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The interaction system is well a 1st alpha draft so is in no way optimized but it basically uses a nearObjects search to detect and then runs the results past a check script that then uses 3dIcons at the position of that desired object. (model center by default (origin)) and for buildings and vehicles its attaching to mem points. After that its using a lot of BI command to activate inventory and take and put animations. 

 

The inventory. Well thats one big hack! so the vanilla classes for the inventory have been adjusted a lot! to display as you see them but with no ui background. Then there is a small script that runs on inventoryOpen EH that spanws the unit avatar on screen ssets cam positions etc and apply uniform equal to that of the player. and then uses keyDown EH to rotate that avatar behind the Ui.

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Nice to see this still being worked on. 

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3 hours ago, EO said:

Nice to see this still being worked on. 

Always mate it’s a monster big project 

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I love Arma's volumetric fog 

 

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testing new tone mapping, tweaking of vanilla tone mapping, its subtle but its there 

 

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On 2/21/2020 at 1:30 AM, chernaruski said:

Any news on the dev process,  @DL++ ? Is this project still being worked on? 

 

Can you not ask for updates, its against our forum rules. I am sure the author would have posted an update if there was something.

 

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Yes this is still in development. How ever it is currently haulted due to other commitments. I will be coming back to this soon 

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