crazy mike 567 Posted July 12, 2017 Havent updated in a minute, here is the early stages of the airfield, my friend Jmaster insisted he do the layout so its authentic so this is the result more soon! 9 Share this post Link to post Share on other sites
knightlight 53 Posted July 15, 2017 Nice really nice Share this post Link to post Share on other sites
tinboye 28 Posted July 15, 2017 looking good, cannot wait to try the map out Share this post Link to post Share on other sites
opteryx 1562 Posted July 16, 2017 Interesting airport layout! Will the runways/taxiways/aprons be p3d tiles placed on the ground or are you going for the BIS solution of just having ground textures act as tarmac? Share this post Link to post Share on other sites
crazy mike 567 Posted July 17, 2017 15 hours ago, opteryx said: Interesting airport layout! Will the runways/taxiways/aprons be p3d tiles placed on the ground or are you going for the BIS solution of just having ground textures act as tarmac? tarmac will be the mask image + runway markings as objects a friend made a few days ago, this is an example of an idea i had for why it wont be made out of objects vortorsk will also be on a small hold as i work on a pet project porting chernarus and doing a small overhaul of the terrain for another mod im part of developing, desolation redux 1 Share this post Link to post Share on other sites
Pixel Nation Gaming 0 Posted August 1, 2017 Any update? :) Share this post Link to post Share on other sites
EO 11277 Posted August 1, 2017 38 minutes ago, Pixel Nation Gaming said: Any update? :) ......when will they ever learn. 6 Share this post Link to post Share on other sites
DL++ 397 Posted August 1, 2017 1 hour ago, Evil Organ said: ......when will they ever learn. @crazy mike Looking good bro keep it up Share this post Link to post Share on other sites
Alex150201 894 Posted August 1, 2017 4 hours ago, Pixel Nation Gaming said: Any update? :) It is against the rules to ask for any kind of update. Thanks 2 Share this post Link to post Share on other sites
crazy mike 567 Posted August 1, 2017 Vortorsk is on a small hold while I work on Chernarus for DesolationREDUX 4 Share this post Link to post Share on other sites
crazy mike 567 Posted August 8, 2017 The additional content seen in the video (ghillie rpk) and all other content currently in the addon they are in may be release with vortorsk if the mod i am developing said content for does not take off. 2 Share this post Link to post Share on other sites
crazy mike 567 Posted August 12, 2017 Finally begun work on adding details to locations Soon I will be overhauling the mask image to more resemble chernarus in its variety through locations, aswell as adding details to the satellite image to compliment buildings roads and fields 5 Share this post Link to post Share on other sites
opteryx 1562 Posted August 12, 2017 I'm curious to know if you'll be fixing the wonky UVs on the Stalker buildings? Share this post Link to post Share on other sites
crazy mike 567 Posted August 12, 2017 13 hours ago, opteryx said: I'm curious to know if you'll be fixing the wonky UVs on the Stalker buildings? not my work, arman offered the source files a few days ago so I'll see how that goes and if I can fix some of the issues with the buildings dont count on it, but I may also have a replacement for some of said buildings dno yet 1 Share this post Link to post Share on other sites
opteryx 1562 Posted August 17, 2017 Forgive me if this has been answered, but is there any chance you could get permission to use the custom assets from Taviana? Taviana has a a few good structures. Share this post Link to post Share on other sites
crazy mike 567 Posted August 17, 2017 9 minutes ago, opteryx said: Forgive me if this has been answered, but is there any chance you could get permission to use the custom assets from Taviana? Taviana has a a few good structures. seeing as martin doesnt want the map itself to be used on arma 3 i doubt asking to use the assets he had made for the map would be allowed to be used either, cant be arsed to try and ask Share this post Link to post Share on other sites
crazy mike 567 Posted August 17, 2017 Please keep in mind I do not know if I can keep the lighting the way it is, I am using what is basically deprecated configs / unintentional setup of config thus there has been a fairly major problem with dynamic lights at night, they are too bright on surfaces and bleach the objects and terrain pure white/yellow and its aids, everything else is great but any light that isn't sunlight or fire light is blindingly bright and idk how to fix it. 3 Share this post Link to post Share on other sites
Agia 0 Posted December 17, 2017 (edited) Removed Edited December 18, 2017 by Agia Not important Share this post Link to post Share on other sites
Alex150201 894 Posted December 17, 2017 8 hours ago, Agia said: I am really interested in playing on this map so I downloaded it last night. Noticed that I am missing a ton of textures from buildings aswell as trees and stuff. Are there other mods required to run this or ? Also shot you an email Mike regarding licensing for this map. Where did you get the download link? Share this post Link to post Share on other sites
M4NUM4N 47 Posted December 17, 2017 3 hours ago, Alex150201 said: Where did you get the download link? Here it is: http://steamcommunity.com/sharedfiles/filedetails/?id=957744014 Share this post Link to post Share on other sites
Alex150201 894 Posted December 17, 2017 1 hour ago, M4NUM4N said: Here it is: http://steamcommunity.com/sharedfiles/filedetails/?id=957744014 Thank you I didn't know it had been released :) Share this post Link to post Share on other sites
crazy mike 567 Posted March 24, 2018 ive decided to give a small group of people the source files instead so there will be only one unified version instead of multiple clones in the future, sorry 5 Share this post Link to post Share on other sites
Valken 623 Posted March 25, 2018 Thank you for the hard work on this. Share this post Link to post Share on other sites
crazy mike 567 Posted July 16, 2018 vortorsk rebuild coastline textures need alot of work forests are generated across all of map first then i cut away and create infastructure, cities fields ect, this can be concidered a complete rebuild using only an older version of the heightmap as data from the old terrain in rv4 12 Share this post Link to post Share on other sites