a_killer_wombat 120 Posted June 14, 2018 Looks like I was the one who was mistaken, consider myself corrected. Share this post Link to post Share on other sites
oukej 2911 Posted June 14, 2018 6 minutes ago, a_killer_wombat said: Looks like I was the one who was mistaken, consider myself corrected. You were not mistaken :) The missile can find and track down targets on its own. Pre-launch (targeted via "T") or post-launch (autoSeekTarget & LoalDistance). Having the anti-radiation sensor on a vehicle is just a matter of convenience - this way the player can cycle through targets via Next target action - "R" (aka tab-lock). Share this post Link to post Share on other sites
Yoshi_E 179 Posted June 15, 2018 (edited) @oukej Passive IR seekers (AA short range or Titan AT....) Quote Missile warnings - we probably won't be removing the MWR but there's now a way a limit distance how far the vehicle can detect an incoming missile. Will this be available as a script command? Or limit the warning system of a vehicle in other ways? e.g: _vehicle missileWarning [0 / 1 / 2]. (0 = no warning, 1 = warning only about launch, 2 = warning about launch and missile position an lock) _vehicle missileWarningRange [_range]. (At what range will you be warned about missile locks / missiles) _vehicle missileWarningIR [true/false] (Detect IR missiles, yes, no) Or change it into a simple „missile warning“, without telling the player the direction the missile is coming from? For an aircraft it can also be very annoying when you for example get a permanent lock warning by a Centurion that has no ammo left and is like 12km away... Edited June 15, 2018 by Yoshi_E Saw older answer by oukej 1 Share this post Link to post Share on other sites
SuicideKing 233 Posted June 16, 2018 On 6/15/2018 at 9:00 AM, Yoshi_E said: For an aircraft it can also be very annoying when you for example get a permanent lock warning by a Centurion that has no ammo left and is like 12km away... I think the solution here is to get radar-based systems to stop locking if they're out of ammo... Share this post Link to post Share on other sites
the_one_and_only_Venator 163 Posted March 14 I usually don't like digging up old threads but I wasn't able to find any viable information on this: Is there a hard cap for max detection range in the game engine? Because no matter what maxRange I put into the config I can't get my radar to detect anything beyond 20km. I can get weapons to lock on longer range via datalink though. If so is there a workaround for longer detection ranges? Share this post Link to post Share on other sites
snoops_213 75 Posted July 19 On 3/15/2024 at 6:42 AM, the_one_and_only_Venator said: I usually don't like digging up old threads but I wasn't able to find any viable information on this: Is there a hard cap for max detection range in the game engine? Because no matter what maxRange I put into the config I can't get my radar to detect anything beyond 20km. I can get weapons to lock on longer range via datalink though. If so is there a workaround for longer detection ranges? Hard cap for detection is around 22.5Km and there is no workaround to increase this. I would love to see this ranged increased and a Max # of trackable targets added 1 Share this post Link to post Share on other sites
oukej 2911 Posted December 5 I do enjoy some good old thread resurrection 😉 Being now on the other side now all I can do is to poke @Dedmen😉 (sorry) 1 Share this post Link to post Share on other sites
inlesco 233 Posted December 5 @oukej Glad to have you back. I remember so much optimism around the feature development you've orchestrated back in the day. Especially marvelous forums notes on Tanks DLC physics and all else. Share this post Link to post Share on other sites