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On 3/23/2020 at 1:17 PM, strayer49 said:

This framework gives me a lot of fun. I recently set up a server for this framework with a friend. We don't want to use the default base, but we do base in other places, and sometimes the war zone is painted in base area. We tried to change it, but we couldn't find the file. Anyone? Thank you very much.

Use notepad++ search the war zone's name that you want to delete in code folder,and delete all the codes about it

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23 hours ago, luminous815 said:

Use notepad++ search the war zone's name that you want to delete in code folder,and delete all the codes about it

thank u, I will try.

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Posted (edited)

Hi guys, it's my first time setting up this mission and I have encountered an error saying that "Server must be running 64-bit". There is also a black screen but I can hear the sounds of me walking around and firing my gun.

I saw some of the previous posts where people were having similar problems. I made sure the server Commandpasswords are the same in the param and config. However, the problem persists. Also, I am running my dedicated server on a 64bit system.

Here is the part where it says error:

 

 3:04:38 "*****************************************************************************"
 3:04:38 "************************* Server Config Starting ****************************"
 3:04:38 "*****************************************************************************"
 3:04:38 "***** Mission Start: [1970,1,1,8,0,0] * Product Version: [""Arma 3"",""Arma3"",196,146114,""Stable"",true,""Windows"",""x86""] * Mission Name: Apex_framework_118 * Server Name: Voidkraft Cold War Discord:https://discord.gg/E4bgPDK * Briefing Name: Invade & Annex: Apex Edition * Mission Version: 53 * Mission Difficulty: -1 * Mission DLCs: [] * Distribution Region: 0 *****"
 3:04:38 "*****************************************************************************"
 3:04:38 "***** Difficulty Options *****
*****autoReport: 1
*****cameraShake: 1
*****commands: 2
*****deathMessages: 1
*****detectedMines: 1
*****enemyTags: 0
*****friendlyTags: 1
*****groupIndicators: 1
*****mapContent: 1
*****mapContentEnemy: 1
*****mapContentFriendly: 1
*****mapContentMines: 1
*****mapContentPing: 0
*****multipleSaves: 1
*****reducedDamage: 0
*****scoreTable: 1
*****squadRadar: 0
*****staminaBar: 1
*****stanceIndicator: 2
*****tacticalPing: 3
*****thirdPersonView: 1
*****visionAid: 0
*****vonID: 1
*****waypoints: 2
*****weaponCrosshair: 1
*****weaponInfo: 2
"
 3:04:38 "*****************************************************************************"
 3:04:38 "***** SETUP ERROR * Server must be x64 or Linux *"
 3:04:38 c:\bis\source\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
 3:04:38 Attempt to override final function - bis_fnc_storeparamsvalues_data
 3:04:38 Attempt to override final function - qs_fnc_whitelist
 3:04:38 Attempt to override final function - qs_missionconfig_commds
 3:04:38 Attempt to override final function - qs_missionconfig_commurl
 3:04:38 Attempt to override final function - qs_missionconfig_comma3u
 3:04:38 Attempt to override final function - qs_missionconfig_ah
 3:04:38 Attempt to override final function - qs_missionconfig_reduceddamage
 3:04:38 Attempt to override final function - qs_missionconfig_cosmetics
 3:04:38 Attempt to override final function - qs_missionconfig_monetizeurl
 3:04:44 Scripting function 'bis_fnc_execvm' is not allowed to be remotely executed
 3:04:49  Mission id: 8e9b7e6262998a81f9db3a7c65f20620d2de02b4
 3:04:49 Strange convex component57 in a3\structures_f_enoch\military\airfield\servicehangar_01_r_f.p3d:geometryPhys
 3:04:49 Strange convex component57 in a3\structures_f_enoch\military\airfield\servicehangar_01_r_f.p3d:geometryFire
 3:09:02 EPE manager release (0|3|0)
 3:09:03 Deinitialized shape [Class: "C_Soldier_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_soldier_f.p3d";]
 3:09:03 Deinitialized shape [Class: "B_W_Engineer_F"; Shape: "a3\characters_f\blufor\b_soldier_03.p3d";]
 3:09:03 Deinitialized shape [Class: "B_ReconFatigues_01_wdl_F"; Shape: "a3\characters_f\blufor\b_soldier_03.p3d";]
 3:09:03 Deinitialized shape [Class: "B_W_Medic_F"; Shape: "a3\characters_f\blufor\b_soldier_02.p3d";]
 3:09:03 Deinitialized shape [Class: "B_CombatFatigues_01_Tshirt_wdl_F"; Shape: "a3\characters_f\blufor\b_soldier_02.p3d";]
 3:09:03 Deinitialized shape [Class: "B_W_Helicrew_F"; Shape: "a3\characters_f\common\coveralls.p3d";]
 3:09:03 Deinitialized shape [Class: "B_Helipilot_F"; Shape: "a3\characters_f\common\coveralls.p3d";]
 3:09:03 Deinitialized shape [Class: "B_W_Soldier_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
 3:09:03 Deinitialized shape [Class: "B_CombatFatigues_01_wdl_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
 3:09:03 c:\bis\source\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
 3:09:05 Extensions:

Edited by Herr Kommissar
posted a full log which was a wall of text, wish to reduce the length.

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On 3/28/2020 at 8:32 PM, Herr Kommissar said:

Also, I am running my dedicated server on a 64bit system.

You might be, but you are not running the 64bit version of the server.

 

On 3/28/2020 at 8:32 PM, Herr Kommissar said:

Product Version: [""Arma 3"",""Arma3"",196,146114,""Stable"",true,""Windows"",""x86""]

 

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i tried to run with TADST no work correctly for me.

always error difficulty.

i tried to install same as (readme) without TADST ubt is same no issue.

ty

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How to change the maximum team size,anyone know? 50 people in a team, and they're all talking on the team channel, which is confusing, so I thought I'd change it. Each team can only hold 10-15 people. But I can't find the file about the maximum team size. 

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On 6/10/2020 at 1:39 AM, strayer49 said:

How to change the maximum team size,anyone know? 50 people in a team, and they're all talking on the team channel, which is confusing, so I thought I'd change it. Each team can only hold 10-15 people. But I can't find the file about the maximum team size. 

 

 

https://community.bistudio.com/wiki/Arma_3_Dynamic_Groups

 

The mission uses the vanilla Dynamic Groups system. 

 

I don't believe it's possible to configure a maximum group size, although I could be wrong.

 

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1 hour ago, fn_Quiksilver said:

 

 

https://community.bistudio.com/wiki/Arma_3_Dynamic_Groups

 

The mission uses the vanilla Dynamic Groups system. 

 

I don't believe it's possible to configure a maximum group size, although I could be wrong.

 

 

https://community.bistudio.com/wiki/join

 

 

Arma 3: "unlimited" (3000+) :)

 

BI does not seem to have considered this issue.

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I have seen this Scenario run with seemingly custom missions and altered spawn rates for said missions. How is this possible, through coding the files proper, or through mods? I'm trying to set up my own server and would like something other than the rather slow AO/side mission spawns for a larger group.

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I need a bit of help setting up our server, 1st issue is can not get 3rd person view to work despite setting it to on in config and second issue is we want to use Achillies so have followed the instructions for disabling but no joy.

Quote

- To use mods like Achilles for Zeus, you will need to both disable the anticheat (in the "@Apex_cfg\parameters.sqf" file), and set "mode=2"; in "description.ext" CfgRemoteExec {} section, for both Functions and Commands.

 

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Posted (edited)

Hi.  Can someone help me?  After following the installation guide.  Zeus and mission map works fine.  Everything works fine except on issue.  The "Custom In-Game Role Selection Menu System. Change role or faction without aborting to the lobby."  But there are no roles for selection in my "Custom In-Game Role Selection Menu System".   It's empty.  Can you please help me?  What is wrong?  Thanks  

Edited by SV_penthopia
more refine problem for others to understand I am facing

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Hi~Quiksilver~I love your missions,But I want to add the ACE system to it,How to remove the built-in medical system in the mission, I want to use ACE medical  Also, the TFAR module's radios are constantly switching frequencies while in use, so how do I remove the native radio system ,It's really important to our team ,My English is not very good, so maybe the vocabulary is not so polite.

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