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TYsiEK

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About TYsiEK

  • Rank
    Staff Sergeant

core_pfieldgroups_3

  • Interests
    Sex, 3d, Music, Operation-Flashpoint, Military, Air-Showz
  1. Hey guys I got some problem. Last time I was playing in internet on some germany server. I was flying BlackHawk and transporting people to the red zone areas. Suddenly some f*cking cheaters came up to the game. They we're blowing up everything, they was pushing us into flying busses and doing lots of stupid things. I disconnected from that server and when I came to another one, I was saying (without my permission in the chatter) some website links and some strange codes. Do I have any virus from that hackers or something else ? Should I delete some file from my documents or ArmA folder ? Please tell me something.
  2. TYsiEK

    No servers in internet games

    Well. I had some kind of boiling point Sorry about it. I was about to install that hotfix but I checked out readme and actually I don't have any problems to resolve by this patch.
  3. Hello. When I turn on "play in internet" in ArmA, then I get no servers on the list. I have 1.08 version of orginal Armed Assault. It happend yesterday. Two days ago I was able to play in internet. Can anybody help me ? Oh and one more thing. When I check lower shadow option in graphics options then I get game laggy in the forests. When I check higher shadows, I get game very smooth. I think that ArmA authors made very very strange game with very bad coding. I'm about to think that I wasted my money. The game is not cheap in Poland, computers too. I've spent lots of f*cking money for my computer, I get about 300fps on Half-Life 2 on full settings, and on the game of my dreams, ArmA, I get f*cking laggy low fps. Some people from USA may think that I'm stupid or something. I know in USA you can buy that computer for few times less money than I've spent for mine PC. In Poland I can buy shit-car, in USA for the same money I get limousine. But Codemasters and BIS doesn't know about it. Codemasters is just gearing for graphic's cards market ! It's cheating because I know you are able to make the game that looks samely as ArmA that will work on geforce 6800 !!! Lot's of people are doing wrong while buying computer for their best game, they get cheated ! All the time nice-looking game costs lots of money. My PC: AMD AM2 X64 2800mhz x2 Memory: 2gb 800mhz Graphic card: GeForce 8800GTS 320mb Motherboard: Asus M2V
  4. I'm working on some little script. It doesn't matter what it is. I just want to select units in trigger area from 1. Not 0 . eg.: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> #hell _ig = 0 _TRL = list _trigger _target = _TRL select _ig _ig = _ig + 1 goto "hell" When _ig is 0, then my _target is first unit of trigger area. I want to select first unit when _ig is 1. Here you have stupid reference of SELECT command in ComRef. It's stupid because when you select 1, the result should be 1. But it's 2 It's crazy !
  5. TYsiEK

    Single addon UVA's

    There are many types of UAV's. I think that most new Predator UAV has been used to shoot down suspects who was setting up roadside bombs in iraq. Yeah here you have information: http://www.air-attack.com/page/53/RQ-1-Predator.html . They are still using this machine in Iraq. It's able to carry one HellFire missile I think that Zarqavi has been killed by Predator UAV. I'm not sure witch type of missiles are american army using in Iraq nowadays. Is it still HellFire or something else, I don't know. But as you see it's real and it could give us very much of fun in OFP . It's very hard to order empty vehicle to set target in OFP. Or maybe we could put HellFire on invisible moveable mashine gun ?
  6. TYsiEK

    Arabia-BETA

    The whole island is perfect but too much roads. AI have big problems with moving through the city's. I tested it using FFUR 2006 mod. I didn't test it on original OFP:R. Original I mean mod free version.
  7. I know that I'm a bit too far but some missions could be more fresh and clean. But when you want to use add-on with triggers many times... oh man ! Too much work. I always want to find most simple, clean and fast scripts without having long tiring fun with triggers Just guys from BIS could write new command kind of list all or list side civilian for example. Just to make us all able to select something from everything. I know that you can convert the rest of the preferences of trigger into just one script but not listing and selecting objects/vehicles from exampled area. Now we can convert nearestObject command. I used it to localize laser dot to paint target and send bomb to the painted position without using triggers Using mission editor is very comfort and nice but when you are making a lot of big missions, you always need some scripts to save your time. A lot of scripts are doing bad to processor but when they are clean without kind of ~0.0001 or some of the conditions, then it's all ok Sh*t I'm writing too much... sorry guys
  8. I don't like to use triggers in the mission editor. Is it possible to make some trigger inside the script ? This is for the radar add-on for example. I want to put radar on map and get it working. I don't want to put any triggers in mission editor because it's wasteing time ! I tried to list the side. For example: "marker1 setmarkerpos getpos _x" forEach units side civilian But... it's not working. May I be able to list the side ? I want a kind of trigger (inside the script of course) that could localize objects in whole area of map. It could be usefull to get position of lasertarget for example.
  9. TYsiEK

    Single addon UVA's

    DragonWarrior actually has hellfire rocket in real world That one has not
  10. Wow it's very nice idea, Trapper. I'll be looking for some disco add-on. If I will not find it... maybe I can get work on it In distance of 10-100 only the bass voice will be played but while getting into the disco you can play loud music Try to imagine the SWAT mission Arresting some two drug pricks in the disco where nice puttas/bitchas/kurevki is looking at action
  11. TYsiEK

    detected and hunted

    Try this <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> Unit/group move getPos (thislist select x) x is number of unit. When x is 0 then 0 is first unit who activated the trigger. So You can write it in activation area in trigger options when enemy side is set as units who activating the trigger.
  12. TYsiEK

    GPS script pack ! :D

    It can be if(!alive _x)then{_m setMarkerColor};' Because now it sets maker pos on dead unit. But anyway sometimes getting position of dead body is useful But you did it very nice and short. Thank you once again
  13. TYsiEK

    GPS script pack ! :D

    Looking very nice Thanks man I was working on something kind of _i + 1 It's good but first marker must be named mark_0 and _i = 0 instead of _i = 1
  14. Okay I got it working. I mean I got working sideChat without scalar because I used count thislist instead of count (list _Trigger) Now it looks like that: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ;executing in trigger: ;[thislist] exec "sniper.sqs" _Trigger = _this select 0 _ic = count _Trigger #UPDATE player sideChat "Update" ~1 player sideChat format ["_ic = %1 _ig = %2",_ic,_ig] ;= instead of == is not working ?_ic==_ig:_ig=_ig-_ic ~2 ? fire : goto "FIRE" ~1 ? con : goto "HERE"; player sideChat "Next target" player sideChat "Updating" goto "UPDATE" First update: Player says _ic = 3 (because of 3 units in trigger) _ig = 1 (because second target (unit) of thislist has been selected but in the second update player says _ic = 1 _ig = 1. So what the hell is going on ?? EDIT: Okay I got it all working ! Thx for thislist and == intead of = suggestions Now it is: ?_ic==_ig:_ig=_ig - _ic And it's working like hell
  15. It's script for selecting target in trigger for sniper. Thx for suggestion but == instead of = is not working this is all of the script: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ; [sniper_name,trigger_name] exec "sniper.sqs" _Sniper = _this select 0 _Trigger = _this select 1 _ig=0 _id=count (list _Trigger) _ic=_id con = true fire = false ~1 {player sideChat format ["There are %1 units in %2 trgger",_x,_Trigger]} forEach _ic #HERE ~1 _g = list _Trigger select _ig player sideChat format ["%3 set, %2, target %1",_g,_Sniper,_ig] _Sniper doTarget _g _ig=_ig+1 ~1 con = false goto "UPDATE" #UPDATE player sideChat "Update" ~1 player sideChat format ["_ic = %1 _ig = %2",_ic,_ig] ;= instead of == is not working ?_ic==_ig:_ig=_ig-_ic ~2 ? fire : goto "FIRE" ~1 ? con : goto "HERE"; player sideChat "Next target" player sideChat "Updating" goto "UPDATE" #FIRE _Sniper doFire _g player sideChat "Fire !" fire = false goto "UPDATE"
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