dr death jm 117 Posted March 3, 2017 Error in expression <1,[123]]]; (bis_revive_ratioLethal setVariable [_x, _ratioLethal]); ( > Error position: <setVariable [_x, _ratioLethal]); ( > Error Reserved variable in expression File a3\functions_f_mp_mark\revive\fn_reviveInit.sqf, line 258 Error in expression <]); }; (bis_revive_dmgPerSelection setVariable [_x, 0]); } forEach bis_rev> Error position: <setVariable [_x, 0]); } forEach bis_rev> Error Reserved variable in expression File a3\functions_f_mp_mark\revive\fn_reviveInit.sqf, line 262 Error in expression <1,[123]]]; (bis_revive_ratioLethal setVariable [_x, _ratioLethal]); ( > Error position: <setVariable [_x, _ratioLethal]); ( > anyone else getting these errors? is there a fix? Share this post Link to post Share on other sites
eggbeast 3673 Posted March 3, 2017 wrong thread mate thats A3 code. if it isnt causing any worries just ignore it Share this post Link to post Share on other sites
dr death jm 117 Posted March 6, 2017 new vid uploaded. the mission http://steamcommunity.com/sharedfiles/filedetails/?id=878165800 If anyone wants to help make this mission better or suggestions let me know.. 1 Share this post Link to post Share on other sites
pierremgi 4857 Posted March 6, 2017 On 02/03/2017 at 4:01 PM, dr death jm said: Error in expression <1,[123]]]; (bis_revive_ratioLethal setVariable [_x, _ratioLethal]); ( > Error position: <setVariable [_x, _ratioLethal]); ( > Error Reserved variable in expression File a3\functions_f_mp_mark\revive\fn_reviveInit.sqf, line 258 Error in expression <]); }; (bis_revive_dmgPerSelection setVariable [_x, 0]); } forEach bis_rev> Error position: <setVariable [_x, 0]); } forEach bis_rev> Error Reserved variable in expression File a3\functions_f_mp_mark\revive\fn_reviveInit.sqf, line 262 Error in expression <1,[123]]]; (bis_revive_ratioLethal setVariable [_x, _ratioLethal]); ( > Error position: <setVariable [_x, _ratioLethal]); ( > anyone else getting these errors? is there a fix? Yes, on UNSUNG only. The fix has to come from the Unsung team, changing for the "reserved variable". No clue how to do that. Share this post Link to post Share on other sites
eggbeast 3673 Posted March 7, 2017 this can't be right pierre surely? Error Reserved variable in expression File a3\functions_f_mp_mark\revive\fn_reviveInit.sqf, line 258 what that is saying, is that the BI code found at line 258 of the BI stock file "a3\functions_f_mp_mark\revive\fn_reviveInit.sqf", is throwing an error. How can we be responsible for that? We don't do anything to the BI code. Share this post Link to post Share on other sites
dr death jm 117 Posted March 7, 2017 ok updated mission on steam Unsung Jet Rage here is info to my server THE WAR ZONE ip 67.212.78.133 port 2302 Mods Used On Server unsung_3.0_delta extra mods usabale but not needed arma enhanced movement - by badbenson server only mods (for all) no need to install aur_advancedurbanrappelling - made by Seth Duda advancedtowing -made by Seth Duda Halo - by me and half a dozen others I'm willing to hold and use anyone's unsung missions just pm me. Share this post Link to post Share on other sites
TeTeT 1523 Posted March 7, 2017 4 hours ago, eggbeast said: this can't be right pierre surely? Error Reserved variable in expression File a3\functions_f_mp_mark\revive\fn_reviveInit.sqf, line 258 what that is saying, is that the BI code found at line 258 of the BI stock file "a3\functions_f_mp_mark\revive\fn_reviveInit.sqf", is throwing an error. How can we be responsible for that? We don't do anything to the BI code. I just did a small test on this. In these lines the BI code iterates over getAllHitPointsDamage player select 1 The array returned by this command is different between vanilla and Unsung units in two entries: (vanilla)"face_hub" vs (unsung)"" (vanilla)"arms" vs (unsung)"" The empty string returned by that command is throwing the BI script off balance. Further investigation is needed if the empty string can be changed to the same values as in vanilla units via config or model changes. 4 Share this post Link to post Share on other sites
dr death jm 117 Posted March 9, 2017 just figured out Arma Enhanced Movement isn't working with unsung solders. either its the Arma Enhanced Movement mod or the configuration of the solders. Share this post Link to post Share on other sites
Barden 296 Posted March 9, 2017 20 minutes ago, dr death jm said: just figured out Arma Enhanced Movement isn't working with unsung solders. either its the Arma Enhanced Movement mod or the configuration of the solders. I've seen it work myself and video evidence of it working from 25th ID Members who use it. So I dunno :o Share this post Link to post Share on other sites
dr death jm 117 Posted March 9, 2017 8 hours ago, Barden said: I've seen it work myself and video evidence of it working from 25th ID Members who use it. So I dunno :o hmm , I spent some hours trying to figure out why it wasn't working, I switched my guys back to vanilla and it worked again. "this" I can produce a vid and show, it may be a mixture of unit and map. Share this post Link to post Share on other sites
dr death jm 117 Posted March 9, 2017 8 hours ago, Barden said: I've seen it work myself and video evidence of it working from 25th ID Members who use it. So I dunno :o hmm , I spent some hours trying to figure out why it wasn't working, I switched my guys back to vanilla and it worked again. "this" I can produce a vid and show, it may be a mixture of unit and map. ok 20 min later... it seems my issue is gear(weight). if unit has a lot of gear I can climb but not jump.. which it good news, I can script fix it. Ill produce vids next time I see a problem because I know in one of the mission I'm making the units are pilots and they cant jump or climb. Share this post Link to post Share on other sites
gangman18 27 Posted March 11, 2017 hey got a question are you guys going to get rid of that audio bug? where you can hear all the units when you die cause its terribly annoying to hear 30 NVA and 40 U.S one speaking vietnamese and the other going we got chalie on the hill when i'm using RHS units and not a single unsung unit is on the field or when death occurs and your in the menu screen after death and all you hear is a bunch of audio going over each other like the Russians when using RHS speak Vietnamese or the bluefor {NATO} go we got charile in the front watch out and this is with all mods this audio thing occurs so i have to keep unsung disabled all the time cause it seems like the audio i'm hearing is ambient audio and not actually coming from the ai. Share this post Link to post Share on other sites
orcinus 121 Posted March 12, 2017 9 hours ago, gangman18 said: Please use some punctuation. Dunno about others, but I couldn't be bothered to wade all the way through that 'stream of semi-consciousness' verbiage. On 09/03/2017 at 1:47 PM, dr death jm said: it seems my issue is gear(weight). if unit has a lot of gear I can climb but not jump.. IIRC Bad Benson designed it so that heavily-laden soldiers couldn't jump - just like RL :) 1 Share this post Link to post Share on other sites
dr death jm 117 Posted March 13, 2017 15 hours ago, orcinus said: IIRC Bad Benson designed it so that heavily-laden soldiers couldn't jump - just like RL :) yep, i figured that out... i have a new DM ill be posting soon.. (with video). Share this post Link to post Share on other sites
dr death jm 117 Posted March 13, 2017 DM mission link i had to edit link, i just realized it was linked to a video.. its now linked to steam download. Share this post Link to post Share on other sites
TomTurbo11 11 Posted March 15, 2017 On 12.3.2017 at 0:15 AM, gangman18 said: hey got a question are you guys going to get rid of that audio bug? where you can hear all the units when you die cause its terribly annoying to hear 30 NVA and 40 U.S one speaking vietnamese and the other going we got chalie on the hill when i'm using RHS units and not a single unsung unit is on the field or when death occurs and your in the menu screen after death and all you hear is a bunch of audio going over each other like the Russians when using RHS speak Vietnamese or the bluefor {NATO} go we got charile in the front watch out and this is with all mods this audio thing occurs so i have to keep unsung disabled all the time cause it seems like the audio i'm hearing is ambient audio and not actually coming from the ai. It honestly was very hard to read but I think I get what you are asking: About your first problem: I don't know what you mean, maybe someone else does. I never had this happening to me. Second problem: This isn't going to change. They said that their mod is to be played as a vietnam war mod and if you want to play with other units or other scenarios you will have to disable the mod, because those ambient sounds will always play. Regards 1 Share this post Link to post Share on other sites
eggbeast 3673 Posted March 18, 2017 guys, is anyone else having random crashes on dedi boxes running unsung and my evolution missions? or just unsung and any mission? am trying to work out why, since the steam / A3 update this week, we're losing connection every 1-2 hours. keen to hear your experiences Share this post Link to post Share on other sites
dr death jm 117 Posted March 18, 2017 here is the next DM (death Match) mission ill be finished soon. what I need is some input if anyone has the time, watch the vid. and just let me know if you think I added to much fog? this is tank DM, 20 players (for now).. Share this post Link to post Share on other sites
dr death jm 117 Posted March 18, 2017 3 hours ago, eggbeast said: guys, is anyone else having random crashes on dedi boxes running unsung and my evolution missions? or just unsung and any mission? am trying to work out why, since the steam / A3 update this week, we're losing connection every 1-2 hours. keen to hear your experiences ive only experienced crashes with the editor. on a side note, 2 or so medium tanks have some weight issues, they bounce (a lot) and stopping flips you over.. if you all ready know this, ok. if not let me know ill post the class and a pic or 2 , maube a short vid of it. Share this post Link to post Share on other sites
dr death jm 117 Posted March 19, 2017 ok.. I have more info, sense a3's last update my mission swamp_hut_II.Rockwall crashes within a few seconds.. rpt message is: Mods: A3;curator;kart;heli;mark;expansion;dlcbundle;@Enhanced Movement;@unsung_3.0_delta Extensions: Distribution: 0 Version 1.68.140908 Fault time: 2017/03/18 19:58:10 Fault address: 01AACFA6 01:011CBFA6 E:\Program Files (x86)\Steam\steamapps\common\Arma 3\Arma3_x64.exe file: swamp_hut_II (__CUR_MP) world: Rockwall Prev. code bytes: 43 74 48 63 93 88 04 00 00 48 8D 0D 5A 30 E3 FE Fault code bytes: 48 63 84 81 50 F3 BF 01 8B 84 81 10 F3 BF 01 48 ======================================================= note: Minidump has been generated into the file C:\Users\sabba\AppData\Local\Arma 3\Arma3_x64_2017-03-18_19-53-06.mdmp ill link you my .mdmp rpt and bidmp , if it helps? Share this post Link to post Share on other sites
TeTeT 1523 Posted March 19, 2017 My take is that it makes sense to raise a feedback tracker ticket on the crashes issues, with the mission, rpt and dumps attached. Maybe some kind developer can shed some light on these crashes. 2 Share this post Link to post Share on other sites
dr death jm 117 Posted March 20, 2017 just a quick view of my upcoming DM (death match) swamp hut 2 it'll be done in a day or so along with DM tank wars. it best to view in full screen do to fog and the missions time. Share this post Link to post Share on other sites
eggbeast 3673 Posted March 26, 2017 Cambodia Evolution mission added here demo vids 2 Share this post Link to post Share on other sites
dr death jm 117 Posted March 31, 2017 just a quick look (again), at my upcoming DM mission. just trying to figure out some small fog issues. watch video for more info please watch in full mode (mission is dark). Share this post Link to post Share on other sites
spartan49 10 Posted April 3, 2017 Arsenal/Zeus/Editor Voices Bug Is anyone else having the bug where anytime in Arsenal/Zeus/Editor with this mod enabled, there is a Vietnamese voice going through all the sound files screaming, yelling, and singing? It is incredibly annoying. Just updated to 3.1 Delta with hopes of this bug being fixed, but it is still happening. I've looked about everywhere for a fix for this bug, and its been happening since the BRAVO release of the mod. Considering I've done a clean install of this mod and its various updates at least 5 times now, I'm guessing the dev's are not aware of this, or aren't sure how to fix it. If I'm wrong, please correct me and let me know how to fix this other then muting game sound which isn't very practical. If no fix is available, consider this a bug report. Share this post Link to post Share on other sites