Guest Posted October 4, 2016 New version frontpaged on the Armaholic homepage. Suicide Bomber v1.0 ** Our archive also contains the optional configs! Share this post Link to post Share on other sites
ice_age0815 37 Posted October 4, 2016 what would be nice if you kill them there dont blow up so far is lot of fun Share this post Link to post Share on other sites
DeathF0X 198 Posted October 6, 2016 Shiragami, in case some clients have the mod and some not I can still use suicide bombers right? Only difference will be by the clients who has no mod and they will not hear any sound like other clients (who has mod) do right? Internal test version 1.1 #1.1 + Added support for non addon user, they will see subtitles * Clients with enabled addon(server side version) will hear sounds now * Functions only called on the server now (remoteExec 2) https://drive.google.com/file/d/0B_1uewp6gdVULUk0R1Q4cE9uY2s/view?usp=sharing Workaround for the subtitles so far: [[], { fox_suicide_bomber_fnc_client_sound = compileFinal' _object = _this select 0; _sound = _this select 1; _talker = param [2,"Man:"]; _text = param [3,"....."]; if( isClass (configFile >> "CfgPatches" >> "fox_suicide_bomber") )then{ _object say3D _sound; }else{ [_talker,_text] call BIS_fnc_showSubtitle; }; '; }]remoteExec ["BIS_fnc_spawn", -2 ,true]; .... if(_isServerOnly)then{ // Server only _nearPlayers = nearestObjects [position _bomber, ["Man"],15]; { if( isplayer _x)then{ [_bomber,"suicide_bomber","Man:","Allahu Akbar"] remoteExec ["fox_suicide_bomber_fnc_client_sound",owner _x]; }; } forEach _nearPlayers; }else{ [_bomber,"suicide_bomber"] remoteExec ["say3D",-2]; [_bomber,true] remoteExec ["setRandomLip",-2]; }; .... 1 Share this post Link to post Share on other sites
Devastator_cm 434 Posted October 6, 2016 Nice :)Is there a way to make a target for the suicide bomber? For example I have a scenario where 3 BMPs need to pass through a market place. I want the bomber to attack a specific BMP and not just the closes one. Share this post Link to post Share on other sites
DeathF0X 198 Posted October 6, 2016 Nice :) Is there a way to make a target for the suicide bomber? For example I have a scenario where 3 BMPs need to pass through a market place. I want the bomber to attack a specific BMP and not just the closes one. I extended the params for a definable object to attack, i will release a new internal version tomorrow. Share this post Link to post Share on other sites
sammael 366 Posted October 6, 2016 Is it possible to make simple choose enemy side checkbox option in EDEN instead write init? 1 Share this post Link to post Share on other sites
halveridian 4 Posted March 24, 2018 any chance we can put this on steam? Share this post Link to post Share on other sites
R0adki11 3949 Posted March 24, 2018 4 minutes ago, halveridian said: any chance we can put this on steam? Instead of digging up a 2 year old thread, perhaps next time consider sending a PM to the author to see if they are intending for it to go on steam. Quote No spam or advertising: Advertising of any commercial or personal project, product or service on these forums is not permitted. Chain letters and pyramid schemes are similarly prohibited. This includes the Personal Message service and clan recruitment outside of the Clan Recruitment forum. Threads older than 4 months should not be dug up unless something significant is being added. Please do not post duplicate threads in more than one forum and do not "Bump" threads. Posting "any news", "is it out yet" or asking for a release date type posts are also spam. I will now close this thread, if the author wants it re-opening they can ask the moderating team. 1 Share this post Link to post Share on other sites
DeathF0X 198 Posted April 24, 2018 Soon on Steam Workshop @halveridian 5 1 Share this post Link to post Share on other sites
DeathF0X 198 Posted April 29, 2018 Release on Steam https://steamcommunity.com/sharedfiles/filedetails/?id=1373303221 4 3 Share this post Link to post Share on other sites
wika_woo 182 Posted May 4, 2018 Thanks for this add on. Looks like a lot of fun. Ayy. Share this post Link to post Share on other sites
DeathF0X 198 Posted May 5, 2018 Updated the 1 post with infos and video examples for mission makers. 1 Share this post Link to post Share on other sites
Gunman69 10 Posted September 4, 2018 Is there a way to get rid of the error message that appears if the bomber is killed prior to detonating? Share this post Link to post Share on other sites
DeathF0X 198 Posted September 6, 2018 Gonna check this, any other mods used, singleplayer|editor|MP ? Share this post Link to post Share on other sites
neodyn 14 Posted September 12, 2018 Hi, is there a way to declare an area where, e.q. 2% of all civilians in this area became an suicide bomber ? Or an option for random Suicide bomber and vehicles in certain areas. Share this post Link to post Share on other sites
DeathF0X 198 Posted October 30, 2018 some news... not released yet * Reworked the suicide bomber code Bomber will search from a greater radius. more time to prevent the attack but ive increased the chance for a deadman switch to 10%. + 11 random Allahu Akbar shouts. + Support for sakuraba`s Suicide Bomber vest 1 Share this post Link to post Share on other sites
Devastator_cm 434 Posted October 30, 2018 Any chance to add custom sounds via editor or code as well? Share this post Link to post Share on other sites
DeathF0X 198 Posted October 30, 2018 55 minutes ago, Devastator_cm said: Any chance to add custom sounds via editor or code as well? Now you can add your own via cfgSounds Share this post Link to post Share on other sites
DeathF0X 198 Posted October 31, 2018 Update released Code rework More sounds etc... Check 1 post for more infos. Share this post Link to post Share on other sites
SnakeDocc 72 Posted November 1, 2018 Awesome update man, i like all the little animations. Would it be possible to add support for the suicide vest from "Uriki's Mission Items" as well? Share this post Link to post Share on other sites
DeathF0X 198 Posted November 1, 2018 6 hours ago, SnakeDocc said: Awesome update man, i like all the little animations. Would it be possible to add support for the suicide vest from "Uriki's Mission Items" as well? Support in the next update. 1 Share this post Link to post Share on other sites
fernav71 0 Posted November 4, 2018 I put your mod in my mission, and worked fine, but from your last update it DOESN'T work. I suppose you change the code for mission editing... Share this post Link to post Share on other sites