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Reddiem

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About Reddiem

  • Rank
    Corporal

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  • Website URL
    http://reddiem.portfoliobox.net/
  • Youtube
    https://www.youtube.com/c/Redd-Arma3

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    Male
  • Location
    Germany

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  1. Reddiem

    Redd'n'Tank Vehicles

    A little update. What is it good for ? Nothing, but it shoots planes quite well Changelog: Version 1.8.149 - Added Mantis GDF-020 - Added Mantis Sensor
  2. Reddiem

    Redd'n'Tank Vehicles

    Redd'n'Tank Vehicles Version 1.7.149 Changelog: - Added the ability to use a binocular in the "climp up" turret to all vehicle commanders - Added a black base texture to all wreck models - Added new turned out animations for all Fuchs middel hatches - Added camonets to all vehicles (at least one net, either the small or the large one, some will have both) - Updated Japanese translations (Thanks to classic) - Adjusted "threat", "audible" and "camouflage" values of some vehicles - Fixed flipped clan sign on Luchs
  3. Reddiem

    Redd'n'Tank Vehicles

    I personaly like the GM CDLC, not from the first moment, but the more i try, the more like it. The map for example is outstanding. It has parallels to our mod regarding the setting, but its a totaly different system with the CDLC.
  4. Reddiem

    Redd'n'Tank Vehicles

    Yes class Redd_Milan_AT: M_Titan_AT { canLock = 0; irLock = 0; airLock = 0; laserLock = 0; nvlock = 0; manualControl = 1; maxControlRange = 3000; maxSpeed = 270; thrustTime = 2; thrust=45; fuseDistance = 65; warheadName="TandemHEAT"; submunitionAmmo="ammo_Penetrator_Firefist"; submunitionDirectionType="SubmunitionModelDirection"; submunitionInitSpeed=1000; submunitionParentSpeedCoef=0; submunitionInitialOffset[]={0,0,-0.2}; triggerOnImpact=1; deleteParentWhenTriggered=0; hit=250; indirectHit=25; }; class Redd_TOW_AT: Redd_Milan_AT { maxControlRange = 4000; };
  5. Reddiem

    Redd'n'Tank Vehicles

    Yes, maybe in the Future
  6. Reddiem

    Redd'n'Tank Vehicles

    Redd'n'Tank wishes a Merry Christmas. Our litte present this year will be the SpPz 2A2 "Luchs". We want to say thanksy to all supporters an the whole community, you are great. Changelog: Version 1.7.142 - Added SpPz 2A2 "Luchs" - Changed Fuchs now spawnes with closed Bullet Shield - Changed M120 reloadtime - Fixed bug where wolf wouldn't be refueled after removing the camonet - Fixed Wolf slingload points where to low, so Wolf tends to turn on the roof while slingloading - Fixed added missing TI textures to Wolf - Fixed added missing TI textures to Wiesel MK20 - Fixed added missing TI textures to all damage and destruct materials - Fixed model issue with marder commander hatch and milan - Tweaked all vehicles PhysX - Tweaked all functions (Thx to commy2)
  7. Reddiem

    Redd'n'Tank Vehicles

    Unfortunatly also "human player only"
  8. Reddiem

    Redd'n'Tank Vehicles

    We took a littel trip with our photographer (Thx to Golani):
  9. Reddiem

    Redd'n'Tank Vehicles

    Ok its a bit more then just "turn on the light" ^^ For the orange beacon, put in init line (a unit hast to be on driver seat): this animate ['Hide_Rundumleuchte_rot',0];this animate ['Hide_Rundumleuchte_glass_2',0];this animateSource ['Hide_Rundumleuchte_fuss', 0];(driver this) action ['lightOn', this];this animate ['BeaconsStart_2',1];this animate ['orangelicht_an',1];this animate ['orangelicht_an_flare',1] For the blue beacon, put in init line (a unit hast to be on driver seat): (driver this) action ['lightOn', this];this animate ['BeaconsStart',1];this animate ['blaulicht_an',1];this animate ['blaulicht_an_flare',1];
  10. Reddiem

    Redd'n'Tank Vehicles

    Hey the actionmenu works fine. Of course you can set a different flag with "forceFlagTexture", but this has nothing to do with the actionmenu, it just uses the same proxy. Dont know but you do something wrong, as i said woks fine for me grettings
  11. Reddiem

    Redd'n'Tank Vehicles

    First ingame picture with textures:
  12. Reddiem

    Redd'n'Tank Vehicles

    With the help of Reyhard from RHS we were able to realize the new feature, "semi ffv-turrets". You can use the binocular when turned out. First it will come with the Luchs and in an later update to the other vehicles.
  13. Reddiem

    Redd'n'Tank Vehicles

    Hey there, tis is because you have to turn on the light. Actually the "cool bright light-effects" is nothing more than a rotating front light on the roof ^^
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