Guest Posted November 1, 2016 If Project Argo is on Malden, it means that the map could be tried now on this new game. (is that even a "game"?) I download it and I let you know. Share this post Link to post Share on other sites
R3vo 2654 Posted November 1, 2016 Malden looks sweet from what I've seen from Project Argo! Share this post Link to post Share on other sites
roberthammer 582 Posted November 1, 2016 Malden looks sweet from what I've seen from Project Argo!Show screens instead of talking about it :D 1 Share this post Link to post Share on other sites
R3vo 2654 Posted November 1, 2016 Show screens instead of talking about it :D Here's a look at the map. 2 Share this post Link to post Share on other sites
roberthammer 582 Posted November 2, 2016 So the Malden is filled with Greek buildings? ah :/ 9 Share this post Link to post Share on other sites
R3vo 2654 Posted November 2, 2016 So the Malden is filled with Greek buildings? ah :/ That's what they said in the roadmap, it will be rebuilt with already available assets, however, there are also a few more assets in Argo, not sure whether we got those in Arma 3 too. On another note: Did you noticed how the player characters do not autoreport enemies and shit? That's how it should be in Arma 3. I really hope that's one of those improvements that we get for A3. 2 Share this post Link to post Share on other sites
Greenfist 1863 Posted November 2, 2016 Well, Malden's terrain is modelled after a greek island, so it does make some sense. Malden is back home now. The circle has closed. :) 1 Share this post Link to post Share on other sites
dragon01 902 Posted November 2, 2016 Yeah, the whole archipelago in OFP was clearly stated to be in the Mediterranean (though Kolgujev was probably closer to Balkans). This is presumably why they chose Malden as a "vintage throwback". Now it'll actually look the part. :) I wish they remade other OFP islands as well, at some point. Everon could use the same treatment as Malden, while Kolgujev would most likely require more custom assets, but I think it'd be great to see that island repopulated somewhat after Cold War ended. 1 Share this post Link to post Share on other sites
roberthammer 582 Posted November 2, 2016 That's what they said in the roadmap, it will be rebuilt with already available assets, however, there are also a few more assets in Argo, not sure whether we got those in Arma 3 too. On another note: Did you noticed how the player characters do not autoreport enemies and shit? That's how it should be in Arma 3. I really hope that's one of those improvements that we get for A3. Well good then but i like the OFP version of the Malden which wasn't greek at all and i know it was based on real greek island but still atm it looks more like a Stratis :P 5 Share this post Link to post Share on other sites
Vasily.B 529 Posted November 2, 2016 OFP and CUP Malden is better, no more futurealistic in A3 please. HUD look fantastic i would live to see it in A3, That's what they said in the roadmap, it will be rebuilt with already available assets, however, there are also a few more assets in Argo, not sure whether we got those in Arma 3 too. On another note: Did you noticed how the player characters do not autoreport enemies and shit? That's how it should be in Arma 3. I really hope that's one of those improvements that we get for A3. Optionally off course :) In singleplayer its very usefull. Share this post Link to post Share on other sites
R3vo 2654 Posted November 2, 2016 Well good then but i like the OFP version of the Malden which wasn't greek at all and i know it was based on real greek island but still atm it looks more like a Stratis :P Well, the detail Malden was originally created with was incredible low compared to what we have in Arma 3 now, so there is alot of leeway for interpretation. I personally like the design, and we have to keep in mind that we have only seen a very small part of the island. Optionally off course :) In singleplayer its very usefull. I was strictly talking about multiplayer, for singleplayer I am totally fine with autoreports. 3 Share this post Link to post Share on other sites
pettka 694 Posted November 2, 2016 Just to clear some possible confusion: yes, Malden used by Project Argo is the base for terrain we are going to deliver for free in Malden DLC, as it was described in the Roadmap. The terrain is still in progress even by Project Argo crew, the final terrain should be a full fledged piece :icon_twisted: 3 Share this post Link to post Share on other sites
twistking 204 Posted November 2, 2016 the new malden looks very good. the terrain-textures and rocks etc. look better than altis, which is nice. however, like many, i miss the feel of the old malden a little bit. there are probably some new assets developed for new malden, so perhaps these could be aimed to bring back some aspects of old malden. i remember the vegetation being a blend between mediterenean and central european mixed forrests. also the villages had a very unique architecture, which also was somehow blended from eastern and western styles. obviously the new malden is going to be more strictly mediterenean, but i would love to see some flavor brought back from the old days... 7 Share this post Link to post Share on other sites
roberthammer 582 Posted November 2, 2016 the new malden looks very good. the terrain-textures and rocks etc. look better than altis, which is nice. however, like many, i miss the feel of the old malden a little bit. there are probably some new assets developed for new malden, so perhaps these could be aimed to bring back some aspects of old malden. i remember the vegetation being a blend between mediterenean and central european mixed forrests. also the villages had a very unique architecture, which also was somehow blended from eastern and western styles. obviously the new malden is going to be more strictly mediterenean, but i would love to see some flavor brought back from the old days... I agree , it should resemble the old Malden after all its aimed for ArmA's 16th anniversary aka OFP the best example is from CWR2 mod that recreated all CWC islands and those are true to original islands 6 Share this post Link to post Share on other sites
dragon01 902 Posted November 2, 2016 I hope that the custom assets for this DLC will keep enable them to keep that "Balkan" feel of the island. This mix of eastern and western styles was the great thing about both Malden and Everon. 4 Share this post Link to post Share on other sites
ericcartman3470 4 Posted November 2, 2016 I was trying to port the new Malden over to Arma. Well, I still don't know how to get FBO's work with A3. Share this post Link to post Share on other sites
Richie 330 Posted November 2, 2016 Show screens instead of talking about it :D Full credit for these belongs to Pennyworth http://imgur.com/a/XYINy 6 Share this post Link to post Share on other sites
R3vo 2654 Posted November 2, 2016 Full credit for these belongs to Pennyworth Very nice, so they did create custom assets for Malden. Share this post Link to post Share on other sites
Richie 330 Posted November 2, 2016 Very nice, so they did create custom assets for Malden. I've spotted a few, not many though, quite a few retextures on houses though. Share this post Link to post Share on other sites
haleks 8212 Posted November 2, 2016 Full credit for these belongs to Pennyworth http://imgur.com/a/XYINy Some of those buildings are super cool - can't wait to see what map makers will do with them! A big-ass map using assets from all Arma3 terrains would kickass. :wub: Share this post Link to post Share on other sites
Guest Posted November 2, 2016 I hope they will overhaul Stratis/Altis with these new alternative textures for buildings. It would bring some variety on these maps. Share this post Link to post Share on other sites
bad benson 1733 Posted November 2, 2016 it would be great to finally get buildings set up with hiddenselections too so anyone can make their own reskins. unless there is some good reason not to do that, that i'm missing. just having been able to create these kind of variations shown in those screens would've made the arma 3 assets way more useful for terrain makers instead of a set of all white buildings with all blue window frames. as for Malden, i personally would love it to be even more leaning towards a greener look to get rid of those dominant brown sand tones. it might be just me loving more juicy green areas in general, but it seems like otherwise it is way too close to Altis and Stratis to be interesting. just the recoloured buildings already do wonders in terms of variation. 3 Share this post Link to post Share on other sites
dragon01 902 Posted November 2, 2016 Some of those buildings are super cool - can't wait to see what map makers will do with them! A big-ass map using assets from all Arma3 terrains would kickass. :wub: I don't see it working too well, ArmA is simply too diverse. There were some cities made with a hodgepodge of buildings from all games (thanks to CUP), but this resulted in things like Russian writing on shops and bus stop in what's supposedly an Arab country. Quite an immersion breaker if you ask me. 1 Share this post Link to post Share on other sites
pettka 694 Posted November 2, 2016 it would be great to finally get buildings set up with hiddenselections too so anyone can make their own reskins. unless there is some good reason not to do that, that i'm missing. just having been able to create these kind of variations shown in those screens would've made the arma 3 assets way more useful for terrain makers instead of a set of all white buildings with all blue window frames. The reason is pretty simple - map references object by p3d, not by any config class. That means having two classes with different textures won't work for map - Argo lads had to duplicate (erm, multiplicate) the existing assets because of that, which provides additional level of overhead while fixing stuff on multiple models. 1 Share this post Link to post Share on other sites
Guest Posted November 2, 2016 The reason is pretty simple - map references object by p3d, not by any config class. That means having two classes with different textures won't work for map - Argo lads had to duplicate (erm, multiplicate) the existing assets because of that, which provides additional level of overhead while fixing stuff on multiple models. The result is quite satisfying. Share this post Link to post Share on other sites