Epochalypse Now 0 Posted May 2, 2017 Are there any updates on this awesome mod? I am thinking it's dead like all the other great mods that have been teased and then closed. Any news on this would be great. Cheers. Share this post Link to post Share on other sites
hcpookie 3770 Posted May 2, 2017 It is impolite and against forum rules to ask for updates. You can be certain "when it is done" 1 Share this post Link to post Share on other sites
B@Co 323 Posted May 2, 2017 No, no ,no sorry it's not ready yet!!! Hello guys, just want to let you know that the mod is'nt dead. In the really little spare time i made some progress with the config files from Bad Benson. I got some problems with masking out some bones for the head gesture animations. But i see light @ the end of the tunnel :) Can i ask you for some more waiting or must you see a psychiatrist than? Hopefully not! Later more... B@Co 11 Share this post Link to post Share on other sites
ineptaphid 6413 Posted May 3, 2017 22 hours ago, Epochalypse Now said: Are there any updates on this awesome mod? I am thinking it's dead like all the other great mods that have been teased and then closed. Any news on this would be great. Cheers. Hi...If you had read even a couple of posts above your own, you would see me telling another new member that 1-asking for updates is against the forum rules, and 2-the mod is working well but not released yet. B@Co- Take your time mate. I took the fishies out for a swim yesterday-everything seems to still be working fine. 4 Share this post Link to post Share on other sites
General Bacon 965 3 Posted May 7, 2017 So will there be things made in this that will work with underwater missions like mines or some sort of complications? (besides sea creatures) Also did you see the pirates of the Caribbean trailer? if you haven't check it out it has some cool looking sharks that would be epic to see Share this post Link to post Share on other sites
ineptaphid 6413 Posted June 1, 2017 Did a little thread clean up due to a lot of offtopic posting. 1 Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted June 1, 2017 Awesome. Hahaha, should just secretly sell it to BI when its finished and have them secretly sneak it into next update. Anyone swimming would be in for a terrifying surprise. XP 7 Share this post Link to post Share on other sites
froggyluv 2136 Posted June 1, 2017 1 hour ago, darksidesixofficial said: Awesome. Hahaha, should just secretly sell it to BI when its finished and have them secretly sneak it into next update. Anyone swimming would be in for a terrifying surprise. XP Insanely good idea. Thats the stuff of nightmares and a never forgotten game experience - which is pretty hard to do in today's homogenized gaming world. 5 Share this post Link to post Share on other sites
General Bacon 965 3 Posted August 5, 2017 this isnt the feints shark mod thats on the workshop right? they dont look the same but not too sure Share this post Link to post Share on other sites
ineptaphid 6413 Posted August 5, 2017 3 hours ago, General Bacon 965 said: this isnt the feints shark mod thats on the workshop right? they dont look the same but not too sure No - this is a different mod.No ai system yet. But (in my opinion) much better models than in the other mod. Share this post Link to post Share on other sites
froggyluv 2136 Posted August 6, 2017 Holy crap thanks for the Feint Sharks link I didnt know it existed. The best part is Arma 3's water tech as the sharks are barely visible from the surface -just aqua blue distorted silhouettes. The more Sharks the better and def looking forward to some Great Whites as well. Share this post Link to post Share on other sites
General Bacon 965 3 Posted August 7, 2017 @ineptaphid no ai system? does that mean the fishsharks dont move on their own? and do you test several mods? ive seen you on a few forum posts for wip mods Share this post Link to post Share on other sites
hcpookie 3770 Posted August 7, 2017 Dude it is still WIP so let's just wait and see shall we? 1 Share this post Link to post Share on other sites
General Bacon 965 3 Posted August 8, 2017 i was just asking as i didn't understand what he meant Share this post Link to post Share on other sites
ineptaphid 6413 Posted August 8, 2017 On 8/7/2017 at 6:13 AM, General Bacon 965 said: @ineptaphid no ai system? does that mean the fishsharks dont move on their own? and do you test several mods? ive seen you on a few forum posts for wip mods They do move-they have nice swimming and biting animations, some of which are really well done. The sharks eyes roll over white as they bite-just like real sharks, and they leap out of the water. I have an old video of testing the movement. I'll post it here. And yes, I test a few different mods here and there if someone asks me to. Eyes rolling white- 7 Share this post Link to post Share on other sites
kalstoon 4 Posted August 8, 2017 Holy shit this looks so good. Feint's mod is nice but the models aren't super detailed and the animations are a bit off (looks like they are sliding rather than swimming sometimes for example). This is something else entirely, very exciting. 2 Share this post Link to post Share on other sites
ineptaphid 6413 Posted August 8, 2017 20 minutes ago, kalstoon said: Holy shit this looks so good. Feint's mod is nice but the models aren't super detailed and the animations are a bit off (looks like they are sliding rather than swimming sometimes for example). This is something else entirely, very exciting. B@Co really has done amazing work. The models are top notch, and the animations are really fluid as well. When the ai is added these guys will be truly terrifying. 8 Share this post Link to post Share on other sites
Belbo 462 Posted August 13, 2017 If the mod should be ready to release in september, you should rebrand it as "Jaws of War". :D 4 Share this post Link to post Share on other sites
General Bacon 965 3 Posted September 2, 2017 @belbo lol nice one Share this post Link to post Share on other sites
iWazaru 11 Posted September 6, 2017 If this isn't ART, im not an ape ! I was searching for some Bears or Elks to add in arma, and what surprise is that work. At this state, it's already awsome to see that in the Arma engine. Some questions bumping my head right now. As i haven't read all post (but most of them) forgive me if my questions are out-dated or already answered... I've read that you plan to give him a state of unit more than animal, that seems to be, i agree, totally necessary. But, did you think to manage sharkmod-side, the behaviour, or state, of the human AI, faces to shark. I mean, i dive between island with some armed AI grouped to me, and they see the shark. If he have already the Enemy state, i will to have to deal with the non-fire/fire orders. If i miss the order, the shark who was maybe following his way as pacifist as a Banana tree, will be engaged at sight. So, maybe have you think about a sort of "dynamic" state managing. Shark is civi, and go enemy when engaging the prey ? (Addrating use or something else) Or did you think to let player's managed this like the usual way of "As I lead a group of retarded, I manage who gonna piss and who will hold her to him" ? That's an understandable choice from a modder. ( hope i've hurting nobody with this sentence...) Secondly, im aware that you have spend a lot of hour searching animal-mod in arma, but there is a combo of 3 things i see, and i need to share my tought... I've see a post of ineptaphid (if im right remembering) speaking about blood particule in water. Speaking about this mod by Charon i think : Spoiler http://www.armaholic.com/page.php?id=12696 There is the blood, and the fact that crocodile keep the body attached to mouth, that is great... But keeping blood idea for the next. If a player is in a damaged state, i will have apparent blood on his body, that can be scripted for execute the blood trail. So a player hurted by a bullet, or zombie (yeah Aleks, i like your mod) gone in water for escape something, or join an island... at this moment, there is another stuff that pop in my head, from Rydygier : Spoiler Sneaky Hunter AIhttp://www.armaholic.com/page.php?id=23545 "[...]Smell helps to follow not visible Prey by its trail[...]" So, with your leveled hungry state of a shark, A big one who haven't eat banana since some day's will smell blood at some click from here, and decide to take the direction of the prey.... Us. Spoiler There is what my imagination have construct today, Maybe did you have already think, search, and take some decision about this sort of idea, So, if it's the case, Just a BIG congratulation for this mod ! Share this post Link to post Share on other sites
B@Co 323 Posted September 18, 2017 Hi all, here a small update. Feint gave me permission to use the scripts from his addon "Sharks - Apex Species". You can find his mod in the Steam workshop. Now find some time to integrate it Hopefully there will be an release soon Greetings B@Co 12 Share this post Link to post Share on other sites
General Bacon 965 3 Posted September 20, 2017 @B@Co can't wait keep it up! 1 Share this post Link to post Share on other sites
B@Co 323 Posted September 22, 2017 Hello all, here some screens from a test session. 5 Share this post Link to post Share on other sites
hcpookie 3770 Posted September 22, 2017 Mod makers working together - always a beautiful thing :) 6 Share this post Link to post Share on other sites