a_killer_wombat 120 Posted June 14, 2018 Looks like I was the one who was mistaken, consider myself corrected. Share this post Link to post Share on other sites
oukej 2910 Posted June 14, 2018 6 minutes ago, a_killer_wombat said: Looks like I was the one who was mistaken, consider myself corrected. You were not mistaken :) The missile can find and track down targets on its own. Pre-launch (targeted via "T") or post-launch (autoSeekTarget & LoalDistance). Having the anti-radiation sensor on a vehicle is just a matter of convenience - this way the player can cycle through targets via Next target action - "R" (aka tab-lock). Share this post Link to post Share on other sites
Yoshi_E 179 Posted June 15, 2018 (edited) @oukej Passive IR seekers (AA short range or Titan AT....) Quote Missile warnings - we probably won't be removing the MWR but there's now a way a limit distance how far the vehicle can detect an incoming missile. Will this be available as a script command? Or limit the warning system of a vehicle in other ways? e.g: _vehicle missileWarning [0 / 1 / 2]. (0 = no warning, 1 = warning only about launch, 2 = warning about launch and missile position an lock) _vehicle missileWarningRange [_range]. (At what range will you be warned about missile locks / missiles) _vehicle missileWarningIR [true/false] (Detect IR missiles, yes, no) Or change it into a simple „missile warning“, without telling the player the direction the missile is coming from? For an aircraft it can also be very annoying when you for example get a permanent lock warning by a Centurion that has no ammo left and is like 12km away... Edited June 15, 2018 by Yoshi_E Saw older answer by oukej 1 Share this post Link to post Share on other sites
SuicideKing 233 Posted June 16, 2018 On 6/15/2018 at 9:00 AM, Yoshi_E said: For an aircraft it can also be very annoying when you for example get a permanent lock warning by a Centurion that has no ammo left and is like 12km away... I think the solution here is to get radar-based systems to stop locking if they're out of ammo... Share this post Link to post Share on other sites
the_one_and_only_Venator 163 Posted March 14 I usually don't like digging up old threads but I wasn't able to find any viable information on this: Is there a hard cap for max detection range in the game engine? Because no matter what maxRange I put into the config I can't get my radar to detect anything beyond 20km. I can get weapons to lock on longer range via datalink though. If so is there a workaround for longer detection ranges? Share this post Link to post Share on other sites
snoops_213 75 Posted July 19 On 3/15/2024 at 6:42 AM, the_one_and_only_Venator said: I usually don't like digging up old threads but I wasn't able to find any viable information on this: Is there a hard cap for max detection range in the game engine? Because no matter what maxRange I put into the config I can't get my radar to detect anything beyond 20km. I can get weapons to lock on longer range via datalink though. If so is there a workaround for longer detection ranges? Hard cap for detection is around 22.5Km and there is no workaround to increase this. I would love to see this ranged increased and a Max # of trackable targets added 1 Share this post Link to post Share on other sites