TYsiEK 0 Posted November 29, 2002 Yes, I making a V-22 Osprey . But i need some guy who can make me textures for my beautiful bird and i need a patch 1.90 for Polish OFP version to test VTOL simulation. I will put here relase date if BIS can fix very important bug (topic about bug ->here ) . So, here is some screenshots from my V-22 Osprey. Osprey beta1 n.1 Osprey beta1 n.2 Osprey beta 1 n.3 Osprey beta1 n.4 Osprey beta1 n.5 Osprey beta2 1 Osprey beta 2 2 Osprey beta2 3 Osprey beta2 4 Osprey beta2 5 Share this post Link to post Share on other sites
Die Alive 0 Posted November 29, 2002 Damn they look good! Kick ass work dude. -=Die Alive=- Share this post Link to post Share on other sites
RaptorAce 0 Posted November 29, 2002 Looks incredible, i love the textures on beta 2 Share this post Link to post Share on other sites
Masiu 0 Posted November 29, 2002 Wow Great! Keep up the Good Work! Share this post Link to post Share on other sites
AirwolfPL 0 Posted November 29, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (TYsiEK @ Nov. 29 2002,17:06)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Yes, I making a V-22 Osprey (...) <span id='postcolor'><span id='postcolor'> Outstanding Tysiek, Outstanding, get you a case of beer for that ;-) Anyways, the problem you mentioned... I've to agree with Suma it is more like limitation, than a bug, and I don't think that BIS guys will do something about it... Let's face it - this game has _many_ limitations like this and you can't do nothing about it (probably even developers can't do nothing about it without rewriting the whole engine from the ground). Maybe you should consider locking Osprey's rotors at 45* or if you really want to have this animation - using static, transparent discs as rotors instead of rotating blurred proppelers (same idea like in the old Flight Simulators) - you can even texture those discs to make them look better... Share this post Link to post Share on other sites
Jester983 0 Posted November 29, 2002 Hey looks great. Keep up the good work! Share this post Link to post Share on other sites
peanuckle_00 0 Posted November 30, 2002 I like the skin from beta 2. It goes good with the LSD. I hope that you can make the effect that the rotors affect the way the bird flies. Perhaps you could take a look at the config.cpp file from the harriers that were released. I mean you get the same effect, only different sounds. Perhaps you could make the aniimation automatic and keep the flight model the same throughout. For instance, the thing flies in all directions but when flying up and down the rotors are up and when flying forward and back the rotors are forward. Or when activating auto hover the rotors are up with that action. I hope that helps. Share this post Link to post Share on other sites
ACES_KEVIN 0 Posted November 30, 2002 Ya man love the looks of 2, 1 texture isnt preferable to me but the models and overall project looks fuckin sweet! Good Job Kevin Share this post Link to post Share on other sites
TYsiEK 0 Posted November 30, 2002 I working at this problem. I have done new 5 screenshots from "B" version in helicopter mode with LSD chip and under water. Only Bell's 412 and V-22 Osprey's is my add-ons, not LSD. Screenshots: Version "B" in Helicopter mode (B_A) B_A_1 B_A_2 B_A_3 B_A_4 B_A_5 Share this post Link to post Share on other sites
VXR 9 Posted November 30, 2002 make the black plateedges a bit lighter it will look better that way Share this post Link to post Share on other sites
supersheep 0 Posted December 1, 2002 the green camo looks good in beta1 no.4, cos it's darker. and is it just me, or do the guys in the cockpit look way too small? other than my nitpicking of tiny things, a seriously brilliant addon, especially if you've found a way to make it go from plane to helicopter modes. that would be extremely brilliant. one addon i can't wait for Share this post Link to post Share on other sites
STS_SolidSnake 0 Posted December 1, 2002 Great Work ! Share this post Link to post Share on other sites
TYsiEK 0 Posted December 1, 2002 I'm trying to make the engine animations with Chinook selections. But i don't know what is the Ch 47 rotor selection names. Share this post Link to post Share on other sites
peanuckle_00 0 Posted December 2, 2002 You can do it man! Just work hard at it. I'm sure you'll have those rotors tilting in no time. Share this post Link to post Share on other sites
peanuckle_00 0 Posted December 3, 2002 They're either called pylons, turbines, or engines. I think pylons hang underneath and are what missiles hang from, turbines are the uhh...yeah the part that rotates or spins really fast and since its called a tilt rotor, so the rotor is what turns during flight. Share this post Link to post Share on other sites
Vampire 0 Posted December 3, 2002 Hey thats not going to help him find out the names since everything is in Czech damn them lol j/k great game... But heres an easy and fast way to find out names of things just Depbo the chinook addon open the model in Oxygen and take a look at names and youll surely figure out or find out what you wanted to. And now how bout you bring out some cool addons by creating a Winged Hussar that would be so possibly if BIS has released full oxygen than you couldev make new animations therefor a horse or a dog would be 100% possible in OFP.... Other than that great addon. Jest jak jest Share this post Link to post Share on other sites
FW200 0 Posted December 3, 2002 Lol the chinook can't be opened I hope thatyou sort it out TYsiEK Share this post Link to post Share on other sites
VXR 9 Posted December 3, 2002 sorry but how do you think Ballistic made the MH47E? its not a total new model but a edit on the BIS CH47 the rotors have the same selection as the UH60 only the tail selection is now the selection for the back rotor on the CH47 Share this post Link to post Share on other sites
TYsiEK 0 Posted December 3, 2002 Multiple animations will be awailble in a 1.91 OFP:R Version. Share this post Link to post Share on other sites
cornhelium 0 Posted December 26, 2002 Hi - great work! Excuse my ignorance, but could the engine units be set so they rotate with the raise/lower flaps command? Don't know if this would work and whether it would be at all functional or just cosmetic, but just a suggestion. Looks great anyway xmas: Share this post Link to post Share on other sites
johnnylump 0 Posted December 30, 2002 For what it's worth the military calls those babies "nacelles." Share this post Link to post Share on other sites
soul_assassin 1750 Posted December 30, 2002 The problem is that Memory LOD is not animatable and the axis for the rotating rotor are in the Memory LOD so no animations of animations. Share this post Link to post Share on other sites
OxPecker 0 Posted December 30, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (johnnylump @ Dec. 30 2002,01:05)</td></tr><tr><td id="QUOTE">For what it's worth the military calls those babies "nacelles."<span id='postcolor'> like in Star Trek Share this post Link to post Share on other sites
waffendennis 0 Posted December 30, 2002 I dont think this babey could fly like a Real Osprey because that stuppid game limts grrrrrr but if it can be done under some way you will be great mate:D. Share this post Link to post Share on other sites
VXR 9 Posted December 30, 2002 i think they already known that Share this post Link to post Share on other sites