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RedStorm

The Forgotten Battles

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This is why I ditched my SB Live. On many AT7 MAX2 boards, the card has blown it up. Frankly, I'm never touching another Creative product again. Although the hardware tends to be pretty decent (Except when it isn't melting computer components) , the driver support is shocking.

Feck 'em!

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This is why I ditched my SB Live. On many AT7 MAX2 boards, the card has blown it up. Frankly, I'm never touching another Creative product again. Although the hardware tends to be pretty decent (Except when it isn't melting computer components) , the driver support is shocking.

Feck 'em!

I heard the Turtle Beach Santa Cruz is a damn good PCI sound card

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@ June 16 2003,01:59)]
This is why I ditched my SB Live. On many AT7 MAX2 boards, the card has blown it up. Frankly, I'm never touching another Creative product again. Although the hardware tends to be pretty decent (Except when it isn't melting computer components) , the driver support is shocking.

Feck 'em!

I heard the Turtle Beach Santa Cruz is a damn good PCI sound card

Or just get an NForce2 mobo if you have an AMD processor. The MCP2-T sound support is at least as good as my SBLive

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I'm wondering, how are non Cerative cards and 5 point or 6 point output + support in games? I've been using Creative all along.

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Now this looks pretty darn good for the price, I think it's what I'll go with. Hercules

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A lot of the onboard sound sets are bloody good as well these days. My onboard as a 6.1 output, and full Dolby surround support. (Shame I only have 4 speakers and a wooofer! )

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Yes some are pretty good, always a little worse than the better PCI ones but good enough. Although my onboard is an SiS 7012, not quite what you would call 5.1 with acceleration. (actually, this is a pathetic card with an even worse gameport)

EDIT: Another interesting comparison as to framerates Sound FPS Drop

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Damn, my German DC campaign isn't going so well now. I had just got the F4, on the 3rd campaign when I got nailed by a high altitude flak burst. I turned for home with my wingman, while sending the rest of the staffel south to cover some Stukas. On the way back, we got bounced by a pair of MiG3's, (Oil covered canopy made spotting them a little difficult).

The Mig hit the engine setting it on fire, tore off the rudder, put a hole in the wing, set 2 fuel leaks going, and chopped off his own vertical stabiliser when he clipped my tail. I initally thought of bailing immediatly, but my own lines were roughly 15k away. I shut down the engine, and put the aircraft into a dive in an attempt to put the fire out. Meanwhile my wingman dove after the two MiG's and shot both down in quickly (Including an ace! )

Using my 5000 metres of altitude, I managed to glide back to a nearby frontline field. Landing a barely stable, oil smeared, smoke belching 109 whilst wounded was one of the hardest things I've done so far, especially when most of my instruments were shot away, and the only area of clean canopy was the top two inches.

Perfect landing however, although I nearly ran into the tower.

Now I've missed an entire campaign sad_o.gif . I was considering 'reflying' the mission, but after the effort I put in landing, and the fact its agaisnt the 'spirit' of things, I accepted it.

I hope the patch is out before I get to the 262's. Watching them trundle off into the distance on one engine every mission got very annoying!

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Well, I'm getting better in forgotten battles.

Can I have some gunnery tips? I'm hard pressed to get a kill. Max kill each mission I get is 1 plane.

No, more specifically, I need advise on deflection shooting and trying to get on the back of the plane. If I manage to get on the tail of the plane 200 meters away from it I can usually total it, but tha's the problem, its hard, especially with early war russian fighters to outspeed german fighters, even when playing around alot with the prop pitch/throttle/mixture settings, but I'm probably just not used to the planes.

\Plus, I'm not quite sure how the trim works. Whenever I try and use the aileron trim to keep the nose down, nothing happens. Is it really critical? Sometimes its hard to keep on target with the plane bobbing around, even at super closr range.

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Height.

Height is potential energy. The auto pilot will cruise you at a pretty low altitude.... CLIMB! That way, when the enemy fighters come into range, you can bounce them with your superior speed, while they will be slow and vunerable climbing to intercept you.

When you open fire, wait until your close enough to ram them. That way, all you ammo will hit at its maximum punch.

As I fly mainly Luftwaffe aircraft, I fly Boom and Zoom tactics. Using my superior altitude, I can choose a target of my choosing. I'll dive on the target, open fire as close as possible, and then extend and climb to get ready for another run.

Speed is life. If he can't catch you, he can't hit you! Dogfighting, and heavy turning will only bleed your speed off, and then you have lost your advantage.

Fly fast, and hit hard, and you will have no problems!

Edit - Hey, 1000 posts!

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Also make sure the AC you're using actually has trim. The I-153 and I-16 for example, don't.

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Does trim help significantly or is it just a helpful bonus

That depends really, do you consider being able to maintain level flight without constant control inputs being significantly helpful, or do you think it's a helpful bonus?

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Speed is life. If he can't catch you, he can't hit you! Dogfighting, and heavy turning will only bleed your speed off, and then you have lost your advantage.

Fly fast, and hit hard, and you will have no problems!

Except all that won't really work with an IL2 or I153 etc. You can't really do anything like that with an aircraft that simply has a lower power to weight ratio as the 109's will catch up to you if you make so much as a turn.

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Speed is life. If he can't catch you, he can't hit you! Dogfighting, and heavy turning will only bleed your speed off, and then you have lost your advantage.

Fly fast, and hit hard, and you will have no problems!

Except all that won't really work with an IL2 or I153 etc.  You can't really do anything like that with an aircraft that simply has a lower power to weight ratio as the 109's will catch up to you if you make so much as a turn.

Very true, it's a generalization that dosen't hold up in all cases. To me, low altitude is life biggrin_o.gif.

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Hence the high altitude comment earlier.

Being at 6000ft gives you an enormous amount of potential E. Being caught on the deck by a human player invites a high speed slashing attack, and then a climb back up. How can you get into an offensive postion when your only means of of engagement is to climb and loose your E? If he's stupid enough to stay on the deck and give his advantage away to you, then he is worthy of contempt and death.

Frankly, I love nailing people who are stupid enough to be crawling up at 200kph. I only hit the deck in escape manoevers, utilising my previous alt to build up a sustained dive, which lets me outrun any persuer.

Even if your in a I-16 at 4000ft, that 109 on the deck can't get you. If he tries, shoot the bugger if he climbs, or dive away.

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Yep, well I think there will be a difference playing vs the AI and actual people as well. smile_o.gif

EDIT: BTW I got myself a Hercules Fortissimo 7.1 sound card, and it has solved all my SB crackling and flaky sound problems. It has a much better seperate speaker control, has extra plug for headphones so you never have to touch the connectors to switch from 5.1 Amp speakers to headset, etc. etc. etc. Major improvement over Creative 5.1 Digital. The only thing that is worse is the Gameport, it is like most other gameports and doesn't pick up the position of the controllers in a stable manner. Fortunately IL2 compensates with it's controller fine-tuning options. The days of these analog controllers are very numbered anyway...

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Being at 6000ft gives you an enormous amount of potential E. Being caught on the deck by a human player invites a high speed slashing attack, and then a climb back up. How can you get into an offensive postion when your only means of of engagement is to climb and loose your E? If he's stupid enough to stay on the deck and give his advantage away to you, then he is worthy of contempt and death.

If someone's BnZ'ing me from up high, I simply stay down in the weeds and keep my speed up, and watch him. Roll or turn out of the way as he's coming down for an attack, and if you're moving enough and he wants that kill bad enough, he might end up lawndarting himself. If I'm confident that my gunnery is better than his, I will ocasionally meet him heads on on the way down, otherwise, I just stay low and keep myself out of his gun envelope during his slashing attacks. In the end it's usually about patience and who's willing to fight on the other guy's terms in order to end the fight, and I can be pretty patient if needed smile_o.gif.

*edit* And have you seen how the I-16 handles at 4000? It's not a pretty sight, especially with complex engine management biggrin_o.gif. Around 5000 the engine simply gives no power.

And not to mention that since most people have that altitude + speed = life equation engraved in their minds, when they see a lone Yak zooming merrily among the weeds, they tend to think "what a n00b" and expect an easy kill smile_o.gif. Bah, why am I telling you all this anyway, probably going to end up fighting you soon tounge_o.gif

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Also make sure the AC you're using actually has trim. The I-153 and I-16 for example, don't.

Is the I-16 meant to roll slightly to the side or is my joystick being funky ?

Quote[/b] ]If someone's BnZ'ing me from up high, I simply stay down in the weeds and keep my speed up, and watch him. Roll or turn out of the way as he's coming down for an attack, and if you're moving enough and he wants that kill bad enough, he might end up lawndarting himself

unless the enemys icon is switched off on the server and ur in a me 262 or bI-I then its party time

or to get away from boomers u could do the wobble dance and let ur tailgunner put a few holes in the attackers plane

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Also make sure the AC you're using actually has trim. The I-153 and I-16 for example, don't.

Is the I-16 meant  to roll slightly to the side or is my joystick being funky ?

No, that's the gyro effect of the propellor's high speed rotation. Whenever you have such a high torque engine spinning a propellor in one direction like that, inevitably there's going to be some drift.

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Quote[/b] ]If someone's BnZ'ing me from up high, I simply stay down in the weeds and keep my speed up, and watch him. Roll or turn out of the way as he's coming down for an attack, and if you're moving enough and he wants that kill bad enough, he might end up lawndarting himself

unless the enemys icon is switched off on the server and ur  in a me 262 or bI-I then its  party time

I normally fly with icons off, and I don't use padlock, so that isn't an issue. If you truly believe that, I'd like to party with you sometime smile_o.gif.

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About the staying high/low thing, you cant say one style is bad and or stupid. Every flyer has his own style, flying low is really effective and is often very useful against humans. Since humans do have a tendency to overestimate them selves and just dive at sight. I love cheating people out of killing me by doing barrel rolls 500 metres above the ground.

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About the staying high/low thing, you cant say one style is bad and or stupid.

Yes we can. I reserved the right to be an opinionated and stubborn jackass long ago smile_o.gif

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Also depends on the aircraft. All the German birds shine at higher alts, while the Russian ones are the complete oposite. I remember chasing a human flown 109 to about 5000 meters in Forgotten Wars flying an I-16 (I only did this because there were 2 of us and we had voice comms, and our job was to keep the 109's busy and away from the ground attack planes)...I had a hard time just keeping it at that height, nevermind maneuvering, maybe I didn't have the right fuel mixture set, but that was a pretty long engagement at least 10 minutes at that height, and I did plenty of fooling around with the engine settings to get a bit more juice out of it. In the end we got called away to help cover some Il-2's and just dove away.

Unless it is required of me in a scenario like the one above, I just won't follow a German bird in climb. What happens a lot is we meet at medium altitude, and after the merge, he starts climbing, and I start diving. After a while he gets the idea that i'm not coming up to play and follows me down.

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