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6 minutes ago, a_killer_wombat said:

Looks like I was the one who was mistaken, consider myself corrected.

You were not mistaken :) The missile can find and track down targets on its own. Pre-launch (targeted via "T") or post-launch (autoSeekTarget & LoalDistance). Having the anti-radiation sensor on a vehicle is just a matter of convenience - this way the player can cycle through targets via Next target action - "R" (aka tab-lock).

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@oukej Passive IR seekers (AA short range or Titan AT....) 

Quote

Missile warnings - we probably won't be removing the MWR but there's now a way a limit distance how far the vehicle can detect an incoming missile.

 

Will this be available as a script command? Or limit the warning system of a vehicle in other ways?

e.g:

  •  _vehicle missileWarning [0 / 1 / 2].             (0 = no warning, 1 = warning only about launch, 2 = warning about launch and missile position an lock)
  •  _vehicle missileWarningRange [_range].        (At what range will you be warned about missile locks / missiles)
  •  _vehicle missileWarningIR [true/false]          (Detect IR missiles, yes, no) 

Or change it into a simple „missile warning“, without telling the player the direction the missile is coming from?

 

For an aircraft it can also be very annoying when you for example get a permanent lock warning by a Centurion that has no ammo left and is like 12km away...

 

Edited by Yoshi_E
Saw older answer by oukej
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On 6/15/2018 at 9:00 AM, Yoshi_E said:

For an aircraft it can also be very annoying when you for example get a permanent lock warning by a Centurion that has no ammo left and is like 12km away...

 

I think the solution here is to get radar-based systems to stop locking if they're out of ammo...

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I usually don't like digging up old threads but I wasn't able to find any viable information on this:

Is there a hard cap for max detection range in the game engine? Because no matter what maxRange I put into the config I can't get my radar to detect anything beyond 20km.

I can get weapons to lock on longer range via datalink though. 

If so is there a workaround for longer detection ranges?

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On 3/15/2024 at 6:42 AM, the_one_and_only_Venator said:

I usually don't like digging up old threads but I wasn't able to find any viable information on this:

Is there a hard cap for max detection range in the game engine? Because no matter what maxRange I put into the config I can't get my radar to detect anything beyond 20km.

I can get weapons to lock on longer range via datalink though. 

If so is there a workaround for longer detection ranges?

Hard cap for detection is around 22.5Km and there is no workaround to increase this. I would love to see this ranged increased and a Max # of trackable targets added 

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I do enjoy some good old thread resurrection 😉
Being now on the other side now all I can do is to poke @Dedmen😉 (sorry)

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@oukej Glad to have you back. I remember so much optimism around the feature development you've orchestrated back in the day. Especially marvelous forums notes on Tanks DLC physics and all else.

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