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On 3/23/2020 at 1:17 PM, strayer49 said:

This framework gives me a lot of fun. I recently set up a server for this framework with a friend. We don't want to use the default base, but we do base in other places, and sometimes the war zone is painted in base area. We tried to change it, but we couldn't find the file. Anyone? Thank you very much.

Use notepad++ search the war zone's name that you want to delete in code folder,and delete all the codes about it

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23 hours ago, luminous815 said:

Use notepad++ search the war zone's name that you want to delete in code folder,and delete all the codes about it

thank u, I will try.

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Hi guys, it's my first time setting up this mission and I have encountered an error saying that "Server must be running 64-bit". There is also a black screen but I can hear the sounds of me walking around and firing my gun.

I saw some of the previous posts where people were having similar problems. I made sure the server Commandpasswords are the same in the param and config. However, the problem persists. Also, I am running my dedicated server on a 64bit system.

Here is the part where it says error:

 

 3:04:38 "*****************************************************************************"
 3:04:38 "************************* Server Config Starting ****************************"
 3:04:38 "*****************************************************************************"
 3:04:38 "***** Mission Start: [1970,1,1,8,0,0] * Product Version: [""Arma 3"",""Arma3"",196,146114,""Stable"",true,""Windows"",""x86""] * Mission Name: Apex_framework_118 * Server Name: Voidkraft Cold War Discord:https://discord.gg/E4bgPDK * Briefing Name: Invade & Annex: Apex Edition * Mission Version: 53 * Mission Difficulty: -1 * Mission DLCs: [] * Distribution Region: 0 *****"
 3:04:38 "*****************************************************************************"
 3:04:38 "***** Difficulty Options *****
*****autoReport: 1
*****cameraShake: 1
*****commands: 2
*****deathMessages: 1
*****detectedMines: 1
*****enemyTags: 0
*****friendlyTags: 1
*****groupIndicators: 1
*****mapContent: 1
*****mapContentEnemy: 1
*****mapContentFriendly: 1
*****mapContentMines: 1
*****mapContentPing: 0
*****multipleSaves: 1
*****reducedDamage: 0
*****scoreTable: 1
*****squadRadar: 0
*****staminaBar: 1
*****stanceIndicator: 2
*****tacticalPing: 3
*****thirdPersonView: 1
*****visionAid: 0
*****vonID: 1
*****waypoints: 2
*****weaponCrosshair: 1
*****weaponInfo: 2
"
 3:04:38 "*****************************************************************************"
 3:04:38 "***** SETUP ERROR * Server must be x64 or Linux *"
 3:04:38 c:\bis\source\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
 3:04:38 Attempt to override final function - bis_fnc_storeparamsvalues_data
 3:04:38 Attempt to override final function - qs_fnc_whitelist
 3:04:38 Attempt to override final function - qs_missionconfig_commds
 3:04:38 Attempt to override final function - qs_missionconfig_commurl
 3:04:38 Attempt to override final function - qs_missionconfig_comma3u
 3:04:38 Attempt to override final function - qs_missionconfig_ah
 3:04:38 Attempt to override final function - qs_missionconfig_reduceddamage
 3:04:38 Attempt to override final function - qs_missionconfig_cosmetics
 3:04:38 Attempt to override final function - qs_missionconfig_monetizeurl
 3:04:44 Scripting function 'bis_fnc_execvm' is not allowed to be remotely executed
 3:04:49  Mission id: 8e9b7e6262998a81f9db3a7c65f20620d2de02b4
 3:04:49 Strange convex component57 in a3\structures_f_enoch\military\airfield\servicehangar_01_r_f.p3d:geometryPhys
 3:04:49 Strange convex component57 in a3\structures_f_enoch\military\airfield\servicehangar_01_r_f.p3d:geometryFire
 3:09:02 EPE manager release (0|3|0)
 3:09:03 Deinitialized shape [Class: "C_Soldier_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_soldier_f.p3d";]
 3:09:03 Deinitialized shape [Class: "B_W_Engineer_F"; Shape: "a3\characters_f\blufor\b_soldier_03.p3d";]
 3:09:03 Deinitialized shape [Class: "B_ReconFatigues_01_wdl_F"; Shape: "a3\characters_f\blufor\b_soldier_03.p3d";]
 3:09:03 Deinitialized shape [Class: "B_W_Medic_F"; Shape: "a3\characters_f\blufor\b_soldier_02.p3d";]
 3:09:03 Deinitialized shape [Class: "B_CombatFatigues_01_Tshirt_wdl_F"; Shape: "a3\characters_f\blufor\b_soldier_02.p3d";]
 3:09:03 Deinitialized shape [Class: "B_W_Helicrew_F"; Shape: "a3\characters_f\common\coveralls.p3d";]
 3:09:03 Deinitialized shape [Class: "B_Helipilot_F"; Shape: "a3\characters_f\common\coveralls.p3d";]
 3:09:03 Deinitialized shape [Class: "B_W_Soldier_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
 3:09:03 Deinitialized shape [Class: "B_CombatFatigues_01_wdl_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
 3:09:03 c:\bis\source\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
 3:09:05 Extensions:

Edited by Herr Kommissar
posted a full log which was a wall of text, wish to reduce the length.

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