect to make it feel realistic. Also, there seems to be gravity for bullets. Is there gravity for bullets there being bullet drop? This game is more realistic that OPF I think because you can hit choppers in the air with your M203 granedes. And the game engine and physics is more realistic like going indoors. Also Thief2 is AWESOME! It's really fun! What do you think? Share this post Link to post Share on other sites
Tex -USMC- 0 Posted December 17, 2002 First, lay off the crack. Second, when has an M203 been used as an anti-aircraft weapon? As for the rest of your questions, yes, yes,yes, yes, yes and yes, and yeah, Thief 2 is awesome Share this post Link to post Share on other sites
Badgerboy 0 Posted December 17, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">.....it is VERY realistic<span id='postcolor'> You must have a different version to the one I played. Yours must have been the one with a  grain of imagination or skill coded into it.... Mine certainly didn't, my version was laughable....... </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I mean does it make it harder for the AI to see you?<span id='postcolor'> AI? You jest surely! Share this post Link to post Share on other sites
FSPilot 0 Posted December 17, 2002 Delta Force 2 isn't that realistic. It's a fun game, but it's just not realistic. It's got good graphics, OK gameplay, but it's just not realistic. Share this post Link to post Share on other sites
Tex -USMC- 0 Posted December 17, 2002 Back to the topic at hand lol. You can hit a helo in OFP with an M203, it's just very difficult. Actually, you can hit a helo with pretty much anything, you just need to have some mad skillz. And could we please stop talking about DF2? The voxel flashbacks are killing my eyes- oh god, the squinting... is that a distant enemy? Who knew that at 300 yards fascist-commie-pinko-terrorist-sonsabitches looked like, like... pixels. Share this post Link to post Share on other sites
Renagade 0 Posted December 17, 2002 DF2 feels more like americas army than it does to OFP. Thief 2s AI was a bit funny i thought,it could have been better. Share this post Link to post Share on other sites
theavonlady 2 Posted December 17, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (IceFire @ Dec. 17 2002,05:37)</td></tr><tr><td id="QUOTE">I was playing Delta Force 2, and it seems to be really similar to OPF!<span id='postcolor'> Similar, yes. As realistic, no. Graphically equivalent, absolutely not. DF2 was the best military FPS prequel in its time. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">By going prone in grass, does grass and bush and stuff like that provide you with concealment?<span id='postcolor'> Yep. Ain't it great? I really miss this in OFP. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Also, there seems to be gravity for bullets. Â Is there gravity for bullets there being bullet drop?<span id='postcolor'> There's bullet drop and if there's wind, then you'll have to take into account wind factor. Wind factor is missing in OFP. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">This game is more realistic that OPF I think because you can hit choppers in the air with your M203 granedes.<span id='postcolor'> This is irrelevant to me. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">And the game engine and physics is more realistic like going indoors.<span id='postcolor'> Indeed, Novalogic's support for indoors is better that BIS' in OFP. Share this post Link to post Share on other sites
PiNs_Da_Smoka 0 Posted December 17, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Second, when has an M203 been used as an anti-aircraft weapon? <span id='postcolor'> For some reason that made me laugh uncontrollably..... ......anyways...... </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">The voxel flashbacks are killing my eyes- oh god, the squinting... is that a distant enemy? <span id='postcolor'> Ahhh the Voxel engine....how i knew thee...... And since i have yet to say it at all this month on this forum and had no reason to use the smilie...... Merry Forking Christmas!!! Share this post Link to post Share on other sites
Mister Frag 0 Posted December 17, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (IceFire @ Dec. 16 2002,19:37)</td></tr><tr><td id="QUOTE">This game is more realistic that OPF I think because you can hit choppers in the air with your M203 granedes. Â And the game engine and physics is more realistic like going indoors.<span id='postcolor'> Actually, you can bring choppers down using M203s in OFP. This Mi-17 took two rounds from a M203, and that caused the engine to fail. The crew bailed, but the height was not sufficient for their chutes to open. However, the chopper didn't hit hard enough to explode on impact, so it is still largely intact. Share this post Link to post Share on other sites
RED 0 Posted December 17, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">By going prone in grass, does grass and bush and stuff like that provide you with concealment?<span id='postcolor'> It doesn't do much as you look like a giant grey box from afar RED Share this post Link to post Share on other sites
bn880 5 Posted December 17, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Mister Frag @ Dec. 17 2002,02:25)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (IceFire @ Dec. 16 2002,19:37)</td></tr><tr><td id="QUOTE">This game is more realistic that OPF I think because you can hit choppers in the air with your M203 granedes. And the game engine and physics is more realistic like going indoors.<span id='postcolor'> Actually, you can bring choppers down using M203s in OFP. This Mi-17 took two rounds from a M203, and that caused the engine to fail. The crew bailed, but the height was not sufficient for their chutes to open. However, the chopper didn't hit hard enough to explode on impact, so it is still largely intact.<span id='postcolor'> Yes and just think, you can repair the Mi17 in OFP, read a flight manual in your briefing, and pound the heck out of enemy installations with that thing. Then scavange for an ammunition depot or truck, on a truck perform a quick cut off manouver in a narrowing of the road, get out, shoot the driver and steal the ammo truck to reload. For an ammo dump, land behind some nearby forest, sneak through, snipe the guards and voila, some ammo for your heli. Share this post Link to post Share on other sites
theavonlady 2 Posted December 17, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RED @ Dec. 17 2002,09:44)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">By going prone in grass, does grass and bush and stuff like that provide you with concealment?<span id='postcolor'> It doesn't do much as you look like a giant grey box from afar RED<span id='postcolor'> Not when you lean out of the grass to fire and crawl back a bit to conceal yourself again. The lowest of the low was in Land Warrior. No matter how far away someone was, they were always represented by a clearly vivid black pixel. Share this post Link to post Share on other sites
R. Gerschwarzenge 0 Posted December 17, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ Dec. 17 2002,09:57)</td></tr><tr><td id="QUOTE">The lowest of the low was in Land Warrior. No matter how far away someone was, they were always represented by a clearly vivid black pixel. <span id='postcolor'> Hehe. The fun of shooting at the zig-zagging pixels in the distance. Share this post Link to post Share on other sites
theavonlady 2 Posted December 17, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (R. Gerschwarzenge @ Dec. 17 2002,10:18)</td></tr><tr><td id="QUOTE">Hehe.<span id='postcolor'> A g-g-g-g-g-g-g-g-g-g-g-g-ghost! Share this post Link to post Share on other sites
Frizbee 0 Posted December 17, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Tex [uSMC] @ Dec. 17 2002,05:53)</td></tr><tr><td id="QUOTE">Back to the topic at hand lol. You can hit a helo in OFP with an M203, it's just very difficult. Actually, you can hit a helo with pretty much anything, you just need to have some mad skillz. And could we please stop talking about DF2? The voxel flashbacks are killing my eyes- oh god, the squinting... is that a distant enemy? Who knew that at 300 yards fascist-commie-pinko-terrorist-sonsabitches looked like, like... pixels.<span id='postcolor'> Its all part of their grand scheme. Unable to win in standard combat, terrorists, rebels, and communists are now resorting to a new camoflague technique. Instead of the standard pattern which blends their forms into the jungle or desert, they are pixelated patterns of different colored squares, that, when viewed from a distance (in computer related terms, anything more than 20 metres) makes them look like trees, cars, houses, and anything else in the nearby vicinity. Share this post Link to post Share on other sites
DarkLight 0 Posted December 17, 2002 Df 2 is a great game, the last df series that was fun to play if you ask me. SNiping is very very very cool, assaulting too but i prefer sniping. You should play the game online, it's sooo much fun, i played it for a long time until some morons started playing with cheats. But don't worry, they've probable stopped playing df by now DF2 is the best df because it has more weapons than df1 (and better/bigger maps), all the other df games were seriously spoiled by the black pixel that always showed your position. In DF2 it's a lot harder to spot snipers and other assaulters... well, at least if those are experienced snipers and assaulters... I'd love to play df again, sad enough my cd doesn't work anymore It's great when some people don't understand how to zero their scope, hahaha, then they start nagging that this game is total bullshit cuz they can't hit anything with their rifles! Goooood, i luv that game! Share this post Link to post Share on other sites
Aaron Kane 0 Posted December 17, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ Dec. 17 2002,09:29)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (R. Gerschwarzenge @ Dec. 17 2002,10:18)</td></tr><tr><td id="QUOTE">Hehe.<span id='postcolor'> A g-g-g-g-g-g-g-g-g-g-g-g-ghost! Â Â <span id='postcolor'> LOL! Share this post Link to post Share on other sites
FSPilot 0 Posted December 17, 2002 The trick behind sniping in DF2 is to find a nice little brush of grass to hide in. Make it so that you can't really see very well, this also means that they wont be able to see you very well. Just crawl out every once in a while or if you hear a gunshot. Also be sure to wear a ghille suit. I got so good at that game, it was a blast. I remember once I was running around on top of an armory, and this guy jumped out and knifed me. But there was so much time I flipped out my knife really quick (I had a mouse-ball so it was very easy) and knifed him before the kill set in. It was great. Share this post Link to post Share on other sites
DarkLight 0 Posted December 17, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FSPilot @ Dec. 16 2002,18:49)</td></tr><tr><td id="QUOTE">The trick behind sniping in DF2 is to find a nice little brush of grass to hide in. Â Make it so that you can't really see very well, this also means that they wont be able to see you very well. Â Just crawl out every once in a while or if you hear a gunshot. Â Also be sure to wear a ghille suit. I got so good at that game, it was a blast. Â I remember once I was running around on top of an armory, and this guy jumped out and knifed me. Â But there was so much time I flipped out my knife really quick (I had a mouse-ball so it was very easy) and knifed him before the kill set in. Â It was great.<span id='postcolor'> Hm sorry to tell you FS pilot, but that stuff (double knife kill) happens a lot during knifefights. Basically that's just because of lag or because you both got a hit at the same moment. Sniping in DF2 is very much fun, i've played in some squads as a sniper, i've never seen a game that's so much fun to play online. The community was pretty cool too... Share this post Link to post Share on other sites
Tales_From_Topographic_Oceans 0 Posted December 17, 2002 DF1 was ok. DF2 was ok with tall grass. DF3 (land warrior) was ok without tall grass but with bouncing waepon DF had better dying animation. The editor in DF2 was terrible. The terrain repeated itself. OPF is much better. Water is much better in DF than in OPF. The water in OPF looks too fake. Share this post Link to post Share on other sites
Tex -USMC- 0 Posted December 18, 2002 Is it just me, or did the graphics in Land Warrior actually look worse than in 1 & 2? Share this post Link to post Share on other sites
Jester983 0 Posted December 18, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Tex [uSMC] @ Dec. 17 2002,06:00)</td></tr><tr><td id="QUOTE">Is it just me, or did the graphics in Land Warrior actually look worse than in 1 & 2?<span id='postcolor'> I think you're right. Share this post Link to post Share on other sites
theavonlady 2 Posted December 18, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Tex [uSMC] @ Dec. 18 2002,04:00)</td></tr><tr><td id="QUOTE">Is it just me, or did the graphics in Land Warrior actually look worse than in 1 & 2?<span id='postcolor'> Getting rid of the voxel engine for a bald landscape was 1 step forward and 55 backward. Many, like myself, stopped playing LW soon after buying it. Fortunately: 1. I only payed $19 for it, due to a pricing error on a site. 2. The OFP demo came out. Share this post Link to post Share on other sites
IceFire 0 Posted December 23, 2002 DF2 is SOOO much more realistic than OPF. I've been playing the campaigns and I am on the "power" something mission where I have to kidnappe the african terrorist officer by hijacking his boat before he leaves in a chopper. This is a tough mission. I cannot figure out how to beat it. I am amazed at how you hear the enemies start to scream when you attack their base, (Onga onga!! very realistic like. It seems to me that the game uses real african and arabic speakers for the enemies. I don't really remember that with OPF. I remember this awsesome mission that just fell into place very realistically without any scripts. I had to attack the african terrorist weapons making depot. I parachuted in (you can control your direction parachuting in with navigable parachutes in DF2) and managed to land right into the back of a boxtruck headed for the enemy base! That was not part of the plan, just something I thought to do. when the truck got into the fence of the base. The gaurds stop the trucks to check the contents. As soon as the gaurd came around to the back of the truck I was in, I blasted him. Then I switched to burst fire on my M4, and quickly jumped out blasting trying to quickly put down any advancing enemies. From there I went on and completed the mission. It's unscripted, unpredictable stuff like that that make the game awesome. The game is very realistic like that. And there are tons more. Also, this game has realistic loadout capasities. Number of magazines, M203 grenades. Anyways, even though DF2 is more realistic, I still think OPF is the best because the graphics are soo much better, and OPF has weapon views. Share this post Link to post Share on other sites
Frisbee 0 Posted December 23, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (IceFire @ Dec. 23 2002,10:24)</td></tr><tr><td id="QUOTE">DF2 is SOOO much more realistic than OPF. Â I've been playing the campaigns and I am on the "power" something mission where I have to kidnappe the african terrorist officer by hijacking his boat before he leaves in a chopper. Â This is a tough mission. Â I cannot figure out how to beat it. Â I am amazed at how you hear the enemies start to scream when you attack their base, (Onga onga!! very realistic like. Â It seems to me that the game uses real african and arabic speakers for the enemies. Â I don't really remember that with OPF. I remember this awsesome mission that just fell into place very realistically without any scripts. I had to attack the african terrorist weapons making depot. Â I parachuted in (you can control your direction parachuting in with navigable parachutes in DF2) and managed to land right into the back of a boxtruck headed for the enemy base! Â That was not part of the plan, just something I thought to do. Â when the truck got into the fence of the base. Â The gaurds stop the trucks to check the contents. Â As soon as the gaurd came around to the back of the truck I was in, I blasted him. Â Then I switched to burst fire on my M4, and quickly jumped out blasting trying to quickly put down any advancing enemies. From there I went on and completed the mission. Â It's unscripted, unpredictable stuff like that that make the game awesome. Â The game is very realistic like that. Â And there are tons more. Also, this game has realistic loadout capasities. Â Number of magazines, M203 grenades. Anyways, even though DF2 is more realistic, I still think OPF is the best because the graphics are soo much better, and OPF has weapon views.<span id='postcolor'> It's 'realistic' the guys in the truck don't hear the distinct *thud* when you land in their truck and take that as a hint to give you some extra airholes. Share this post Link to post Share on other sites