R0adki11 3949 Posted August 5, 2020 5 hours ago, Paolo G. said: If someone would put it in the game, I would appreciate that. Please don't post links to website contain ripped content from other games. Doing so breaks the following forum rule. Quote 3) Discussions about copy protection or copying, backing-up, hacking, cracking or reverse engineering of any of BI's products or the products of any other developer will not be tolerated and such discussions will be deleted immediately. Any breach of this rule may result in the poster no longer having access to the forum. Also please don't spam thread asking for content to be made, please use the correct location: https://forums.bohemia.net/forums/topic/201544-arma-3-addon-request-thread/?page=183 On 8/4/2020 at 3:26 AM, Paolo G. said: So you are actually going to add the M26 Pershing in the next update? Share this post Link to post Share on other sites
General Yudenich 114 Posted August 6, 2020 you guys haven't thought about teaming up with the IFA team and joining forces to co create content that you can't implement individually. As for example the same M26 Pershing or a larger number of Japanese tanks and other vehicles? Share this post Link to post Share on other sites
tpM 478 Posted August 6, 2020 ^Sharing a bed with Laxemann??? 1 Share this post Link to post Share on other sites
laxemann 1673 Posted August 7, 2020 16 hours ago, tpM said: ^Sharing a bed with Laxemann??? 1 Share this post Link to post Share on other sites
tpM 478 Posted September 4, 2020 I'm still tweaking and tweaking the sounds, as well as weapon behaviour. Managed to fix the Shotguns, so the buckshot spread and hit effects are correct. Also managed to add unique pump-action sound for both the Ithaca and M1912. Tweaked some RoF values too, like the Type 99 LMG erroneously had it around 650 RPM instead of 800. The high RoF firemode on the BAR is around 630 RPM. 8 1 Share this post Link to post Share on other sites
fkymplbo 5 Posted September 29, 2020 Great Mod ever got in ARMA series! 1 1 Share this post Link to post Share on other sites
imager6 40 Posted October 6, 2020 The static MG42 does not shoot, what is the way to get them to fire. Share this post Link to post Share on other sites
willgh96 7 Posted February 28, 2021 Is this mod dead? 1 Share this post Link to post Share on other sites
willgh96 7 Posted March 5, 2021 On 2/28/2021 at 9:18 PM, tpM said: ^Kinda. Shame I was really hoping you could do a desert camo retexture for the UK 6 pounder. Share this post Link to post Share on other sites
pognivet 151 Posted July 15, 2021 On 2/28/2021 at 1:18 PM, tpM said: ^Kinda. i thought you guys had been working on some market garden stuff. i even saw some screenshots of it. whatever happened with that? Share this post Link to post Share on other sites
tpM 478 Posted July 16, 2021 We had Overloon in the making, true. Devs disappeared, including Giallustio, one of the founding fathers of FoW. 4 Share this post Link to post Share on other sites
pognivet 151 Posted July 22, 2021 On 7/16/2021 at 1:06 AM, tpM said: We had Overloon in the making, true. Devs disappeared, including Giallustio, one of the founding fathers of FoW. that sucks. it looked so close to completion. are you going to beef up the pacific theater? are the hell in the pacific guys still around or did they split too? Share this post Link to post Share on other sites
txapollo243 10 Posted May 30, 2022 On 7/16/2021 at 11:06 AM, tpM said: We had Overloon in the making, true. Devs disappeared, including Giallustio, one of the founding fathers of FoW. Is it a private matter or can you share with us the reason that they disappeared? What could we (the community still using the mod) do to help the development continue? Share this post Link to post Share on other sites
giallustio 770 Posted May 14, 2023 Hi, It's been a long time since the last update. Most of the development team has been inactive for years now. We had a bunch of new sounds made years ago for a proposed "sound update" and lately, I have been fixing some stuff. So here we are. This is just a FoW patch with different / reworked combat audio, a mission, and several small fixes. Hope you guys like it. Regards, FoW Team Changelog Spoiler Added New sounds for small arms, handgrenades and static MGs Added New bullet sound effects, including impacts and sonic cracks Added Garand now uses a set of altered PING sounds (3 variants), only audible at close range Added reloading sounds where applicable Added mission Operation Mercury Added statics can now be reloaded Added TFAR comp for backpacks Added IJA radio backpack (dummy) Added radio operator for IJA troops Added radio operator for USMC troops Added overview MP screen picture for mission Galvanic Added Owen gun (WIP) Added Operation Mercury Changed tracers colors (red for Allies - green for Axis) Changed AI SMG firing behaviour - they now use more bursts instead of single shots Changed Shotguns now use pellets properly Improved fire geometry for Type 92 Improved fire geo for 6pounder Improvement and fixes for Op. Galvanic Fixed RoF static bug and removed scripted system Fixed MG respawn bug on Op. Galvanic Fixed "voice bug" where certain nations used a mismatching chatter Fixed Dutch commando berets was invisible Fixed M4A2 turret was not moving correctly Fixed distant lods for Type 92 Fixed M42 texture bug Fixed params for MG suppression module Fixed Garand PING bug where the clip eject could be heard even at great distances Removed BAR handle as default item Tweaked Carbine dispersion 5 4 Share this post Link to post Share on other sites
TheAbsoluteUnit 13 Posted May 14, 2023 FOW Comeback? Let's fucking go 2 Share this post Link to post Share on other sites
tpM 478 Posted May 15, 2023 For a real comeback, we need the following: - An experienced animator who can create weapon and character anims - German voice actors - Talented 2D/3D artists - Terrain creator(s) Share this post Link to post Share on other sites
Private Evans 498 Posted May 15, 2023 Oh yes please...the quality of this mod was so outstanding !! 1 Share this post Link to post Share on other sites
TAIGAR0120 0 Posted May 16, 2023 Hello, I'm a Japanese ARMA player who often plays WW2Coop. About the Type 92 heavy machine gun. After taking it apart and interacting with the arsenal, reassembling it puts it on a stick. Any plans to fix this? Share this post Link to post Share on other sites
tpM 478 Posted May 16, 2023 4 hours ago, TAIGAR0120 said: Hello, I'm a Japanese ARMA player who often plays WW2Coop. About the Type 92 heavy machine gun. After taking it apart and interacting with the arsenal, reassembling it puts it on a stick. Any plans to fix this? Hi, Sure, we'll take a look at it. Share this post Link to post Share on other sites
Airwolf 50 Posted May 19, 2023 Brilliant! So glad to see FOW get an update. (Very happy the bullet crack sounds were removed also as they took over the base game sound.) Thank you for your work! Share this post Link to post Share on other sites