fn_Quiksilver 1636 Posted December 7, 2017 (edited) Arma 3 Apex Framework Version - 1.5.6 (14/11/2023) Compatibility - Arma 3 2.14 Download (Github) Support (Discord) Email - armacombatgroup <at> gmail Documentation (Github) Donate (Patreon) Enjoy ______________________________________________ Terrains: Vanilla Altis Tanoa Malden 2035 Livonia Stratis (classic & zeus modes only) DLC * Further DLC integration & support is coming Sefrou-Ramal (Zeus mode only) - Western Sahara DLC Cam Lao Nam (Zeus mode only) - Prairie Fire DLC Khe Sanh (Zeus mode only) - Prairie Fire DLC The Bra (Zeus mode only) - Prairie Fire DLC Weferlingen (Zeus mode only) - Global Mobilization DLC Gabreta (Zeus mode only) - CSLA Iron Curtain DLC * Further DLC integration & support is coming Mission Types: Zeus. Disable the objectives and use the integrated systems (including advanced Zeus systems) to support your own custom content. Invade & Annex: Apex Edition. Classic I&A style mode. Sector Control. Domination-style Sector Control mode. Campaign. Insurgency-style campaign mode. Gameplay: Edited Raw Installation Guide: Features: Base Building. We have implemented an early prototype of base-building, with built in base-defense missions. Advanced AI behaviors: suppressive fire, building clearance, logistics & helicopter use, dynamic close air support & mortar support, regrouping, automated medics, vehicle repair, demolitions, house/building suppressive fire, stance adjustment, inter-squad communications, evasive behavior, attack & defend routines, tactical commander, organic intel gathering to decide where to commit soldiers & resources. tracer rounds to make battlefield more visceral, custom jungle spawning & patrol routines built for Tanoa. Custom Logistics. Deployable fortifications and player-deployable game mechanics. Towing. Wrecks. Game mechanic to recover wrecks after catastrophic vehicle damage. Headless Client. Plug & play 4+ headless clients with automated load balancing. Ambient civilians and wildlife. Custom wildlife and civilians at missions, using high-performance techniques to ensure they don't reduce FPS. Geo-typical dynamic weather. Weather for Altis/Stratis/Malden taken from Lemnos data, Tanoa weather taken from Fiji data. Persistent and full yearly cycle. Storm simulation & fog reduction. Dynamic day/night cycle. Accelerated nights, accelerated noon, slowed down at dawn & dusk. Cinematic AO lighting on dark nights. Persistent and full yearly cycle. Dynamic missions. Players can create tasks and objectives for each other. Recruitable AI. Players can recruit AI to help with the fight, either as engineers, fire support, fully integrated automated medics, etc.. Wide range of enemy weapons. Enemies use a wider array of weapons that those defined in config. 70+ custom player interactions. Intuitive and custom player interactions using the action menu (familiar to veterans and newbies alike). Role Selection Menu System. Change role or faction without aborting to the lobby. Custom menu system. Menu system supporting custom buttons, player options and link buttons to your community website. Full difficulty scaling by player population. Dynamic AI difficulty. Interactive side missions. Custom Zeus systems. Keybindings (numpad) to support on-the-fly Zeus missions, including garrison, patrol, attack, suppressive fire, player revive, unit incapacitation, and hunting/stalking logic. Custom Virtual Arsenal. Use either the custom whitelist or blacklist to set up what gear your players have access to. Inventory Saving. Save & Load & Edit the inventory of crates and vehicles easily. Custom medical system. An intuitive and simple medical system for public server play, not buggy! Revive, stabilise, medevac, carry, drag, load, unload, ambulances, field hospitals, AI revive. Custom MOUT operations. urban warfare AOs for Tanoa & Altis. Player damage modeling. Dynamic damage modeling to make playing against AI more fun. Admin tools. Admin tool menu with a range of options for moderators, admins and developers, including a custom dev terminal. Anti-cheat. A proven anticheat custom-fitted into the mission, caught about 30 cheaters on the development server over 16 months. Anti-troll. A system to resist and counter common forms of griefing. Restart schedule. A custom restart schedule built into the mission to provide graceful restarts, reminding players which server they are on and time-until-restart. Helmet-cam live feed. Players at base can watch a live feed of operations. Enemy capture. Capture enemies and imprison them. Blue Force Tracker. High detail blue force tracker system with dozens of configurations, including custom enemy info on the map display. Earplugs. Weapon lasers. Squad Radar. Suppression Effects. Hit Marker audio cue. Feedback when your bullet hits an enemy. Illumination Flares. Flares fired from weapons and mortars provide good illumination. Visibility & View Distance menu. Magazine repack. Backpack locking. Parachute deployment. Explosives charge 'attach to surface'. Gameplay Leaderboards. Track transport pilot effectiveness, top medics, weapon accuracy, sniper accuracy, and other objective-based metrics. Semi-persistent (weekly ladder). Dynamic Simulation. Server-side dynamic simulation and client-side optional dynamic simulation to improve FPS and performance. Logistics, Towing, Hauling & Mounting, Carrying & Dragging. Custom system to facilitate towing, and mounting of static weapons to suitable vehicles. Also linked directly to ingame Vehicle-in-Vehicle system for seamless logistics. Enhanced Slingload rope controls. Adjust rope length during flight and seamlessly attach Taru pods to Taru helicopters with simple controls. Active Protection System for armored vehicles. Based on Israeli "Trophy" and Russian "Afghanit" systems. Forward Operating Bases. Forward operating bases built directly into the framework, with logistics tasks, respawn tickets, vehicle respawns, ... Aircraft Carrier (USS Freedom). Dynamic aircraft carrier can be toggled on and off with a mission parameter, spawns at random locations, fully supported with vehicle respawns, player respawns, optional defensive turrets, and field hospital mechanics. Destroyer (USS Liberty). Dynamic destroyer can be toggled on and off with a mission parameter, spawns at random locations, fully supported with vehicle respawns, player respawns, optional defensive turrets, optional naval artillery, and field hospital mechanics. 40+ Custom object compositions. Many missions spawn custom scenes to add a fresh and replayable element to the missions. Custom vehicle & uniform skins. A variety of custom and realistic military skins created for this framework. Monetization solutions. Servers cost money, so we have put in solutions to reward players for donating. Custom cosmetics system for patches, uniforms and vehicle skins, and whitelisted lobby roles. Monetization license. You may use this framework on monetized servers. Highly polished. Considerable time spent polishing and ironing out bugs and rough edges, a necessary part of professional development missing from many other mission offers. Performance. Surprisingly high FPS (both client & server) for the amount of action going on, smooth and doesn't stutter. Change Log: https://github.com/auQuiksilver/Apex-Framework/blob/master/Apex_framework.terrain/documentation/_Change Log.txt Mods supported: Blastcore Edited (standalone) by Opticalsnare JSRS soundmod by LordJarhead Mods integrated: Advanced Rappelling by duda Mag Repack Custom skins (third party designers): A sample of the vehicle & uniform skins that come as a separate content pack for use with the framework, purchased from third-party designers. Notes: Do not use AI mods like VCOM and ASR. There is an AI system built directly into the framework. Youtube development channel: https://www.youtube.com/user/QuiksiIver/videos License: Monetization permitted APL-SA (you have permission to modify and publish the modified version for others to download/use). Edited November 14, 2023 by fn_Quiksilver 1.5.6 14 5 Share this post Link to post Share on other sites
MaximumPower 1 Posted December 8, 2017 Testing it on Altis classic atm 188.212.137.2 Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted December 8, 2017 If you have any trouble with setup or unsure how to do something, let me know either here or on the posted discord server. Once it's out of beta in ~7-10 days we'll start posting some documentation based on what people are struggling with. 2 Share this post Link to post Share on other sites
.kju 3244 Posted December 8, 2017 How much effort to port to WW2 setting? Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted December 8, 2017 11 hours ago, .kju said: How much effort to port to WW2 setting? Terrain and assets? Probably not feasible in the short term. A terrain port would take some time. For me, a polished terrain port (no bugs/glitches) takes about ~3 hours, for others who are less familiar with which files and lines to alter, it would be much longer until I document the process. We haven't published documentation for how to do that yet (still a good 7-10 days before we start doing that). and it was not designed for modded units/vehicles, lot of classnames are embedded in the files. I guess you could do a "Find and Replace" operation in a text editor though, but I have never given it consideration. Share this post Link to post Share on other sites
.kju 3244 Posted December 8, 2017 Class replacement itself, even regex based, is not the problem - its more about the logic of the scripts and somewhat reduced or different assets in WW2 (ie helos, fast planes, etc). Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted December 8, 2017 2 hours ago, .kju said: Class replacement itself, even regex based, is not the problem - its more about the logic of the scripts and somewhat reduced or different assets in WW2 (ie helos, fast planes, etc). It would be possible, but certainly it would be some work. Nothing mission-critical is helo-based, you'd have to consider player transport options without helo's though, as there are no teleporters :) For the full-release (7-10 days) I'll be cleaning things up abit, improving folder structure and starting on documentation and How-To stuff. Share this post Link to post Share on other sites
.kju 3244 Posted December 8, 2017 cheers. will take a look Share this post Link to post Share on other sites
S.Bacon 1 Posted December 8, 2017 Would It be possible to use the Task Force radio mod with this I know only one node to drop? Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted December 8, 2017 46 minutes ago, SirBaconpoop said: Would It be possible to use the Task Force radio mod with this I know only one node to drop? I dont know. Can you describe what normally needs to be done to make it work in other missions? Share this post Link to post Share on other sites
S.Bacon 1 Posted December 8, 2017 Usually it just involves teamspeak and dropping a TFR node in the eden editor. Then configuring that node and having the mod run on the server. Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted December 8, 2017 24 minutes ago, SirBaconpoop said: Usually it just involves teamspeak and dropping a TFR node in the eden editor. Then configuring that node and having the mod run on the server. i guess give it a try and report back you may have to disable the anticheat, as it will detect the tfr stuff. that can be disabled in the provided "@Apex_cfg\parameters.sqf" file Share this post Link to post Share on other sites
S.Bacon 1 Posted December 8, 2017 Ok thanks I'll install and report back Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted December 9, 2017 https://github.com/auQuiksilver/Apex-Framework Update published. Main fix is the Campaign mode should actually work now. Next patch in 8-9 days unless something critical comes up that needs fixing. 2 1 Share this post Link to post Share on other sites
jandrews 116 Posted December 9, 2017 On 12/8/2017 at 4:45 AM, .kju said: How much effort to port to WW2 setting? There are quite a few functions that need editing for WW2. Its doable but it will take a few hours at best. And I say a few hours for me a noob at coding which would be like 4 hours probably to just edit. There a lot of functions to review. 1 hour ago, fn_Quiksilver said: https://github.com/auQuiksilver/Apex-Framework Update published. Main fix is the Campaign mode should actually work now. Next patch in 8-9 days unless something critical comes up that needs fixing. Great job. I have always liked Invade and Annex. I think I can speak for the community and give a HUGE THANK YOU!!!! I like your coding, its been a while but I can open it up and know exactly what your doing. Its organized and flows well. The WWII idea would be a GREAT addition to this awesome game mode. 1 1 Share this post Link to post Share on other sites
yxman 90 Posted December 9, 2017 thanks for the release, any chance for a linux compatible version without that real_date_x64.dll? Share this post Link to post Share on other sites
jandrews 116 Posted December 9, 2017 some spam errors sorry for wall of spam. just played for a little bit. very fun. wonder how AI would be with vcomai. usually these two are great combo 10:13:05 Error position: <getUnitTrait 'QS_trait_fighterPilot') th> 10:13:05 Error Foreign error: Unknown enum value: "QS_trait_fighterPilot" 10:13:05 File code\functions\fn_initPlayerLocal.sqf [QS_fnc_initPlayerLocal], line 137 10:13:05 Vehicle type expected! 10:13:05 "***** RADIO ***** Added to channel 1" 10:13:06 Error in expression <te _QS_radioChannels = [1]; if ((player getUnitTrait 'QS_trait_pilot') || {(play> 10:13:06 Error position: <getUnitTrait 'QS_trait_pilot') || {(play> 10:13:06 Error Foreign error: Unknown enum value: "QS_trait_pilot" 10:13:06 File code\functions\fn_initPlayerLocal.sqf [QS_fnc_initPlayerLocal], line 826 10:13:06 Error in expression <(_playerClass in _engineers) || (player getUnitTrait 'engineer ')); _engineers => 10:13:06 Error position: <getUnitTrait 'engineer ')); _engineers => 10:13:06 Error Foreign error: Unknown enum value: "engineer " 10:13:06 File code\functions\fn_clientCore.sqf [QS_fnc_clientCore], line 409 10:13:10 Error in expression <rogress2 = 0; private _isCAS = ((player getUnitTrait 'QS_trait_fighterPilot') ||> 10:13:10 Error position: <getUnitTrait 'QS_trait_fighterPilot') ||> 10:13:10 Error Foreign error: Unknown enum value: "QS_trait_fighterPilot" 10:13:10 File code\functions\fn_clientMissionStatus.sqf [QS_fnc_clientMissionStatus], line 793 10:19:57 Error in expression <_f','b_fighter_pilot_f'])) && (!(player getUnitTrait 'QS_trait_pilot')) && (!(pl> 10:19:57 Error position: <getUnitTrait 'QS_trait_pilot')) && (!(pl> 10:19:57 Error Foreign error: Unknown enum value: "QS_trait_pilot" 10:19:57 File code\functions\fn_clientInGameUIAction.sqf [QS_fnc_clientInGameUIAction], line 191 10:22:27 Error in expression <orObject isKindOf 'Plane') && (!(player getUnitTrait 'QS_trait_pilot'))) exitWit> 10:22:27 Error position: <getUnitTrait 'QS_trait_pilot'))) exitWit> 10:22:27 Error Foreign error: Unknown enum value: "QS_trait_pilot" 10:22:27 File code\functions\fn_clientInteractActivateVehicle.sqf [QS_fnc_clientInteractActivateVehicle], line 26 10:22:29 Error position: <getUnitTrait 'QS_trait_pilot') then { if> 10:22:29 Error Foreign error: Unknown enum value: "QS_trait_pilot" 10:22:29 File code\functions\fn_clientEventGetInMan.sqf [QS_fnc_clientEventGetInMan], line 36 10:23:53 Error in expression <orObject isKindOf 'Plane') && (!(player getUnitTrait 'QS_trait_pilot'))) exitWit> 10:23:53 Error position: <getUnitTrait 'QS_trait_pilot'))) exitWit> 10:23:53 Error Foreign error: Unknown enum value: "QS_trait_pilot" 10:23:53 File code\functions\fn_clientInteractActivateVehicle.sqf [QS_fnc_clientInteractActivateVehicle], line 26 10:23:54 No speaker given for 10:23:55 No speaker given for 10:23:55 No speaker given for 10:23:56 Error in expression <lientVehicleEventHandlers'); if (player getUnitTrait 'QS_trait_pilot') then { if> 10:23:56 Error position: <getUnitTrait 'QS_trait_pilot') then { if> 10:23:56 Error Foreign error: Unknown enum value: "QS_trait_pilot" 10:23:56 File code\functions\fn_clientEventGetInMan.sqf [QS_fnc_clientEventGetInMan], line 36 10:32:47 Error position: <getUnitTrait 'QS_trait_pilot') then { if> 10:32:47 Error Foreign error: Unknown enum value: "QS_trait_pilot" 10:32:47 File code\functions\fn_clientEventGetInMan.sqf [QS_fnc_clientEventGetInMan], line 36 10:52:49 Error in expression <tUnitTrait 'QS_trait_pilot') || {(_unit getUnitTrait 'QS_trait_fighterPilot')} |> 10:52:49 Error position: <getUnitTrait 'QS_trait_fighterPilot')} |> 10:52:49 Error Foreign error: Unknown enum value: "QS_trait_fighterPilot" 10:52:49 File code\functions\fn_incapacitated.sqf [QS_fnc_incapacitated], line 66 10:52:49 Error in expression <rgo',TRUE,TRUE]; }; }; }; }; if ((_unit getUnitTrait 'QS_trait_pilot') || {(_uni> 10:52:49 Error position: <getUnitTrait 'QS_trait_pilot') || {(_uni> 10:52:49 Error Foreign error: Unknown enum value: "QS_trait_pilot" 10:52:49 File code\functions\fn_incapacitated.sqf [QS_fnc_incapacitated], line 66 11:01:23 Error in expression < { _QS_c = TRUE; }; }; }; }; if (player getUnitTrait 'QS_trait_pilot') then { if> 11:01:23 Error position: <getUnitTrait 'QS_trait_pilot') then { if> 11:01:23 Error Foreign error: Unknown enum value: "QS_trait_pilot" 11:01:23 File code\functions\fn_clientInGameUIAction.sqf [QS_fnc_clientInGameUIAction], line 334 11:01:24 Error in expression <lientVehicleEventHandlers'); if (player getUnitTrait 'QS_trait_pilot') then { if> 11:01:24 Error position: <getUnitTrait 'QS_trait_pilot') then { if> 11:01:24 Error Foreign error: Unknown enum value: "QS_trait_pilot" 11:01:24 File code\functions\fn_clientEventGetInMan.sqf [QS_fnc_clientEventGetInMan], line 36 11:06:53 Error in expression <_Commander',player,TRUE]; }; if (player getUnitTrait 'QS_trait_fighterPilot') th> 11:06:53 Error position: <getUnitTrait 'QS_trait_fighterPilot') th> 11:06:53 Error Foreign error: Unknown enum value: "QS_trait_fighterPilot" 11:06:53 File code\functions\fn_initPlayerLocal.sqf [QS_fnc_initPlayerLocal], line 137 11:06:53 Vehicle type expected! 11:06:53 "***** RADIO ***** Added to channel 1" 11:06:53 Error in expression <te _QS_radioChannels = [1]; if ((player getUnitTrait 'QS_trait_pilot') || {(play> 11:06:53 Error position: <getUnitTrait 'QS_trait_pilot') || {(play> 11:06:53 Error Foreign error: Unknown enum value: "QS_trait_pilot" 11:06:53 File code\functions\fn_initPlayerLocal.sqf [QS_fnc_initPlayerLocal], line 826 11:06:53 Error in expression <(_playerClass in _engineers) || (player getUnitTrait 'engineer ')); _engineers => 11:06:53 Error position: <getUnitTrait 'engineer ')); _engineers => 11:06:53 Error Foreign error: Unknown enum value: "engineer " 11:06:53 File code\functions\fn_clientCore.sqf [QS_fnc_clientCore], line 409 11:06:57 Error in expression <rogress2 = 0; private _isCAS = ((player getUnitTrait 'QS_trait_fighterPilot') ||> 11:06:57 Error position: <getUnitTrait 'QS_trait_fighterPilot') ||> 11:06:57 Error Foreign error: Unknown enum value: "QS_trait_fighterPilot" 11:06:57 File code\functions\fn_clientMissionStatus.sqf [QS_fnc_clientMissionStatus], line 793 11:08:30 Error position: <getUnitTrait 'QS_trait_pilot') then { if> 11:08:30 Error Foreign error: Unknown enum value: "QS_trait_pilot" 11:08:30 File code\functions\fn_clientEventGetInMan.sqf [QS_fnc_clientEventGetInMan], line 28 11:08:30 Error in expression <lientVehicleEventHandlers'); if (player getUnitTrait 'QS_trait_pilot') then { if> 11:08:30 Error position: <getUnitTrait 'QS_trait_pilot') then { if> 11:08:30 Error Foreign error: Unknown enum value: "QS_trait_pilot" 11:08:30 File code\functions\fn_clientEventGetInMan.sqf [QS_fnc_clientEventGetInMan], line 36 11:10:19 Unknown attribute itemsCmd 11:10:19 Unknown attribute itemsCmd 11:10:29 Vehicle type expected! 11:10:34 Vehicle type expected! 11:10:39 Vehicle type expected! 11:10:45 Vehicle type expected! 11:10:51 Vehicle type expected! 11:10:56 Vehicle type expected! 11:11:01 Vehicle type expected! 11:11:07 Vehicle type expected! 11:11:08 Error in expression <zines player)],FALSE]; }; }; if (player getUnitTrait 'QS_trait_pilot') then { if> 11:11:08 Error position: <getUnitTrait 'QS_trait_pilot') then { if> 11:11:08 Error Foreign error: Unknown enum value: "QS_trait_pilot" 11:11:08 File code\functions\fn_clientEventGetInMan.sqf [QS_fnc_clientEventGetInMan], line 28 11:11:08 Error in expression <lientVehicleEventHandlers'); if (player getUnitTrait 'QS_trait_pilot') then { if> 11:11:08 Error position: <getUnitTrait 'QS_trait_pilot') then { if> 11:11:08 Error Foreign error: Unknown enum value: "QS_trait_pilot" 11:11:08 File code\functions\fn_clientEventGetInMan.sqf [QS_fnc_clientEventGetInMan], line 36 Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted December 10, 2017 thanks! unknown enum errors are a bohemia issue, nothing we can do. you can test this yourself in the editor. execute any valid syntax of “getUnitTrait” and an error will appear. best you can do is disable showscripterrors until its fixed. dont use vcom, there is an AI system built directly into the mission, it does most of what VCOM does. We'll document these things once she's out of beta. Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted December 10, 2017 11 hours ago, yxman said: thanks for the release, any chance for a linux compatible version without that real_date_x64.dll? yep we will work on that this week. in the meantime you can try to get it running, you just have to make a couple tweaks to the scripts 1. remove this section https://github.com/auQuiksilver/Apex-Framework/blob/master/Apex_framework_beta_101.terrain/code/functions/fn_config.sqf#L138 lines 138-150 just delete them or comment them out. 2. replace this line https://github.com/auQuiksilver/Apex-Framework/blob/master/Apex_framework_beta_101.terrain/code/functions/fn_core.sqf#L1096 with _QS_module_restart = false; and you should be able to run it without the DLL. however i cant guarantee there wont be issues with doing this tweak yet. 1 Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted December 14, 2017 Updated to Beta 1.0.2 1 Share this post Link to post Share on other sites
Timothy Franz 2 Posted December 17, 2017 So I'm a bit lost here, anyone feel free to correct me if I am wrong. But if the mission is x64 required... it won't work on a Linux dedicated server? I've already attempted the changes mentioned previously by Quiksilver with no luck. Really do hope us poor misbegotten Linux server hosts are given the chance to run this amazing mission. Either through the blessing of BI with x64 for Linux or through the magic fingers of Quiksilver here. Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted December 17, 2017 8 hours ago, Timothy Franz said: So I'm a bit lost here, anyone feel free to correct me if I am wrong. But if the mission is x64 required... it won't work on a Linux dedicated server? I've already attempted the changes mentioned previously by Quiksilver with no luck. Really do hope us poor misbegotten Linux server hosts are given the chance to run this amazing mission. Either through the blessing of BI with x64 for Linux or through the magic fingers of Quiksilver here. hi, have you tried to launch it? what is happening or not working? Share this post Link to post Share on other sites
Timothy Franz 2 Posted December 17, 2017 The server starts no issues, its when a player attempts to join after selecting a slot and loading fully into the map, (Funny enough you can still fire your weapon only can hear it though as well as the ambient background noise.) that they are greeted with a black screen that says "The Server must be running x64" in the upper right-hand corner and "Initilizing...." in the dead center. The only thing of note in the server logs at that point is "Scripting function 'bis_fnc_execvm' is not allowed to be remotely executed". Start parameters as follows. "./arma3server -config=server.cfg -cfg=basic.cfg -profiles=profile -maxMem=3584 -port=2422 -maxplayers=64 -servermod=mods/@apex -filePatching -autoinit" Full server log below. If you want QuikSilver I can get you access to a linux server to help in the debugging/development, just private message me if you do. Spoiler 17:10:54 SteamAPI initialization failed. Steam features won't be accessible! 17:10:54 Cannot register unknown string STR_3DEN_CAMERA_NAME 17:10:54 Cannot register unknown string STR_DIFF_SCENE_ONLY 17:10:54 Cannot register unknown string STR_DIFF_SCENE_AND_MAP 17:10:54 Initializing stats manager. 17:10:55 Stats config disabled. 17:10:55 sessionID: 3eb7e333d0a5ccd3ada0346330d1a3b1231b7d22 17:10:59 Item str_a3_to_c01_m02_036_ta_mechanized_briefing_SOLDIERC_0 listed twice 17:11:02 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/ (original bin\config.bin) 17:11:02 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/ (original bin\config.bin) 17:11:02 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/ (original bin\config.bin) 17:11:02 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/ (original bin\config.bin) 17:11:02 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/ (original bin\config.bin) 17:11:02 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscShortcutButtonMain/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/ (original a3\ui_f\config.bin) 17:11:02 Updating base class RscUnitInfo->RscUnitInfoAirNoWeapon, by a3\ui_f\config.bin/RscInGameUI/RscUnitInfoAir/ (original a3\ui_f\config.bin) 17:11:02 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscInGameUI/RscTaskOverview/controls/TaskOverviewAssigned/ (original bin\config.bin) 17:11:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/ (original bin\config.bin) 17:11:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/ (original bin\config.bin) 17:11:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/ (original bin\config.bin) 17:11:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/ (original bin\config.bin) 17:11:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/ (original bin\config.bin) 17:11:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/ (original bin\config.bin) 17:11:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/ (original bin\config.bin) 17:11:02 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/ (original bin\config.bin) 17:11:02 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/ (original a3\ui_f\config.bin) 17:11:02 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/ (original a3\ui_f\config.bin) 17:11:02 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/OverviewGroup/ (original bin\config.bin) 17:11:02 Updating base class RscButton->RscButtonSearch, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/SearchButton/ (original bin\config.bin) 17:11:02 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonCancel/ (original bin\config.bin) 17:11:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonGameOptions/ (original bin\config.bin) 17:11:02 Updating base class RscShortcutButton->RscButtonMenuSteam, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonBuyDLC/ (original bin\config.bin) 17:11:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonRevert/ (original bin\config.bin) 17:11:02 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonOK/ (original bin\config.bin) 17:11:02 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/ (original bin\config.bin) 17:11:02 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/ (original bin\config.bin) 17:11:02 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/ (original bin\config.bin) 17:11:02 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/ (original bin\config.bin) 17:11:02 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/ (original bin\config.bin) 17:11:02 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/Controls/ButtonCancel/ (original bin\config.bin) 17:11:02 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably). 17:11:02 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/ (original bin\config.bin) 17:11:02 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/ (original bin\config.bin) 17:11:02 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/ (original bin\config.bin) 17:11:02 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/ (original bin\config.bin) 17:11:02 Updating base class None->ActiveSensorsOn, by a3\ui_f\config.bin/CfgActions/ActiveSensorsOff/ (original bin\config.bin) 17:11:02 Updating base class None->ListRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/ListLeftVehicleDisplay/ (original bin\config.bin) 17:11:02 Updating base class None->ListPrevRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/ListPrevLeftVehicleDisplay/ (original bin\config.bin) 17:11:02 Updating base class None->CloseRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/CloseLeftVehicleDisplay/ (original bin\config.bin) 17:11:02 Updating base class None->NextModeRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/NextModeLeftVehicleDisplay/ (original bin\config.bin) 17:11:02 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceMid/ (original bin\config.bin) 17:11:02 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceLong/ (original bin\config.bin) 17:11:02 Updating base class ->RocketCore, by a3\weapons_f\config.bin/CfgAmmo/RocketBase/ (original a3\weapons_f\config.bin) 17:11:02 Updating base class ->BulletBase, by a3\weapons_f\config.bin/CfgAmmo/B_35mm_AA/ (original a3\weapons_f\config.bin) 17:11:03 Updating base class player->close, by a3\sounds_f\config.bin/CfgWeapons/autocannon_30mm_CTWS/HE/close/ (original a3\weapons_f\config.bin) 17:11:03 Updating base class close->short, by a3\sounds_f\config.bin/CfgWeapons/autocannon_30mm_CTWS/HE/short/ (original a3\weapons_f\config.bin) 17:11:03 Updating base class close->medium, by a3\sounds_f\config.bin/CfgWeapons/autocannon_30mm_CTWS/HE/medium/ (original a3\weapons_f\config.bin) 17:11:03 Updating base class close->far, by a3\sounds_f\config.bin/CfgWeapons/autocannon_30mm_CTWS/HE/far/ (original a3\weapons_f\config.bin) 17:11:03 Updating base class player->close, by a3\sounds_f\config.bin/CfgWeapons/autocannon_30mm_CTWS/AP/close/ (original a3\weapons_f\config.bin) 17:11:03 Updating base class close->short, by a3\sounds_f\config.bin/CfgWeapons/autocannon_30mm_CTWS/AP/short/ (original a3\weapons_f\config.bin) 17:11:03 Updating base class close->medium, by a3\sounds_f\config.bin/CfgWeapons/autocannon_30mm_CTWS/AP/medium/ (original a3\weapons_f\config.bin) 17:11:03 Updating base class close->far, by a3\sounds_f\config.bin/CfgWeapons/autocannon_30mm_CTWS/AP/far/ (original a3\weapons_f\config.bin) 17:11:03 Updating base class ->Tank, by a3\armor_f_beta\config.bin/CfgVehicles/Tank_F/ (original a3\armor_f_beta\config.bin) 17:11:03 Updating base class NewTurret->NewTurret, by a3\armor_f_beta\apc_wheeled_01\config.bin/CfgVehicles/Wheeled_APC_F/Turrets/MainTurret/ (original a3\armor_f_beta\config.bin) 17:11:03 Updating base class ->ctrlDefaultText, by a3\3den\config.bin/ctrlStatic/ (original a3\3den\config.bin) 17:11:03 Updating base class ->ctrlActiveText, by a3\3den\config.bin/ctrlActivePicture/ (original a3\3den\config.bin) 17:11:03 Updating base class ->ctrlDefaultText, by a3\3den\config.bin/ctrlStructuredText/ (original a3\3den\config.bin) 17:11:03 Updating base class ->ctrlControlsGroup, by a3\3den\config.bin/ctrlControlsGroupNoScrollbars/ (original a3\3den\config.bin) 17:11:03 Updating base class ->ctrlDefault, by a3\3den\config.bin/ctrlCheckbox/ (original a3\3den\config.bin) 17:11:03 Updating base class ->ctrlCheckbox, by a3\3den\config.bin/ctrlCheckboxBaseline/ (original a3\3den\config.bin) 17:11:03 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 17:11:03 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 17:11:03 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 17:11:03 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 17:11:03 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 17:11:03 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 17:11:03 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 17:11:03 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 17:11:03 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 17:11:03 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 17:11:03 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_2/Controls/ (original a3\ui_f\config.bin) 17:11:03 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_6/Controls/ (original a3\ui_f\config.bin) 17:11:03 Updating base class ->ctrlControlsGroupNoScrollbars, by a3\3den\config.bin/Cfg3DEN/Attributes/Default/ (original a3\3den\config.bin) 17:11:03 Updating base class ->ctrlStatic, by a3\3den\config.bin/Cfg3DEN/Attributes/Title/Controls/Title/ (original a3\3den\config.bin) 17:11:03 Updating base class ->Controls, by a3\3den\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/ (original a3\modules_f\config.bin) 17:11:03 Updating base class ->Title, by a3\3den\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/Title/ (original a3\3den\config.bin) 17:11:03 Updating base class ->ctrlToolbox, by a3\3den\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/Value/ (original a3\3den\config.bin) 17:11:04 Updating base class I_1stRegiment->BaseGuer, by a3\missions_f_orange\config.bin/CfgORBAT/BIS/I_3rdRegiment/ (original a3\missions_f_epa\config.bin) 17:11:04 Updating base class CounterMeasureFlare->, by a3\weapons_f_orange\config.bin/FlareShell/ (original a3\weapons_f_orange\config.bin) 17:11:04 Updating base class Controls->, by a3\modules_f_tacops\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/ (original a3\3den\config.bin) 17:11:04 Updating base class Controls->, by a3\modules_f_tacops\config.bin/Cfg3DEN/Attributes/Combo/Controls/ (original a3\3den\config.bin) 17:11:04 Updating base class Controls->, by a3\modules_f_tacops\config.bin/Cfg3DEN/Attributes/Slider/Controls/ (original a3\3den\config.bin) 17:11:04 Initializing Steam Manager 17:11:04 unable to load subscribed content list. list will be updated from steam 17:11:04 unable to load published content list. list will be updated from steam 17:11:04 unable to load cached items meta info. save and update functionality will be broken 17:11:04 Steam Manager initialized. 17:11:05 ============================================================================================= List of mods =============================================================================================== 17:11:05 modsReadOnly = false 17:11:05 safeModsActivated = false 17:11:05 customMods = true 17:11:05 hash = '27F678A0D83D78EA8C8C7B3EF23FCEF44E11BE75' 17:11:05 hashShort = '4477393' 17:11:05 name | modDir | default | origin | hash | hashShort | fullPath 17:11:05 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 17:11:05 Arma 3 DLC Bundle 2 | dlcbundle2 | true | NOT FOUND | | | 17:11:05 Arma 3 DLC Bundle 1 | dlcbundle | true | NOT FOUND | | | 17:11:05 Arma 3 Tac-Ops | tacops | true | GAME DIR | f1dc09577c3e9808b7aa2c87d830a2b26a6b5fee | fa26d009 | /***PRIVATE***/OGP_User_Files/32/tacops 17:11:05 Arma 3 Laws of War | orange | true | GAME DIR | 4218684688ce66df818f107e2f95c59a26323121 | b3b9582b | /***PRIVATE***/OGP_User_Files/32/orange 17:11:05 Arma 3 Malden | argo | true | GAME DIR | 05003900123009df799f674dab222647cc0cc676 | 36610ff1 | /***PRIVATE***/OGP_User_Files/32/argo 17:11:05 Arma 3 Jets | jets | true | GAME DIR | 8d1003272f4550977c09f9c3de192339a29268ad | 5d2e6b70 | /***PRIVATE***/OGP_User_Files/32/jets 17:11:05 Arma 3 Apex | expansion | true | GAME DIR | ed1b8b914be28b134d041da7deebf7b5b68e6ed3 | ed5a9be7 | /***PRIVATE***/OGP_User_Files/32/expansion 17:11:05 Arma 3 Marksmen | mark | true | GAME DIR | e405dfd48cf0dc78bc48e630f5065676723be5df | d0f859df | /***PRIVATE***/OGP_User_Files/32/mark 17:11:05 Arma 3 Helicopters | heli | true | GAME DIR | abbb58afcd71da8d6f39462585ce554c2bde319e | 3b66e8c1 | /***PRIVATE***/OGP_User_Files/32/heli 17:11:05 Arma 3 Karts | kart | true | GAME DIR | 0a38a8eedccec3bd371c52470ecfbc300bce7e26 | 5248a2ba | /***PRIVATE***/OGP_User_Files/32/kart 17:11:05 Arma 3 Zeus | curator | true | GAME DIR | e9e394b64efe10fcde232d90ae425eb377c62b16 | 42741b1b | /***PRIVATE***/OGP_User_Files/32/curator 17:11:05 Arma 3 | A3 | true | NOT FOUND | | | 17:11:05 @apex | @apex | false | GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 | 11fdd19c | /***PRIVATE***/OGP_User_Files/32/mods/@apex 17:11:05 ========================================================================================================================================================================================================== 17:11:05 InitSound ... 17:11:05 InitSound - complete 17:11:05 Dedicated host created. 17:11:05 PhysX3 SDK Init started ... 17:11:05 PhysX3 SDK Init ended. 17:11:10 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. a3_characters_f 17:11:10 Loading movesType CfgGesturesMale 17:11:10 MovesType CfgGesturesMale load time 68 ms 17:11:10 Loading movesType CfgMovesMaleSdr 17:11:21 MovesType CfgMovesMaleSdr load time 11395 ms 17:11:21 Host identity created. [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. Setting breakpad minidump AppID = 107410 17:11:21 Game Port: 2422, Steam Query Port: 2423 17:11:21 Initializing Steam server - Game Port: 2422, Steam Query Port: 2423 Arma 3 Console version 1.80.143752 x86 : port 2422 17:11:24 UPNP initialized 17:11:24 Deinitialized shape [Class: "C_Soldier_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_soldier_f.p3d";] 17:11:24 Mission Invade & Annex: Apex Edition read from bank. 17:11:25 Connected to Steam servers 17:11:25 Roles assigned. 17:11:26 Reading mission ... 17:11:26 Starting mission: 17:11:26 Mission file: Apex_framework_beta_101 (__cur_mp) 17:11:26 Mission world: Altis 17:11:26 Mission directory: mpmissions\__cur_mp.Altis\ 17:11:36 Strange convex component202 in a3\structures_f\households\house_small01\d_house_small_01_v1_f.p3d:geometryView 17:11:36 Strange convex component203 in a3\structures_f\households\house_small01\d_house_small_01_v1_f.p3d:geometryView 17:11:36 Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView 17:11:36 Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView 17:11:37 Strange convex component65 in a3\rocks_f\sharp\sharprock_wallh.p3d:geometryFire 17:11:38 Strange convex component06 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component18 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component30 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component31 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component32 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component42 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component43 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component44 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component46 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component58 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component64 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component76 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component98 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component100 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component132 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component145 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component149 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component151 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component167 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component198 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component244 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component304 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component310 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component337 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component353 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component378 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component05 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire 17:11:38 Strange convex component74 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire 17:11:38 Strange convex component202 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire 17:11:38 Strange convex component391 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire 17:11:43 No speaker given for 17:11:43 "***** Loading mission parameters *****" 17:11:43 "***** Loaded mission parameters *****" 17:11:43 Mission read. 17:11:43 "*****************************************************************************" 17:11:43 "************************* Server Config Starting ****************************" 17:11:43 "*****************************************************************************" 17:11:43 "***** Mission Start: [1969,12,31,18,0,0] * Product Version: [""Arma 3"",""Arma3"",180,143752,""Stable"",true,""Linux"",""x86""] * Mission Name: Apex_framework_beta_101 * Server Name: -=HMG=- Invade & Annex: Apex Edition * Briefing Name: Invade & Annex: Apex Edition * Mission Version: 53 * Mission Difficulty: -1 * Mission DLCs: [] * Distribution Region: 0 *****" 17:11:43 "*****************************************************************************" 17:11:43 "***** Difficulty Options ***** *****autoReport: 0 *****cameraShake: 1 *****commands: 0 *****deathMessages: 0 *****detectedMines: 0 *****enemyTags: 0 *****friendlyTags: 0 *****groupIndicators: 0 *****mapContent: 0 *****mapContentEnemy: 0 *****mapContentFriendly: 0 *****mapContentMines: 0 *****mapContentPing: 0 *****multipleSaves: 0 *****reducedDamage: 0 *****scoreTable: 0 *****squadRadar: 0 *****staminaBar: 0 *****stanceIndicator: 0 *****tacticalPing: 0 *****thirdPersonView: 0 *****visionAid: 0 *****vonID: 0 *****waypoints: 0 *****weaponCrosshair: 0 *****weaponInfo: 2 " 17:11:43 "*****************************************************************************" 17:11:44 ../lib/Network/networkServer.cpp OnClientStateChanged:NOT IMPLEMENTED - briefing! 17:11:44 Mission id: 54f1fafd1e5685c1552a6f372f23f5a9f8eee3a9 17:11:44 Game started. Attempt to override final function - bis_fnc_storeparamsvalues_data Attempt to override final function - qs_fnc_whitelist Attempt to override final function - qs_missionconfig_commds Attempt to override final function - qs_missionconfig_commurl Attempt to override final function - qs_missionconfig_comma3u Attempt to override final function - qs_missionconfig_ah Attempt to override final function - qs_missionconfig_cosmetics Attempt to override final function - qs_missionconfig_monetizeurl 17:12:52 Prism uses modified data file 17:12:52 Player Prism connecting. 17:12:53 Player Prism connected (id=76561197991683240). Unaccessible 17:13:09 Loading movesType CfgGesturesMale 17:13:09 MovesType CfgGesturesMale load time 34 ms 17:13:09 Loading movesType CfgMovesMaleSdr 17:13:19 MovesType CfgMovesMaleSdr load time 10329 ms 17:13:20 Scripting function 'bis_fnc_execvm' is not allowed to be remotely executed 17:13:41 Client: Remote object 3:0 not found 17:13:55 Player Prism disconnected. 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fn_Quiksilver 1636 Posted December 18, 2017 and you have completed step 1 in the above post? that code block (which the post says to remove), is generating that onscreen text in any case, ill build in autodetection for linux in next patch to smooth this out. next patch (beta 1.0.3) within 24hr, and full release in ~ couple days Share this post Link to post Share on other sites