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The Unsung Vietnam War Mod 3.0D - Delta Released !!!

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 Error in expression <1,[123]]];
(bis_revive_ratioLethal setVariable [_x,  _ratioLethal]);
(					>
 Error position: <setVariable [_x,  _ratioLethal]);
(					>
 Error Reserved variable in expression
 File a3\functions_f_mp_mark\revive\fn_reviveInit.sqf, line 258
 Error in expression <]);
};

(bis_revive_dmgPerSelection setVariable [_x,  0]);
}
forEach bis_rev>
 Error position: <setVariable [_x,  0]);
}
forEach bis_rev>
 Error Reserved variable in expression
 File a3\functions_f_mp_mark\revive\fn_reviveInit.sqf, line 262
 Error in expression <1,[123]]];
(bis_revive_ratioLethal setVariable [_x,  _ratioLethal]);
(					>
 Error position: <setVariable [_x,  _ratioLethal]);
(					>

anyone else getting these errors? is there a fix?

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wrong thread mate thats A3 code. if it isnt causing any worries just ignore it

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On 02/03/2017 at 4:01 PM, dr death jm said:

 Error in expression <1,[123]]];
(bis_revive_ratioLethal setVariable [_x,  _ratioLethal]);
(					>
 Error position: <setVariable [_x,  _ratioLethal]);
(					>
 Error Reserved variable in expression
 File a3\functions_f_mp_mark\revive\fn_reviveInit.sqf, line 258
 Error in expression <]);
};

(bis_revive_dmgPerSelection setVariable [_x,  0]);
}
forEach bis_rev>
 Error position: <setVariable [_x,  0]);
}
forEach bis_rev>
 Error Reserved variable in expression
 File a3\functions_f_mp_mark\revive\fn_reviveInit.sqf, line 262
 Error in expression <1,[123]]];
(bis_revive_ratioLethal setVariable [_x,  _ratioLethal]);
(					>
 Error position: <setVariable [_x,  _ratioLethal]);
(					>

anyone else getting these errors? is there a fix?

 

Yes, on UNSUNG only. The fix has to come from the Unsung team, changing for the "reserved variable". No clue how to do that.

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this can't be right pierre surely?

 Error Reserved variable in expression
 File a3\functions_f_mp_mark\revive\fn_reviveInit.sqf, line 258

 

what that is saying, is that the BI code found at line 258 of the BI stock file "a3\functions_f_mp_mark\revive\fn_reviveInit.sqf", is throwing an error.

How can we be responsible for that? We don't do anything to the BI code.

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ok updated mission on steam Unsung Jet Rage

here is info to my server

THE WAR ZONE  ip   67.212.78.133  port 2302

Mods Used On Server

unsung_3.0_delta

extra mods usabale but not needed

arma enhanced movement - by badbenson

server only mods (for all) no need to install

aur_advancedurbanrappelling - made by Seth Duda

advancedtowing  -made by Seth Duda

Halo - by me and half a dozen others

 

I'm willing to hold and use anyone's unsung missions

just pm me.

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4 hours ago, eggbeast said:

this can't be right pierre surely?


 Error Reserved variable in expression
 File a3\functions_f_mp_mark\revive\fn_reviveInit.sqf, line 258

 

what that is saying, is that the BI code found at line 258 of the BI stock file "a3\functions_f_mp_mark\revive\fn_reviveInit.sqf", is throwing an error.

How can we be responsible for that? We don't do anything to the BI code.

 

I just did a small test on this. In these lines the BI code iterates over 

getAllHitPointsDamage player select 1

The array returned by this command is different between vanilla and Unsung units in two entries:

(vanilla)"face_hub" vs (unsung)""
(vanilla)"arms" vs (unsung)""

The empty string returned by that command is throwing the BI script off balance. Further investigation is needed if the empty string can be changed to the same values as in vanilla units via config or model changes.

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just figured out  Arma Enhanced Movement isn't working with unsung solders.

either its the Arma Enhanced Movement  mod or the configuration of the solders.

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20 minutes ago, dr death jm said:

just figured out  Arma Enhanced Movement isn't working with unsung solders.

either its the Arma Enhanced Movement  mod or the configuration of the solders.

 

I've seen it work myself and video evidence of it working from 25th ID Members who use it. So I dunno :o

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8 hours ago, Barden said:

 

I've seen it work myself and video evidence of it working from 25th ID Members who use it. So I dunno :o

hmm , I spent some hours trying to figure out why it wasn't working, I switched my guys back to vanilla and it worked again.

"this" I can produce a vid and show,  it may be a mixture of unit and map.

 

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8 hours ago, Barden said:

 

I've seen it work myself and video evidence of it working from 25th ID Members who use it. So I dunno :o

hmm , I spent some hours trying to figure out why it wasn't working, I switched my guys back to vanilla and it worked again.

"this" I can produce a vid and show,  it may be a mixture of unit and map.

ok 20 min later...

 

it seems my issue is gear(weight). if unit has a lot of gear I can climb but not jump..

which it good news, I can script fix it.

Ill produce vids next time I see a problem because I know in one of the mission I'm making the units are pilots and they cant jump or climb.

 

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hey got a question are you guys going to get rid of that audio bug? where you can hear all the units when you die cause its terribly annoying  to hear 30 NVA and 40 U.S one speaking vietnamese and the other going we got chalie on the hill when i'm using RHS units and not a single unsung unit is on the field or when death occurs and your in the menu screen after death and all you hear is a bunch of audio going over each other like the Russians when using RHS speak Vietnamese or the bluefor {NATO} go we got charile in the front watch out and this is with all mods this audio thing occurs so i have to keep unsung disabled all the time cause it seems like the audio i'm hearing is ambient audio and not actually coming from the ai.

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9 hours ago, gangman18 said:

 

Please use some punctuation. Dunno about others, but I couldn't be bothered to wade all the way through that 'stream of semi-consciousness' verbiage.

 

On 09/03/2017 at 1:47 PM, dr death jm said:

it seems my issue is gear(weight). if unit has a lot of gear I can climb but not jump..

IIRC Bad Benson designed it so that heavily-laden soldiers couldn't jump - just like RL :)

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15 hours ago, orcinus said:

IIRC Bad Benson designed it so that heavily-laden soldiers couldn't jump - just like RL :)

yep, i figured that out... i have a new DM ill be posting soon.. (with video).

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On 12.3.2017 at 0:15 AM, gangman18 said:

hey got a question are you guys going to get rid of that audio bug? where you can hear all the units when you die cause its terribly annoying  to hear 30 NVA and 40 U.S one speaking vietnamese and the other going we got chalie on the hill when i'm using RHS units and not a single unsung unit is on the field or when death occurs and your in the menu screen after death and all you hear is a bunch of audio going over each other like the Russians when using RHS speak Vietnamese or the bluefor {NATO} go we got charile in the front watch out and this is with all mods this audio thing occurs so i have to keep unsung disabled all the time cause it seems like the audio i'm hearing is ambient audio and not actually coming from the ai.

 

It honestly was very hard to read but I think I get what you are asking:
About your first problem: I don't know what you mean, maybe someone else does. I never had this happening to me.

Second problem: This isn't going to change. They said that their mod is to be played as a vietnam war mod and if you want to play with other units or other scenarios you will have to disable the mod, because those ambient sounds will always play.

 

Regards

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guys, is anyone else having random crashes on dedi boxes running unsung and my evolution missions? or just unsung and any mission? am trying to work out why, since the steam / A3 update this week, we're losing connection every 1-2 hours.

 

keen to hear your experiences

 

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here is the next DM (death Match) mission ill be finished soon.

what I need is some input if anyone has the time, watch the vid. and just let me know if you think I added to much fog?

this is tank DM, 20 players (for now)..

 

 

 

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3 hours ago, eggbeast said:

guys, is anyone else having random crashes on dedi boxes running unsung and my evolution missions? or just unsung and any mission? am trying to work out why, since the steam / A3 update this week, we're losing connection every 1-2 hours.

 

keen to hear your experiences

 

ive only experienced crashes with the editor.

on a side note, 2 or so medium tanks have some weight issues, they bounce (a lot) and stopping flips you over..  if you all ready know this, ok. if not let me know ill post the class and a pic or 2 , maube a short vid of it.

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ok.. I have more info, sense a3's last update my mission swamp_hut_II.Rockwall  crashes within a few seconds..

 

rpt message is:

Mods: A3;curator;kart;heli;mark;expansion;dlcbundle;@Enhanced Movement;@unsung_3.0_delta
Extensions:
Distribution: 0
Version 1.68.140908
Fault time: 2017/03/18 19:58:10
Fault address:  01AACFA6 01:011CBFA6 E:\Program Files (x86)\Steam\steamapps\common\Arma 3\Arma3_x64.exe
file:     swamp_hut_II (__CUR_MP)
world:    Rockwall
Prev. code bytes: 43 74 48 63 93 88 04 00 00 48 8D 0D 5A 30 E3 FE
Fault code bytes: 48 63 84 81 50 F3 BF 01 8B 84 81 10 F3 BF 01 48
=======================================================
note: Minidump has been generated into the file C:\Users\sabba\AppData\Local\Arma 3\Arma3_x64_2017-03-18_19-53-06.mdmp

ill link you my .mdmp rpt and bidmp , if it helps?

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My take is that it makes sense to raise a feedback tracker ticket on the crashes issues, with the mission, rpt and dumps attached. Maybe some kind developer can shed some light on these crashes. 

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just a quick view of my  upcoming DM (death match)

swamp hut 2 it'll be done in a day or so along with DM tank wars.

it best to view in full screen do to fog and the missions time.

 

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Cambodia Evolution mission added here

 

demo vids

 

 

 

 

 

 

 

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just a quick look (again), at my upcoming DM mission.

just trying to figure out some small fog issues. watch video for more info

please watch in full mode (mission is dark).

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Arsenal/Zeus/Editor Voices Bug

 

Is anyone else having the bug where anytime in Arsenal/Zeus/Editor with this mod enabled, there is a Vietnamese voice going through all the sound files screaming, yelling, and singing? It is incredibly annoying. Just updated to 3.1 Delta with hopes of this bug being fixed, but it is still happening. I've looked about everywhere for a fix for this bug, and its been happening since the BRAVO release of the mod. Considering I've done a clean install of this mod and its various updates at least 5 times now, I'm guessing the dev's are not aware of this, or aren't sure how to fix it.

 

If I'm wrong, please correct me and let me know how to fix this other then muting game sound which isn't very practical. If no fix is available, consider this a bug report.

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