Jump to content

Recommended Posts

6 minutes ago, a_killer_wombat said:

Looks like I was the one who was mistaken, consider myself corrected.

You were not mistaken :) The missile can find and track down targets on its own. Pre-launch (targeted via "T") or post-launch (autoSeekTarget & LoalDistance). Having the anti-radiation sensor on a vehicle is just a matter of convenience - this way the player can cycle through targets via Next target action - "R" (aka tab-lock).

Share this post


Link to post
Share on other sites

@oukej Passive IR seekers (AA short range or Titan AT....) 

Quote

Missile warnings - we probably won't be removing the MWR but there's now a way a limit distance how far the vehicle can detect an incoming missile.

 

Will this be available as a script command? Or limit the warning system of a vehicle in other ways?

e.g:

  •  _vehicle missileWarning [0 / 1 / 2].             (0 = no warning, 1 = warning only about launch, 2 = warning about launch and missile position an lock)
  •  _vehicle missileWarningRange [_range].        (At what range will you be warned about missile locks / missiles)
  •  _vehicle missileWarningIR [true/false]          (Detect IR missiles, yes, no) 

Or change it into a simple „missile warning“, without telling the player the direction the missile is coming from?

 

For an aircraft it can also be very annoying when you for example get a permanent lock warning by a Centurion that has no ammo left and is like 12km away...

 

Edited by Yoshi_E
Saw older answer by oukej
  • Like 1

Share this post


Link to post
Share on other sites

 

On 6/15/2018 at 9:00 AM, Yoshi_E said:

For an aircraft it can also be very annoying when you for example get a permanent lock warning by a Centurion that has no ammo left and is like 12km away...

 

I think the solution here is to get radar-based systems to stop locking if they're out of ammo...

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×