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AWESome : Aerial Warfare Enhanced Somehow

Makes ARMA 3's flight environments more realistic (GWPS,
wind effect, etc.). Recommended to use with ACE since it
will enable ACE Interaction instead of vanilla actions
and give more specific weather data on ATIS.

This addon is SP/MP capable and basically works as a
client-side mod, and gives some additional features when
used on both client/server.

Although this addon is licensed under CC BY-NC-ND 4.0,
feel free to contact me if you need any code from this
addon for applications.

----------------

Features

1. Voice Informer, GPWS(Ground Proximity Warning)

GPWS(incl. Voice Informer) has three modes: B747, F-16
and Rita. B747's GPWS has more familiar sounds from
commercial airliners including altitude informers during
landing. Suitable for large transport or support planes.
F-16's ♥♥♥♥♥ing Betty GPWS includes missile warning and
other sound-warnings (voice informers). Gives basic
warnings such as: Counter; Warning; Caution; etc., and is
suitable for fighter planes.
Rita is a Russian voice informer which works similar to
♥♥♥♥♥ing Betty, but speaks Russian and has fewer
features(it's mainly because I don't speak Russian, and
therefore I can't find enough sound files).

You can set default setting for GPWS in addon settings
which will override plane's default GPWS mode setting
and set GPWS mode to what you want when getting in a
plane. However, if someone with this addon is in or has
been in the plane, the GPWS mode will not change and
stay as it was.

2. Realistic Aerodynamics (drag, lift, etc.)

Basic drag model is replaced with an enhanced model so
that it better reflects the drag in real life. This will
generate drag that's much more complicated than a simple
polynomial function and create many effects such as the
so-called 'Sound barrier'.
Vehicle's fuel status and weapon loadout will now affect
mass and aerodynamic characteristics of the vehicle,
resulting in high aerodynamic drag and lowered stability
when armed heavily.
This also brings air density and wind into consideration.
Air density is calculated based on altitude, temperature
and humidity which gets more accurate if ACE3 weather is
used together.

Can enable/disable at addon settings (enabled as default),
and effects of wind can be adjusted with "Wind Multiplier"
setting.

3. ATC (Air Traffic Controller) Radar Screen

Shows friendly & civilian planes on map with name, speed,
altitude, and heading. Useful when commanding multiple
planes. Information lines are consisted of the following
three lines :
Pilot's Name or Callsign
Speed Altitude
Heading(deg)

Pilot name/callsign setting and units for speed & altitude
can be changed at addon settings tab. Supports kph/knot
for speed and meter/feet for altitude. Note that unit
callsign uses the unit's group ID and therefore cannot
distinguish between planes in a same group.

To enable this feature, you need to add the following code
to the target object's init field:
[this] call orbis_atc_fnc_addRadarScreen;

4. ATIS (Automatic Terminal Information Service)

Plays ATIS radio broadcast using real in-game atmospheric
data. Provides wind, visibility, etc. Temperature, dew point,
QNH will be provided when ACE Weather is enabled.
With basic settings, ATIS provides real-time data, but with
addon setting changed, ATIS data should be updated on
ground

To let the controller manually update the data, disable
'Real-time ATIS data update' option in addon setting, and
add the following code to the target object's init field:
[this] call orbis_atc_fnc_addATCConsole;

5. Ground System

Provides towing vehicle & system for all planes. Works in
MP and does not require other players to use this addon for
towing their planes.
Offroad vehicles are used as towing cars, and can tow
planes by deploying towbar via Interaction / Action outside
the vehicle. Once the towbar is deployed, place target
plane's front gear at the end of the towbar, then use Action
to connect target plane to the towbar. After towing around,
stop the vehicle and disconnect target plane using Action.

NOTICE : moving too fast may occur collisions, so drive
with caution when towing.

6. Cockpit Utility

Adds camera shake feature reflecting the vehicle's speed and
status including the touchdown speed, and checklists feature
for fixed-wing pilots which provides decision speed, rotate
speed, landing speed and many more automatically filled in.
This helps pilots to check if they have anything forgotten
and gives reference speeds for takeoff and landing.

----------------

Issue Tracking

To report issues, please use Github's issue tracker

https://github.com/mgkid3310/AWESome/issues

----------------

Steam Workshop

You can subscribe this addon on Steam Workshop

https://steamcommunity.com/sharedfiles/filedetails/?id=1301399507

----------------

BI Forum thread

For more specific update notes, please visit BI forum thread

https://forums.bohemia.net/forums/topic/217012-awesome-aerial-warfare-enhanced-somehow/

----------------

Authors (Contributors)

Orbis2358 (mgkid3310@naver.com) : Project Manager & Programmer

Edited by Park.M
v1.1.0 update
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This looks fantastic! Should be very good for those who love to fly.

 

Question about the realistic aerodynamics: do these play nice with the drag modifiers found in ITC Air Systems?

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Showcase videos on Youtube

 

AWESome Showcase #1 : GPWS / ATIS

 

AWESome Showcase #2 : ATC radar / ATIS data update

 

AWESome Showcase #3 : Sideslip Landing

 

AWESome Showcase #4 : B747 GPWS

 

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Just now, Maj Ray said:

This looks fantastic! Should be very good for those who love to fly.

 

Question about the realistic aerodynamics: do these play nice with the drag modifiers found in ITC Air Systems?

 

Aerodynamics in this addon works only with aircraft itself's drag and lift for now. Since ammo's drag work bit differently from airplanes, bringing those drag data of ammo's aerodynamics directly into aircraft flight model causes WAY TOO severe drag/gravity. I'm working on finding appropriate modifier to bring ammos and fuel into calculation.

 

On the same line, I don't recommend ITC's drag system itself after having the experience of FIR A-10 being unable to fly with only medium-weighed loadout. But still, if you liked that system (because it's all up to one's preferences), It will work similar with/without the aerodynamics provided in AWESome.

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I'm a pilot IRL and I was always bothered that you can land in any direction with no xwind or tail wind. So, this is right up alley. I'll have to get this when i get on. Thanks.

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Ground System (towing car) has been updated!

 

Quote from README.md:

"Provides towing vehicle & system for all planes. Works in MP
and does not require other players to use this addon for
towing their planes.
Offroad vehicles are used as towing cars, and can tow planes
by deploying towbar via Interaction / Action outside the
vehicle. Once the towbar is deployed, place target plane's
front gear at the end of the towbar, then use Action to
connect target plane to the towbar. After towing around, stop
the vehicle and disconnect target plane using Action.
NOTICE : moving too fast may occur collisions, so drive with
caution when towing."

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I submitted a ticket on the ATIS being broadcasted across all vehicles not just the client here's a video for reference

 

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v 0.8.10 updage log

 

towing of wheeled helicopters enabled

towing system update

speed limiter while towing added

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v 0.9.0 updage log

 

Cockpit Utility (Checklist) feature update

stop ATIS during play feature update

Code optimization

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v 0.9.1 update log

 

GPWS update (Rita + code optimization)

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On 2018. 10. 27. at 7:57 AM, knightlight said:

I saw on armaholic this was updated what was the update?

Umm, I didn't upload this addon on armaholic, only on steamworkshop.

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2 hours ago, Orbis_ said:

Umm, I didn't upload this addon on armaholic, only on steamworkshop.

I experienced the same... Armaholic somehow uploaded everything I put on the Steam workshop. Also the uploader is my Steam profiles name which I'm sure wasn't available on armaholic when I signed in there.

I wonder if that is some kind of automated linking system that creates an armaholic site to everything on the Steam workshop...

Never tried whether you download it from armaholic or Steam when using the link provided by armaholic though...

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Looks great! Glad to hear you've added .bikey's now ;)

 

Does anyone have a list of features that come with running this on the server?

Would it be possible to run as -serverMod and get those features too?

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On 2018. 11. 27. at 2:47 AM, Spatsiba said:

Looks great! Glad to hear you've added .bikey's now ;)

 

Does anyone have a list of features that come with running this on the server?

Would it be possible to run as -serverMod and get those features too?

 

Most of the features work locally, so you should have this addon on each person's client for the features to work. I'm not sure what features will be available if ran only as serverMod.

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GOing to try this out!  Question - how does this interact with ACE3 updates to aircraft flight characteristics?  How about the Firewill planes, such as the Harrier, F18, F14, F15 etc?

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On 1/24/2019 at 4:04 PM, zilfondel said:

GOing to try this out!  Question - how does this interact with ACE3 updates to aircraft flight characteristics?  How about the Firewill planes, such as the Harrier, F18, F14, F15 etc?

 

Sorry for this late reply, I haven't been to forum for a while :(

I'm not sure which feature of ACE you're talking about, but this addon borrows ACE's weather features when able (uses default when unable) and replaces default actions to ACE Interaction.

Firewill's plane works well with AWESome (since they were the reference samples) as well as RHS and USAF.

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Thanks for the reply!  I've been using your mod and it seems to add a better feel for the planes.

 

ACE3 actually has a feature for aircraft handling as well:  https://ace3mod.com/wiki/feature/aircraft.html

 

1.1 Adjusted flight behaviour

Changes the flight behaviour of various aircraft.

 

...its not too clear what that change is exactly.

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6 hours ago, zilfondel said:

Thanks for the reply!  I've been using your mod and it seems to add a better feel for the planes.

 

ACE3 actually has a feature for aircraft handling as well:  https://ace3mod.com/wiki/feature/aircraft.html

 

1.1 Adjusted flight behaviour

Changes the flight behaviour of various aircraft.

 

...its not too clear what that change is exactly.

 

Interesting, didn't see that before. I've checked out ACE3 source code once more but I couldn't find flight model related code in ace_aircraft. That maybe talking about eject feature? IDK :(

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9 hours ago, zilfondel said:

...its not too clear what that change is exactly.

https://github.com/acemod/ACE3/blob/master/addons/aircraft/CfgVehicles.hpp#L49

It adds a "incoming missle detection system" to some aircraft, don't know if one would count that as flight behaviour.
 

 

 

EDIT: That was removed, doesn't exist anymore. Documentation is outdated.

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I run this mod on my dedicated, because I want it to run on every client. Look at the picture, is these handlers need to run on server? They takes a lot 🙂
click to full:

orbis.jpg
 

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1 hour ago, beeper said:

I run this mod on my dedicated, because I want it to run on every client. Look at the picture, is these handlers need to run on server? They takes a lot 🙂
click to full:

orbis.jpg
 



Hey man sorry to interject, but what is this program you're using? Do you have a link for it? it looks veeery useful. Thanks!

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2 hours ago, runy888 said:



Hey man sorry to interject, but what is this program you're using? Do you have a link for it? it looks veeery useful. Thanks!

https://steamcommunity.com/sharedfiles/filedetails/?id=1645973522
https://steamcommunity.com/sharedfiles/filedetails/?id=1652506957
Need to run both, only on performance profiling branch, and  with "-sqfasm-no-sqfc" (I also use "-profilerEnableInstruction" and "-profilerEnableNetwork") launch parameters to arma executable.
Then "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Arma Script Profiler\Tracy.exe"

Gentleman right above my first message can talk MUCH more about this, I think 🙂

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On 7/2/2021 at 3:45 AM, beeper said:

I run this mod on my dedicated, because I want it to run on every client. Look at the picture, is these handlers need to run on server? They takes a lot 🙂
click to full:

orbis.jpg
 

 

The perFrame eventhandlers are added on server also but most of the complex functions like aerodynamics are skipped. I kept that way because the server has its own job to do, like ATIS sync, tow handling and more (not all of them are implemented now, but is WIP). Because of this I cannot fully remove the handlers on server. If you are really worried about that 100us~ of frametime, you can remove handlers on your own pbo but I don't think I'll remove them on main branch.

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