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Updated to Version 1.0.5

After rebuilding the Geo LOD, GeoPhysX LOD and the FireGeo LOD I could fix the issues below, also it is now possible to shoot or throw grenade through the opened rearramp

 

Version 1.0.5

- Fixed issue where crew can get killed by small arms from outside of the vehicles, now it is possible to shoot or throw grenades through the rearramp

- Fixed missing modelpart

- Fixed missing track animation

 

http://steamcommunity.com/sharedfiles/filedetails/?id=1128145626

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Great vehicle! Is it intentional though, that the gun does no range automatically? I had to measure range with the laser and then adjust the gun's elevation manually with PgUp and PgDown.

 

I personally wouldn't mind if that was intentional because it is that way in reality. I love this kind of restrictions that require an experienced and well trained crew.

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Hey guys,

 

changed the topics name to "Redd'n'Tank Vehicles". One simple reason, a former member from my community, Tactical Training Team joined me and in the future we will work together. Our first project is shown below:

 

A4Mf6j0.jpg

 

 

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Great to hear that you're planning to bring more of those German vehicles into A3 that are not yet available in the BWMOD.  :thumbsup:

 

And some of them probably never will get into the BWMOD anyway, so BIG THX for your work on the Marder and now on the Fuchs.  Just the mod to have if one wants to play ALiVE missions on the Kunduz map like I do! :rthumb:

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Awesome news about the Fuchs! Looking forward to seeing another quality release :)

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Updated mod v0.5 available at withSIX. Download now by clicking:

banner-420x120.png

Hey Reddiem, you can upload updates or new mods to withSIX yourself now!
Make your own promo page, get the power to release your work at your own point of choosing.
To learn more, follow this guide.


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Nearly forgotten, version 1.0.10 is now available on Steam and any other common Arma 3 website 

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if you subscribed to the steamwrokshop content you can get it there. but i do think the release of the tpz fuchs is unintended.

but still looking forward to drive the fully functional fuchs ;)

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On 5.10.2017 at 5:56 PM, mindbl4ster said:

if you subscribed to the steamwrokshop content you can get it there. but i do think the release of the tpz fuchs is unintended.

but still looking forward to drive the fully functional fuchs ;)

Yes, of course XD. I accidentelly released it in WIP state on steam by not deleting the .pbo befor uploading the mod. Blame me. I removed it later, but everybody how has it now have fun driving with the Fuchs :)

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Be patient, the work on the Fuchs will be soon so far that we can release some pictures or videos :)

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I have a handful of questions:

Will the Wiesel 1 MK20 / TOW be able to be airlifted?

 

Will we ever see a Wiesel 2 and it's variants such as the Ozelot?

 

Can we ever expect to see aircraft? --> Such as uh-1 (Hueys) with MG3s?

2.jpg

 

Love the mod though, Keep up the great work!

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See some new pictures of the Fuchs:

 

Click me to see more:

 

0JKoGLV.jpg

 

 

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From left to right:

 

- Infantry 

- Infantry-Milan

- Engineer

 

EUYagIs.jpg

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Hey there,

 

we have a new video online:

 

 

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