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Reddiem

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About Reddiem

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    Sergeant

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  • Website URL
    http://reddiem.portfoliobox.net/
  • Youtube
    https://www.youtube.com/c/Redd-Arma3

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    Male
  • Location
    Germany

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  1. Reddiem

    Redd'n'Tank Vehicles

    Version 1.12.173 - Fixed Missing Artillerycomputer for M120 in Vanilla
  2. Reddiem

    Redd'n'Tank Vehicles

    Changelog: Version 1.12.171 - Changed building small and large camonet is now a driver user action, if large camonet has been deloyed the engine of the vehicle turns off and will only start again when large camonet is undeloyed again - Changed resized the stand for the trenches (it's larger now) - Updated japanese translation - Changed name from "Light Truck gl "Wolf"" to "LKW leicht gl "Wolf"" - Fixed M120 Tampella will work again with ACE reload (Not with the new csw feature) - Fixed Fuchs San and Wolf San are now be recognized as a vehicle where soldiers can heal (Vanilla) - Fixed GMW and MG3 ammoboxes are no longer recognized as medickits - Fixed large camonet on Marder is now removeable again - Fixed removed "topdown" mode from all Milan and TOW weapons on all vehicles
  3. Reddiem

    Redd'n'Tank Vehicles

    Hey there. Fixes are in production.
  4. Reddiem

    Redd'n'Tank Vehicles

    Hey there, we are aware of this bug and it has already been fixed in our dev branch. Update is comming soon
  5. Reddiem

    Redd'n'Tank Vehicles

    There will be more textures in the future
  6. Reddiem

    Redd'n'Tank Vehicles

    At the request of the community we released the trenches as a Standalone Version: https://steamcommunity.com/sharedfiles/filedetails/?id=1983487115 Changelog: Version 1.0.0 - Release Trench Modules as standalone version
  7. Reddiem

    Redd'n'Tank Vehicles

    Version 1.12.162 - Fixed issue with wrong class dependency in rnt_ace_compatibility.pbo
  8. Reddiem

    Redd'n'Tank Vehicles

    We are made somthing for you 🙂 Version 1.12.161 - Added Trench Modules - Fixed some .rpt errors in terms of wrong animations - Fixed an .rpt error in terms of an double stringtable entry - Updated Mantis ammo count to 2x 252 rounds - Updated turretInfoType for MG3 on Fuchs, Wiesel TOW, Luchs, 5t, 7t and 10t Trenches: The trench modules are as follows and can be putted together by your needs:
  9. Reddiem

    Redd'n'Tank Vehicles

    You can try, but i think you will have Problems with the UV maps and, of course you have to mention the Origin from the Models in your new addon
  10. Reddiem

    Redd'n'Tank Vehicles

    Changelog: Version 1.11.157 - Addes static GMW and static GMW - AI - Changed function for large camo nets, the function will no longer set the fuel of the vehicle to 0 - Changed rnt_ace_compatibility.pbo moved to addons folder, if you dont play with ACE, just delete it - Updated japanese translation
  11. Reddiem

    Redd'n'Tank Vehicles

    Not at the moment, but we will add a Eden attribute to change the animation
  12. Reddiem

    Redd'n'Tank Vehicles

    Version 1.10.154 - Addes static MG3 and static MG3 - AI - Fixed typo in stringtable.xml Features: Static MG3 and Static MG3 - AI and - Both versions can be assembled and disassembled - Both versions have three different heights which can be adjusted via the action menu - Both versions can be turned left or right via the action menu - The non AI version has only one magazine at the same time. It needs MG3 ammo boxes. In this ammo boxes are the MG3 100 rounds belts. player needs the MG3 100 rounds belt in his inventory to reload the non AI version. MG3 ammo boxes can be carried in backpacks - The AI version can be reloaded like a regular vanilla static weapons and has 10 MG3 100 rounds belt - To find the boxes search in your Eden editor under empty for "MG3" Thx to Reimchen for the screenshot Thx to Corben for help with the ammobox functionality
  13. Reddiem

    Redd'n'Tank Vehicles

    A small tutorial for the upcomming MG3:
  14. Reddiem

    Redd'n'Tank Vehicles

    No, because of the lack of knowledge about primary weapons it will be only a static weapons
  15. Reddiem

    Redd'n'Tank Vehicles

    Only human Player can enter ingame. But you can but AI in Editor in, Like the Fuchs
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