Jump to content

Recommended Posts

On 3/23/2020 at 1:17 PM, strayer49 said:

This framework gives me a lot of fun. I recently set up a server for this framework with a friend. We don't want to use the default base, but we do base in other places, and sometimes the war zone is painted in base area. We tried to change it, but we couldn't find the file. Anyone? Thank you very much.

Use notepad++ search the war zone's name that you want to delete in code folder,and delete all the codes about it

Share this post


Link to post
Share on other sites
23 hours ago, luminous815 said:

Use notepad++ search the war zone's name that you want to delete in code folder,and delete all the codes about it

thank u, I will try.

Share this post


Link to post
Share on other sites

Hi guys, it's my first time setting up this mission and I have encountered an error saying that "Server must be running 64-bit". There is also a black screen but I can hear the sounds of me walking around and firing my gun.

I saw some of the previous posts where people were having similar problems. I made sure the server Commandpasswords are the same in the param and config. However, the problem persists. Also, I am running my dedicated server on a 64bit system.

Here is the part where it says error:

 

 3:04:38 "*****************************************************************************"
 3:04:38 "************************* Server Config Starting ****************************"
 3:04:38 "*****************************************************************************"
 3:04:38 "***** Mission Start: [1970,1,1,8,0,0] * Product Version: [""Arma 3"",""Arma3"",196,146114,""Stable"",true,""Windows"",""x86""] * Mission Name: Apex_framework_118 * Server Name: Voidkraft Cold War Discord:https://discord.gg/E4bgPDK * Briefing Name: Invade & Annex: Apex Edition * Mission Version: 53 * Mission Difficulty: -1 * Mission DLCs: [] * Distribution Region: 0 *****"
 3:04:38 "*****************************************************************************"
 3:04:38 "***** Difficulty Options *****
*****autoReport: 1
*****cameraShake: 1
*****commands: 2
*****deathMessages: 1
*****detectedMines: 1
*****enemyTags: 0
*****friendlyTags: 1
*****groupIndicators: 1
*****mapContent: 1
*****mapContentEnemy: 1
*****mapContentFriendly: 1
*****mapContentMines: 1
*****mapContentPing: 0
*****multipleSaves: 1
*****reducedDamage: 0
*****scoreTable: 1
*****squadRadar: 0
*****staminaBar: 1
*****stanceIndicator: 2
*****tacticalPing: 3
*****thirdPersonView: 1
*****visionAid: 0
*****vonID: 1
*****waypoints: 2
*****weaponCrosshair: 1
*****weaponInfo: 2
"
 3:04:38 "*****************************************************************************"
 3:04:38 "***** SETUP ERROR * Server must be x64 or Linux *"
 3:04:38 c:\bis\source\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
 3:04:38 Attempt to override final function - bis_fnc_storeparamsvalues_data
 3:04:38 Attempt to override final function - qs_fnc_whitelist
 3:04:38 Attempt to override final function - qs_missionconfig_commds
 3:04:38 Attempt to override final function - qs_missionconfig_commurl
 3:04:38 Attempt to override final function - qs_missionconfig_comma3u
 3:04:38 Attempt to override final function - qs_missionconfig_ah
 3:04:38 Attempt to override final function - qs_missionconfig_reduceddamage
 3:04:38 Attempt to override final function - qs_missionconfig_cosmetics
 3:04:38 Attempt to override final function - qs_missionconfig_monetizeurl
 3:04:44 Scripting function 'bis_fnc_execvm' is not allowed to be remotely executed
 3:04:49  Mission id: 8e9b7e6262998a81f9db3a7c65f20620d2de02b4
 3:04:49 Strange convex component57 in a3\structures_f_enoch\military\airfield\servicehangar_01_r_f.p3d:geometryPhys
 3:04:49 Strange convex component57 in a3\structures_f_enoch\military\airfield\servicehangar_01_r_f.p3d:geometryFire
 3:09:02 EPE manager release (0|3|0)
 3:09:03 Deinitialized shape [Class: "C_Soldier_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_soldier_f.p3d";]
 3:09:03 Deinitialized shape [Class: "B_W_Engineer_F"; Shape: "a3\characters_f\blufor\b_soldier_03.p3d";]
 3:09:03 Deinitialized shape [Class: "B_ReconFatigues_01_wdl_F"; Shape: "a3\characters_f\blufor\b_soldier_03.p3d";]
 3:09:03 Deinitialized shape [Class: "B_W_Medic_F"; Shape: "a3\characters_f\blufor\b_soldier_02.p3d";]
 3:09:03 Deinitialized shape [Class: "B_CombatFatigues_01_Tshirt_wdl_F"; Shape: "a3\characters_f\blufor\b_soldier_02.p3d";]
 3:09:03 Deinitialized shape [Class: "B_W_Helicrew_F"; Shape: "a3\characters_f\common\coveralls.p3d";]
 3:09:03 Deinitialized shape [Class: "B_Helipilot_F"; Shape: "a3\characters_f\common\coveralls.p3d";]
 3:09:03 Deinitialized shape [Class: "B_W_Soldier_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
 3:09:03 Deinitialized shape [Class: "B_CombatFatigues_01_wdl_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
 3:09:03 c:\bis\source\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
 3:09:05 Extensions:

Edited by Herr Kommissar
posted a full log which was a wall of text, wish to reduce the length.

Share this post


Link to post
Share on other sites
On 3/28/2020 at 8:32 PM, Herr Kommissar said:

Also, I am running my dedicated server on a 64bit system.

You might be, but you are not running the 64bit version of the server.

 

On 3/28/2020 at 8:32 PM, Herr Kommissar said:

Product Version: [""Arma 3"",""Arma3"",196,146114,""Stable"",true,""Windows"",""x86""]

 

Share this post


Link to post
Share on other sites

i tried to run with TADST no work correctly for me.

always error difficulty.

i tried to install same as (readme) without TADST ubt is same no issue.

ty

Share this post


Link to post
Share on other sites

How to change the maximum team size,anyone know? 50 people in a team, and they're all talking on the team channel, which is confusing, so I thought I'd change it. Each team can only hold 10-15 people. But I can't find the file about the maximum team size. 

Share this post


Link to post
Share on other sites
On 6/10/2020 at 1:39 AM, strayer49 said:

How to change the maximum team size,anyone know? 50 people in a team, and they're all talking on the team channel, which is confusing, so I thought I'd change it. Each team can only hold 10-15 people. But I can't find the file about the maximum team size. 

 

 

https://community.bistudio.com/wiki/Arma_3_Dynamic_Groups

 

The mission uses the vanilla Dynamic Groups system. 

 

I don't believe it's possible to configure a maximum group size, although I could be wrong.

 

Share this post


Link to post
Share on other sites
1 hour ago, fn_Quiksilver said:

 

 

https://community.bistudio.com/wiki/Arma_3_Dynamic_Groups

 

The mission uses the vanilla Dynamic Groups system. 

 

I don't believe it's possible to configure a maximum group size, although I could be wrong.

 

 

https://community.bistudio.com/wiki/join

 

 

Arma 3: "unlimited" (3000+) :)

 

BI does not seem to have considered this issue.

Share this post


Link to post
Share on other sites

I have seen this Scenario run with seemingly custom missions and altered spawn rates for said missions. How is this possible, through coding the files proper, or through mods? I'm trying to set up my own server and would like something other than the rather slow AO/side mission spawns for a larger group.

Share this post


Link to post
Share on other sites

I need a bit of help setting up our server, 1st issue is can not get 3rd person view to work despite setting it to on in config and second issue is we want to use Achillies so have followed the instructions for disabling but no joy.

Quote

- To use mods like Achilles for Zeus, you will need to both disable the anticheat (in the "@Apex_cfg\parameters.sqf" file), and set "mode=2"; in "description.ext" CfgRemoteExec {} section, for both Functions and Commands.

 

Share this post


Link to post
Share on other sites

Hi.  Can someone help me?  After following the installation guide.  Zeus and mission map works fine.  Everything works fine except on issue.  The "Custom In-Game Role Selection Menu System. Change role or faction without aborting to the lobby."  But there are no roles for selection in my "Custom In-Game Role Selection Menu System".   It's empty.  Can you please help me?  What is wrong?  Thanks  

Edited by SV_penthopia
more refine problem for others to understand I am facing

Share this post


Link to post
Share on other sites

Hi~Quiksilver~I love your missions,But I want to add the ACE system to it,How to remove the built-in medical system in the mission, I want to use ACE medical  Also, the TFAR module's radios are constantly switching frequencies while in use, so how do I remove the native radio system ,It's really important to our team ,My English is not very good, so maybe the vocabulary is not so polite.

Share this post


Link to post
Share on other sites

Mission update in the pipeline.

 

Main change is removing dependency of the real_date.dll extension

Share this post


Link to post
Share on other sites

Updated to 1.1.9

Removed real_date.dll extension dependency, AI tweaks, bug fixes

- [ADDED] New script commands (systemTime, getAttackTarget, etc).
- [TWEAKED] Vehicle Active Protection System to improve player-vehicle protection from enemy AI-fired projectiles. 
- [TWEAKED] AI awareness of hostile (player occupied) buildings.
- [TWEAKED] Added civilian Tractor to easter eggs
- [TWEAKED] Enemy MG towers no longer spawn on roads, probably.
- [TWEAKED] Server security to A3 2.00 compatibility.
- [FIXED] Friendly AI vehicles could spawn at some enemy objectives.
- [FIXED] Custom terrain structures will no longer delete at the start of Defend missions/end of AO when players are nearby.
- [REMOVED] real_date.dll extension dependency

 

Server admins no longer need to use the real_date.dll extension to have built-in mission restart functionality. In addition, some AI improvements and general bug fixes.

 

Next update will introduce player sandbag deployment, AI brain improvements, and some mission content. ETA 4 weeks.

  • Like 1

Share this post


Link to post
Share on other sites

hi @fn_Quiksilver i have a question, we have a server for your i&a mod. we loaded pylon manager and advanced sling load mod, mods are working perfectly but dont work when die&respawn. how do i solve this problem? 

Share this post


Link to post
Share on other sites
On 11/5/2020 at 9:21 PM, Nazarick191 said:

i'am run server apex framework to happen "Initilizing...."

 

https://www.picz.in.th/image/b5ufPI

 

Funny enough you can still fire your weapon only can hear it though as well as the ambient background noise.

 

long time and kick of server

 

I need help @fn_Quiksilver

 

PM me a copy of your servers RPT file

 

Also easier to get in touch on our Discord, linked in the original post.

Share this post


Link to post
Share on other sites

hello everyone, i bought new servers with apex framework and i want to install mods on it, how do i do that, can someone help me.
I'm really grateful.

  • Like 1

Share this post


Link to post
Share on other sites
18 hours ago, Levent'30' said:

hello everyone, i bought new servers with apex framework and i want to install mods on it, how do i do that, can someone help me.
I'm really grateful.

 

Hey, glad you enjoy.

 

Which mods are you trying to install?

Share this post


Link to post
Share on other sites

I have been trying to get the mission working for a few hours now, and I have worked out most bugs. 
But I keep getting this error that tells me the @Apex_cfg file is missing. I have verified my _servercommandpassword is the same cross the board
 

11:17:24 Error in expression <													
];
_discord_server = 
[
"'https://discord.gg/GQWuWRb'",											>
11:17:24   Error position: <https://discord.gg/GQWuWRb'",											>
11:17:24   Error Missing ;
11:17:24 File @Apex_cfg\parameters.sqf..., line 48
11:17:24 Error in expression <													
];
_discord_server = 
[
"'https://discord.gg/GQWuWRb'",											>
11:17:24   Error position: <https://discord.gg/GQWuWRb'",											>
11:17:24   Error Missing ;
11:17:24 File @Apex_cfg\parameters.sqf..., line 48

I have checked every option I can, but cant seem to find anything to lead me to the fix.
 This is what my paramaters.sqf is reading
 

_discord_server = 
[
	"'https://discord.gg/GQWuWRb'",														// Discord server (change this to yours).	Example:	"'https://goo.gl/7Xajd9'"
	"Our Discord",																	// Button text.
	"Link 2"																		// Tooltip (text shown when mouse hovering over button).
];

Unless this is an entirely unrelated issue

Share this post


Link to post
Share on other sites
On 11/23/2020 at 2:39 PM, TheAaron said:

I have been trying to get the mission working for a few hours now, and I have worked out most bugs. 
But I keep getting this error that tells me the @Apex_cfg file is missing. I have verified my _servercommandpassword is the same cross the board
 


11:17:24 Error in expression <													
];
_discord_server = 
[
"'https://discord.gg/GQWuWRb'",											>
11:17:24   Error position: <https://discord.gg/GQWuWRb'",											>
11:17:24   Error Missing ;
11:17:24 File @Apex_cfg\parameters.sqf..., line 48
11:17:24 Error in expression <													
];
_discord_server = 
[
"'https://discord.gg/GQWuWRb'",											>
11:17:24   Error position: <https://discord.gg/GQWuWRb'",											>
11:17:24   Error Missing ;
11:17:24 File @Apex_cfg\parameters.sqf..., line 48

I have checked every option I can, but cant seem to find anything to lead me to the fix.
 This is what my paramaters.sqf is reading
 


_discord_server = 
[
	"'https://discord.gg/GQWuWRb'",														// Discord server (change this to yours).	Example:	"'https://goo.gl/7Xajd9'"
	"Our Discord",																	// Button text.
	"Link 2"																		// Tooltip (text shown when mouse hovering over button).
];

Unless this is an entirely unrelated issue

I do not see an issue with the lines you provided, but you are not providing your complete parameters.sqf, which I recommend.  I would try loading as much of a vanilla parameter.sqf as you can and see if that works, then begin making changes a few lines at a time.  I have a feeling that the actual error is before the line reporting the error.  Make sure the lines prior, the '_teamspeak_server' variable and '_website_url' array are formatted correctly.

Share this post


Link to post
Share on other sites

Small news update

 

Discord locked my account and is requesting me to send them an IRL photo + photo of my drivers license to re-access my account. As such I won't be using discord until they sort their shit out, so I won't be able to view or respond to queries on our discord server. To contact me, do it here or in PMs.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×