dscha 147 Posted May 22, 2017 Question: What does OBE do? Answer: Interaction with Vehicles, Doors (Open/Close),Glass (Destroy) by simply pressing a button, instead of using the overloaded and clunky Scrollmenu. Latest Version: 0.2 DEV Version Repository (Stringtables and Vehicle Configs):Gitlab - Repository Workshop Linkhttp://steamcommunity.com/sharedfiles/filedetails/?id=929435958 =========== USAGE =========== Select the desired point on a Vehicle, if it's highlighted (and the slot is free) -> Press your button* and get in it. It can't be easier. Look at the Door, press the Button*, voilà, the door opens/closes it. Look at a Window/Glass, have your Primary Weapon in your Hand (NOT Handgun!), press CTRL + Button*, voilà, the Glass is shattered in pieces *(UserActionKey 11) Since 0.2: 99.9% of the A3-Vanilla Vehicles (incl. DevTool for easy Mod-Support) Added with V0.2: =========== PLAYER SETUP =========== - Define your Custom Controll button "11" - Define your Custom Controll button "12" to toggle "Show all avialable Points on a vehicle" ON or OFF (i hate descriptions...) http://i.imgur.com/8Vtyn4n.jpg Esc -> Options -> Controls -> Keyboard -> DropDownMenu "Custom Controls" -> Select "User Action 11" -> Assign a button ("F" is suitable) -> Done. Esc -> Options -> Controls -> Keyboard -> DropDownMenu "Custom Controls" -> Select "User Action 12" -> Assign a button ("F10" is suitable) -> Done. =========== COMPABILITY =========== 99% of the Arma 3 Vanilla Buildings (incl. Tanoa) Since 0.2: 99.9% of the A3-Vanilla Vehicles (incl. a DevTool for easy Mod-Support) All CUP Buildings (Note: valid after the next CUP-Patch - Current CUP-DevBuild already supports it) WS-Link: http://steamcommunity.com/sharedfiles/filedetails/?id=583496184 (CUP Terrains - Core)CUP Terrains - Core WS-Link: http://steamcommunity.com/sharedfiles/filedetails/?id=583544987 (CUP Terrains - Maps) WS-Link: http://steamcommunity.com/sharedfiles/filedetails/?id=853743366 (CUP Terrains - CWA) IFA3 (follows - currently in developement) WS-Link: http://steamcommunity.com/sharedfiles/filedetails/?id=867437028 ) Westwall (-TBA-) WS-Link: (-TBA-) M1lkm8n's Buildings (Jbad!) (Note: valid after his next Patch) WS-Link: ( http://steamcommunity.com/sharedfiles/filedetails/?id=520618345 ) =========== MISSION SETUP =========== There is nothing you need to do (OBE starts automaticaly). =========== PLANNED FEATURES =========== ESC-Menu Interface, to customize the IconColor,Textsize and something else that i just forgot... Vehicle Inventory access Ladder support Adding specific animations, when destroying Glass ===================================== Any further questions? -> ReadMe The ReadMe can (mostly) be found in " C:\Steam\steamapps\common\Arma 3\!Workshop\@OBE (OneButtonEnhancement) " (Or wherever your Steam is installed) Any more questions? Discord: http://Discord.Distrikt41.de Channel: #OBE =========== WIP PICS =========== Vehicle Interaction: Selectable Positions (1) Selectable Positions (2)Selectable Positions (3) Vehicle Interaction (Gif/mp4) Added with V0.2: =========== Changelog =========== Changes with: V0.2 Vehicle Interaction added Compability with Tanoa DoubleDoors added Detection of Fence-Gates improved DevTools added (Checkout the Workshop Folder in your Arma 3 Directory and read the ReadMe) overhauling of several scripts SERVER KEY UPDATED! Don't forget to update it Some Sloth's added as my Desktop Background 18 Share this post Link to post Share on other sites
Guest Posted May 23, 2017 An Armaholic mirror is now available:OBE (OneButtonEnhancement) v0.1.1 Share this post Link to post Share on other sites
Belbo 462 Posted May 23, 2017 Hey, nice! If you accomplished to add your get in-get out feature, would you think about releasing that as a standalone? Share this post Link to post Share on other sites
dscha 147 Posted May 23, 2017 Uhm, Standalone? Why? That makes no sense to me. Share this post Link to post Share on other sites
BB_Frost 37 Posted May 23, 2017 Does this still need to be on the server, as well? Share this post Link to post Share on other sites
dscha 147 Posted May 24, 2017 Still? It never needed to be one the Server (except the bikey). It's pure Client-Sided. Share this post Link to post Share on other sites
Valken 622 Posted May 24, 2017 Very good mod. Like an updated version of Action Button Mod. Can you add incremental opening of doors/hatches? That is one of the best features of ABM and Ten Fluid Door Opening mod. This way I don't have to have multiple mods doing he same thing. Share this post Link to post Share on other sites
Belbo 462 Posted May 24, 2017 11 hours ago, dscha said: Uhm, Standalone? Why? That makes no sense to me. Your current main feature is opening doors and shattering glass. I'm unfortunately not particularly interested in these features. Your vehicle interaction plans however look really promising and would be a needed addition to the game. That I'm very much interested in. Having in future a standalone version of your mod containing only the vehicle interaction and not the door opening would be something for example ace³-users could look forward too. Alternatively you could divide all this in different pbos and therefore make it modular. Share this post Link to post Share on other sites
xjoker_ 25 Posted May 24, 2017 Hi @dscha This mod looks great. Do you think that you could also add the ability to open the vehicle's door that you're looking at when it's available ? On the Ifrit for example. Oh and is the button * changeable ? Share this post Link to post Share on other sites
dscha 147 Posted May 24, 2017 9 hours ago, xjoker_ said: Do you think that you could also add the ability to open the vehicle's door that you're looking at when it's available ? On the Ifrit for example. Oh and is the button * changeable ? I may consider that. Wich button "changeable"? CustomKey 11? Share this post Link to post Share on other sites
Huski_ 1 Posted May 24, 2017 Good mod. Efficient for things, gives a good UI over doors & objects too, but also less twitchy than the menus 1 Share this post Link to post Share on other sites
dscha 147 Posted May 26, 2017 First Post updated. Album and "added Vehicles" received an Update. (Vehicles left: Helicopter & Planes) Planned Release for Vehicle Support: Early next Week. 2 Share this post Link to post Share on other sites
dscha 147 Posted May 30, 2017 Sooo, V0.2 with A3-Vehicles support is currently tested by some slav... helpful peoples. Planned Release: Tomorrow evening. So long o7 1 Share this post Link to post Share on other sites
dscha 147 Posted May 31, 2017 Soooo, OBE (OneButtonEnhancement) V0.2 is out and updated in the Steam Workshop =========== Changelog =========== Changes with: V0.2 Vehicle Interaction added Compability with Tanoa DoubleDoors added (grml... BI! y u do dis) Detection of Fence-Gates improved DevTools added (Check out the !Workshop Folder in your Arma 3 Directory and read the ReadMe.txt, if you want to add your Vehicles to it) overhauling of several scripts SERVER KEY UPDATED! Don't forget to update it Some Sloth's added as my Desktop Background 3 Share this post Link to post Share on other sites
EO 11277 Posted May 31, 2017 Your avatar is how i feel after every cool update. 1 Share this post Link to post Share on other sites
Guest Posted May 31, 2017 The Armaholic mirror has been updated with the new version:OBE (OneButtonEnhancement) v0.2 Share this post Link to post Share on other sites
kremator 1065 Posted May 31, 2017 Loving it so far! Is there a way to increase the viewing distance of the vehicle positions ? It seems like I nearly have to be right up them AND pointing at where they should be. Could that be lessened a little (perhaps out by 1-2m) ? Share this post Link to post Share on other sites
dscha 147 Posted June 1, 2017 This will be coming, when i implement the UI to customize it (incl. chaning the Colors etc) 3 Share this post Link to post Share on other sites
kremator 1065 Posted June 6, 2017 Version2 is working very well. Looking forward to the updated UI etc :) Share this post Link to post Share on other sites
dscha 147 Posted June 6, 2017 5 hours ago, kremator said: Version2 is working very well. Looking forward to the updated UI etc :) thx alot. I got some other Projects running currently, so i guess i can find time in about 1-2 Weeks. Share this post Link to post Share on other sites
dscha 147 Posted June 18, 2017 DEV Version Repository (incl. Stringtables and Vehicle Configs):https://gitlab.com/Dscha/OBE_DevBuild Feel free to go mad and add your Vehicles on your own. 1 Share this post Link to post Share on other sites
kremator 1065 Posted June 18, 2017 I've bound the open button to left shift. This is also my run button.... So I run up to a door and it automagically opens! Brilliant for fast entry to a car too! 3 Share this post Link to post Share on other sites
dscha 147 Posted June 18, 2017 I haven't even thought about that :D Share this post Link to post Share on other sites