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Injured Ai mod provide a little more realistic fight against Ais for the player.
When player shot ais , there is a chance that ais fall down with ragdoll and injured and unconscious with animations and begging for help.

- Ais unconscious with animations and sounds

- Ais teammate will try to help by dragging injured guy and heal him

- Injured Ais will die if not get help in 2 minutes

 

The mod can run only on the server but if you want to hear injured ais pain and hit sounds, clients must have the mod too.

 

Download Injured Ai Mod


How to use: 

Just move injured ai mod to your mod folder.

*******************************************

Disable the mod for a mission:

init.sqf

dam_injured_ai = false;
publicVariable "dam_injured_ai";

exclude a unit from mod:

put this code in unit init

this setVariable ["dam_ignore_injured",true];

**************************************

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35 minutes ago, pirkleawesome said:

Is this mod compatible with the ACE medical system?

yes if you disable ai unconscious chance via ace medical module.

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On 1/21/2018 at 3:55 PM, eduardcomando said:

this work in single player?

Yes.

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Error: 

12:55:52 File mpmissions__cur_mp.Chernarus_2035\core\scripts\inCap.sqf, line 45
12:55:55 Error in expression <);
sleep 1;
if ((alive _unit) && ((side _dragger) != civilian) && ((lifeState _d>
12:55:55   Error position: <_dragger) != civilian) && ((lifeState _d>
12:55:55   Error Undefined variable in expression: _dragger

 

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Very realistic AI mod . Sometimes I got random Errors too

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Really like seeing the AI dragging their wounded back while getting covering fire from the other AI when enough AI are left for VCOM to play with them. This makes for a really cool setup and feature in a mission.

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