Wyqer 305 Posted March 17, 2017 So no edits in one of the presets? Then have a look in the rpt please, if there are any errors and hand it over. It would really help to fetch the reason. Share this post Link to post Share on other sites
Veren 10 Posted March 17, 2017 @Wyqer Only things I edited are buildings. I added more of them, because we consider building FOBs as crème de la crème of that mission. Can You please explain what do You mean by rpt? EDIT: Hey, You know what? I downloaded newer version of Project Opfor, just to make sure, and problem was fixed! Thanks for Your time anyway! 1 Share this post Link to post Share on other sites
Wyqer 305 Posted March 17, 2017 the logfile of the server. and could you please post your edited preset file also in a spoiler? I'll have a look at it, if there is any mistake. Share this post Link to post Share on other sites
Wyqer 305 Posted March 17, 2017 Chernarus got a custom build Chimera Base now, too. Workshop and GitHub missionfile is updated. Thanks to our community member Enigma, who build the base. 2 Share this post Link to post Share on other sites
Abburo 35 Posted March 18, 2017 @Wyqer: thank you for you hard work on this mission. 1 Share this post Link to post Share on other sites
Veren 10 Posted March 19, 2017 @Wyqer Hey, it's me again (Oh I think that soon, You'll start to hate me..) I've got another question. Well, it's more like feauture request, or something like that. Is it possible to make FOB buildings aligned to terrain? The best way to explain it, is to show you this. Here are two screenshots. If it's even possible, I think it'd prove reaally useful, especially on maps with uneven terrain, like Takistan. Share this post Link to post Share on other sites
Wyqer 305 Posted March 19, 2017 @Veren I'll have a look at it for the next version. Thanks for the suggestion. Share this post Link to post Share on other sites
xkrules15 0 Posted March 19, 2017 Hey, I have a question about resources and I would like to report a bug. While playing near the FOB, I was trying to place vehicles that require ammo just to look at the aspect of them, so I've never built them. I don't know why (maybe a bug?) I lost 350 ammunitions (the price of the vehicle selected) and there isn't any vehicle(I haven't even hit the build button). How can I increse my ammunitions via debug console? (I'm playing in local hosted game) Share this post Link to post Share on other sites
Wyqer 305 Posted March 19, 2017 @xkrules15 The ammo ressource will decrease as you hit the build button in the build menu, just before you see the green placement dummy. If you cancel the build, you get the ammo back to your ressources. To adjust the ammo ressource via Debug Console you use: resources_ammo = amount; 1 hour ago, KoRaL- said: @Wyqer Thanks, really appreciated! One last question, where can I find the file to wipe the save for my dedicated server? I can't seem to find it anywhere. Thanks again! @KoRaL- The save is stored in the [yourServerProfileName].vars.Arma3Profile But I would really recommend to wipe the savegame via the mission parameters in the MP Lobby. That's why these two parameters are there. Share this post Link to post Share on other sites
Wyqer 305 Posted March 19, 2017 37 minutes ago, Ryejin said: @Wyqer ok so im setting up a server for liberation id like to do a villia version of Takistain without RHS, we have a version from zbug we saved but how do you add like AI and vehicles to the FOB list? @Ryejin Don't know exactly what you mean. If you want to play on Takistan with only vanilla Units you can set the unit preset to 1 in the kp_liberation_config.sqf afterwards you could edit the custom.sqf in the preset folder to your likings. Share this post Link to post Share on other sites
xkrules15 0 Posted March 19, 2017 (edited) Thanks for the help. Anyway I did not hit the build button, I was just playing around with The Green placement dummy and The ammo disappeared. Edited March 19, 2017 by xkrules15 Share this post Link to post Share on other sites
sammael 366 Posted March 19, 2017 Hi. I was play Liberation year ago and remember that I can save my game progress. But now I install this mission and can`t save my game. SP and MP mode-doesn`t have save game in menu... Share this post Link to post Share on other sites
The_Tactician 56 Posted March 19, 2017 47 minutes ago, Wyqer said: @Ryejin Don't know exactly what you mean. If you want to play on Takistan with only vanilla Units you can set the unit preset to 1 in the kp_liberation_config.sqf afterwards you could edit the custom.sqf in the preset folder to your likings. ohhhhhhhh ok thank you Share this post Link to post Share on other sites
Wyqer 305 Posted March 19, 2017 @xkrules as I said above: the ammo will be reduced by the price as you hit the build button in the build menu what you see before you can play around with the green dummy @sammael There is no manual saving. And also in the old versions there was no manual saving. The Progress will be saved automaticly. Just exit the mission and start it again as local LAN MP. The savegame will only be resetted if you choose it at the mission parameters from the MP Lobby. Share this post Link to post Share on other sites
mushr00m 1 Posted March 19, 2017 Just a heads up, it seems like the latest versions of the Chernarus version on Github got an APEX dependency. 1 Share this post Link to post Share on other sites
The_Tactician 56 Posted March 19, 2017 best game type on arma, months of game time for 4 player unit :D 1 Share this post Link to post Share on other sites
Wyqer 305 Posted March 19, 2017 @mushr00m I'll have a look into that, thanks. Share this post Link to post Share on other sites
Wyqer 305 Posted March 20, 2017 Small hotfix released on GitHub and the Workshop missionfiles. Removed Apex dependencies on Chernarus missionfile (custom chimera base had two apex rocks) - thanks to @mushr00m for the hint Fixed custom flag texture not applied after savegame load Fixed Mapmarker disable won't work 1 Share this post Link to post Share on other sites
Tetsel 12 Posted March 23, 2017 Hi, First, thank to @Wyqer for continuing this mission dev :) What are your thought about the planned but never released extra feature as shown in Zbug Trello ? https://trello.com/b/FfUXrHn1/liberation-dev Like the class system to enforce loadout, the progression system to access better gear, the bobcat extended role, the commander use or the mission progression screen. Is some of them/all on your roadmap ? Are you planning some new kind of secondary mission ? Thx 1 Share this post Link to post Share on other sites
Wyqer 305 Posted March 23, 2017 @Tetsel Yes, I've some of them on my mind. Some things I want to implement: Some Building which extend the FOB with functionality or unlock some features (his feature "upgradable FOB") A possibility for the commander to set priorities or give commands (his feature "Commander can give missions") Possibility to fortify sectors a little bit (build field hospitals or resupply stations there) (his feature "Bobcat role expansion") Reworking the AI counteroperations a little bit, so that they will be more interested in taking sectors back Enemy Mortar Camps when a higher agression is reached Some more side missions But one thing I won't add at this point are some kinds of AI support (he named it off map support), because Liberation should still highly teamwork based, so supports etc. should be mostly done by players. In case you have not enough players, you've already the possibility to build Vehicles with AI, which can be commanded by the commander. But artillery strikes, helicopter taxi, etc. via the BI support menu is in my opinion nothing from what Liberation would benefit. 3 Share this post Link to post Share on other sites
jus61 54 Posted March 23, 2017 4 hours ago, Tetsel said: Hi, First, thank to @Wyqer for continuing this mission dev :) What are your thought about the planned but never released extra feature as shown in Zbug Trello ? https://trello.com/b/FfUXrHn1/liberation-dev Like the class system to enforce loadout, the progression system to access better gear, the bobcat extended role, the commander use or the mission progression screen. Is some of them/all on your roadmap ? Are you planning some new kind of secondary mission ? Thx https://github.com/Wyqer/kp_liberation/projects 2 Share this post Link to post Share on other sites
Wyqer 305 Posted March 25, 2017 26 minutes ago, dragonspride1995 said: @Wyqer NERDGASM!!!!! Wishlist tho. Assassination missions Randomised Sub Objectives More ways of gathering intel More challenge to the mission without making AI tougher (example, more complicated objectives.) Better Building System. With much more variation. Expanded progression system? @dragonspride1995 Glad you obviously like it ;) If you want to suggest something, it would be the best, if you could post it in the corresponding project cards on github. Example here: https://github.com/Wyqer/kp_liberation/issues/7 Share this post Link to post Share on other sites
The_Tactician 56 Posted March 26, 2017 @Wyqer where you the one that changed the re spawn truck to a truck to a APC? Share this post Link to post Share on other sites
Wyqer 305 Posted March 26, 2017 @Ryejin Sorry? "the respawn truck to a truck to a APC"? In the RHS Presets the Respawn Truck is a M113 medical. Share this post Link to post Share on other sites