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On 9/4/2019 at 6:35 PM, Grumpy Old Man said:

Hey, just saw the PM and gonna post here in case anyone else might want to do the same.

You can tweak the detection range in scripts\GOM\functions\GOM_fnc_aircraftLoadoutInit.sqf within GOM_fnc_aircraftLoadoutResourcesCheck line 1687 and within GOM_fnc_updateVehiclesLB line 1952, 50 is default value, adjust this value in both lines to your needs.

 

Cheers

Thanks!!

 

Since I'm here... any way to get a blacklist of planes in range? I want the player to be able to change pylons load-outs only to certain planes.

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Sure it's possible, depends on how you want to implement it though.

Since you could blacklist either entire vehicle classes, only certain named objects, objects that hold a lockout variable etc.

Better to implement it the way you want it to work, there's not really a one in all solution for this.

 

Cheers

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10 hours ago, Grumpy Old Man said:

Sure it's possible, depends on how you want to implement it though.

...only certain named objects....objects that hold a lockout variable...

Better to implement it the way you want it to work, there's not really a one in all solution for this.

 

Cheers

Great news then. Selfishly speaking, the "variable name" and lockout variable will be the ones I'm looking for.

Again, thanks a lot for the help, GOM.

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1 hour ago, martinezfg11 said:

Hi, what's your license? Can I incorporate this into a mod?

Sure, as long as you give credit and document any changes made to the original files.

 

Cheers

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Wow this one is great!! Thx me i found this!

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