Persian MO 82 Posted January 14, 2018 Injured Ai mod provide a little more realistic fight against Ais for the player. When player shot ais , there is a chance that ais fall down with ragdoll and injured and unconscious with animations and begging for help. - Ais unconscious with animations and sounds - Ais teammate will try to help by dragging injured guy and heal him - Injured Ais will die if not get help in 2 minutes The mod can run only on the server but if you want to hear injured ais pain and hit sounds, clients must have the mod too. Download Injured Ai Mod How to use: Just move injured ai mod to your mod folder. ******************************************* Disable the mod for a mission: init.sqf dam_injured_ai = false; publicVariable "dam_injured_ai"; exclude a unit from mod: put this code in unit init this setVariable ["dam_ignore_injured",true]; ************************************** 10 2 Share this post Link to post Share on other sites
pirkleawesome 8 Posted January 14, 2018 Is this mod compatible with the ACE medical system? Share this post Link to post Share on other sites
Persian MO 82 Posted January 14, 2018 35 minutes ago, pirkleawesome said: Is this mod compatible with the ACE medical system? yes if you disable ai unconscious chance via ace medical module. Share this post Link to post Share on other sites
eduardcomando 127 Posted January 21, 2018 this work in single player? Share this post Link to post Share on other sites
Persian MO 82 Posted April 4, 2018 On 1/21/2018 at 3:55 PM, eduardcomando said: this work in single player? Yes. Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted April 4, 2018 Thank you Persian MO for the mod version! 2 Share this post Link to post Share on other sites
Gunter Severloh 4049 Posted April 22, 2018 Also on Armaholic http://www.armaholic.com/page.php?id=33667 3 Share this post Link to post Share on other sites
jus61 54 Posted October 13, 2018 Error: 12:55:52 File mpmissions__cur_mp.Chernarus_2035\core\scripts\inCap.sqf, line 45 12:55:55 Error in expression <); sleep 1; if ((alive _unit) && ((side _dragger) != civilian) && ((lifeState _d> 12:55:55 Error position: <_dragger) != civilian) && ((lifeState _d> 12:55:55 Error Undefined variable in expression: _dragger Share this post Link to post Share on other sites
sammael 366 Posted October 13, 2018 Very realistic AI mod . Sometimes I got random Errors too Share this post Link to post Share on other sites
Nichols 243 Posted October 22, 2018 Really like seeing the AI dragging their wounded back while getting covering fire from the other AI when enough AI are left for VCOM to play with them. This makes for a really cool setup and feature in a mission. Share this post Link to post Share on other sites
MSGT Montgomery 1 Posted January 26, 2019 On 10/13/2018 at 6:13 AM, jus61 said: 12:55:52 File mpmissions__cur_mp.Chernarus_2035\core\scripts\inCap.sqf, line 45 12:55:55 Error in expression <); sleep 1; if ((alive _unit) && ((side _dragger) != civilian) && ((lifeState _d> 12:55:55 Error position: <_dragger) != civilian) && ((lifeState _d> 12:55:55 Error Undefined variable in expression: _dragger Hello, I have been having this same error. Is there a solution? Share this post Link to post Share on other sites
JD Wang 352 Posted March 11, 2019 From my limited (very limited) scripting knowledge it's just because the variable _dragger isn't defined in the loop. It's not actually going to cause any issues, and the script will run as it should, it'll just pop up with this error in your server logs. I could be wrong, but I'm pretty sure that's all it is. nothing to worry about Share this post Link to post Share on other sites