DeathF0X 198 Posted September 7, 2016 Allahu Akbar my friends, i present you an Zeus|Achilles addon which your community will love if they survive. This addon extends Achilles with 4 new modules all for the modern suicide bomber and terrorist. Carbomb Drop the module on a vehicle and make it a portable bomb, when you hear the mobile phone ringing its already too late. Carbomb KI Drop the module on a civilian and select the vehicle which the "terrorist" will sabotage. Remote IED Drop the module on a civilian near a road and let him place a IED Suicide Bomber Drop the module on a civilian to convert him to a portable IED, never forget they have maybe a deadman switch. Spoiler Requirements: CBA_A3 ACE³ Achilles Notes: 3den Attributes currently removed Ace³ carbomb disarming will be included in a later update various function name changes Download: Steam Workshop Armaholic Reuploads are not allowed exceptions: Armaholic Functions: Spoiler fox_suicide_bomber_fnc_setupBomber Spoiler /* Author: Skullfox Description: Setup suicide bomber 0: OBJECT - unit 1: ARRAY - nearestObjects parameter Returns: Nothing */ wip News,updates and more on my Discord. For mission makers Needs rework 5 Share this post Link to post Share on other sites
danny96 80 Posted September 7, 2016 Allahu akbaaaar! Now this is realistic mod :p Share this post Link to post Share on other sites
tortuosit 486 Posted September 7, 2016 LOL. [sorry, post has been edited, self censoring] 1 Share this post Link to post Share on other sites
DeathF0X 198 Posted September 7, 2016 Ok, next release will contain more allahu akbars, gonna watch some jihadi videos now, for research purposes only ;) 2 Share this post Link to post Share on other sites
loopdk 92 Posted September 7, 2016 Is this server sidet? Share this post Link to post Share on other sites
DeathF0X 198 Posted September 7, 2016 Is this server sidet? No, on client and server needed. v0.2 fixed systemchat output. Share this post Link to post Share on other sites
willithappen 194 Posted September 7, 2016 This is a nice little function. Especially with zeus support. Share this post Link to post Share on other sites
Singh Aram 137 Posted September 8, 2016 Awesome. Thanks for making it.. Requesting on PW6.. Share this post Link to post Share on other sites
Singh Aram 137 Posted September 8, 2016 Awesome. Thanks for making it.. Requesting on PW6.. Share this post Link to post Share on other sites
DeathF0X 198 Posted September 8, 2016 Update v0.3 Requires CBA + Editor placeable untit Download link on top /\ 1 Share this post Link to post Share on other sites
sonsalt6 105 Posted September 9, 2016 New mod v0.3 available at withSIX. Download now by clicking: Hey Shiragami , you can upload updates or new mods to withSIX yourself now! Make your own promo page, get the power to release your work at your own point of choosing. To learn more, follow this guide. 2 Share this post Link to post Share on other sites
Guest Posted September 10, 2016 Release frontpaged on the Armaholic homepage. Suicide Bomber Addon | Function v0.3 Share this post Link to post Share on other sites
DeathF0X 198 Posted September 13, 2016 Changelog for the next release, planned on friday: Changelog: #0.4 + optional configs( requires CBA !!!) available for Vanilla civilians and EricJ Talibans( http://steamcommunity.com/sharedfiles/filedetails/?id=668919514 ) + Sample mission * now cba`less again :803: * fixed hint at mission start * AresArchilles delay set to 60s, until the initialization is fixed, - removed civilian config Request can be made until Wednesday evening :ph34r: Share this post Link to post Share on other sites
Matth_ 68 Posted September 13, 2016 Thanks for your work ! Could you add a car bomb function ? I think the best way to do it is to just have to put the bomber in a vehicles, in this way you could use vehicles from addons, but I don't know if it's possible. A CUP optional config would be nice too. 1 Share this post Link to post Share on other sites
DeathF0X 198 Posted September 13, 2016 Zeus,3den: drag & drop the suicider into a vehicle, it works, Script: _suicider = createVehicle "suiciderclass"...... [ _suicider ] call fox_suicide_bomber_fnc_prepare; _suicider moveindriver _mycar; In both cases, the suicider will search for targets and drive into it. I added a static carbomb function, if you start the engine you will hear a beep sound 2-3s and booooom. Carbomb function: /* Description: Adds a carbomb to a vehicle, use getVariable "fox_hasStaticBomb" to check if bomb is attached Parameter(s): 0: OBJECT - vehicle Returns: Nothing */ _car = param [0, objNull]; if( !local _car )exitWith{}; if( isNull _car )exitWith { hint 'No object selected' }; if( _car getVariable["fox_hasStaticBomb",false] )exitWith { hint 'Car has static bomb' }; if( !(_car isKindOf "Car") )exitWith { hint 'Object is not kind of "Car"' }; _ehId = _car addEventHandler ["Engine",{ [(_this select 0),(_this select 1)] spawn { _vehicle = _this select 0; _engineStatus = _this select 1; // on == true _vehicle setVariable ["fox_hasStaticBomb",true,true]; if(_engineStatus)then{ [_vehicle,"suicide_bomber"] remoteExec ["say3D"]; sleep 4; _explosion = "HelicopterExploSmall" createVehicle position _vehicle; }; }; }]; _vehicle setVariable ["fox_staticBombId",_ehId,true]; 3 Share this post Link to post Share on other sites
Jnr4817 215 Posted September 13, 2016 Anyway to convert this to a script and not an addon? Anyway to make this server side only? Thanks for the consideration. Reed Share this post Link to post Share on other sites
DeathF0X 198 Posted September 14, 2016 Anyway to convert this to a script and not an addon? Anyway to make this server side only? Thanks for the consideration. Reed mhh there will be no sounds if i convert the addon to server side only and i need to change some lines. Script version only suicide bomber: Without sound, [this] execVM "fn_prepare.sqf"; fn_prepare.sqf _bomber = param [0, objNull]; _params = param [1, [WEST,["LandVehicle","Man"],20 ] ]; if( !local _bomber )exitWith{}; if( isNull _bomber )exitWith { hint 'No object selected' }; if( _bomber getVariable["fox_hasSuicideAction",false] )exitWith { hint 'Unit is already a suicide bomber' }; if( !(_bomber isKindOf "Man") )exitWith { hint 'Object is not kind of "Man"' }; _bomber playAction "TakeFlag"; _bomber playAction "civil"; _bomber setVariable ["fox_hasSuicideAction",true,true]; [_bomber, _params] spawn { _bomber = param [0, objNull]; _params = _this select 1; _side = _params select 0; _objectsAsTarget = _params select 1; _scanAreaRadius = _params select 2; _targetFound = false; while {alive _bomber AND !_targetFound } do { _playerList = []; //we need to scan for opfer ;) _manArray = nearestObjects [position _bomber, _objectsAsTarget, _scanAreaRadius]; { if( (side _x == _side) ) then{ _playerList pushBack _x; }; } forEach _manArray; if( count _playerList >= 1)then{ _target = selectRandom _playerList; if( alive _target )exitWith { _targetFound = true; [_target,_bomber] call fox_suicide_bomber_fnc_action }; }; sleep 2; }; }; fn_action.sqf _target = _this select 0; _bomber = _this select 1; _expl2 = "DemoCharge_Remote_Ammo" createVehicle position _bomber; _expl2 attachTo [_bomber, [0, 0.15, 0.15], "Pelvis"]; _expl2 setVectorDirAndUp [ [1, 0, 0], [0, 1, 0] ]; _dummy = "Land_HelipadEmpty_F" createVehicle position _bomber; _dummy attachTo [_bomber, [0, 0, 0] ]; _bomber setVariable["fox_suicide_dummy",_dummy,true]; _bomber addEventHandler ["Killed",{ _dummy = (_this select 0) getVariable["fox_suicide_dummy",objNull]; deleteVehicle _dummy; }]; while {alive _bomber} do { [_bomber] spawn{ _c = 0; while { alive (_this select 0) } do { if(_c isEqualTo 12)exitWith{ _explosion = "HelicopterExploSmall" createVehicle position (_this select 0); }; sleep 1; _c = _c + 1; }; }; _bomber doMove (position _target); sleep 3; if(_target distance _bomber < 15)then { _explosion = "HelicopterExploSmall" createVehicle position _bomber; }; }; sleep 1; _deadManSwitch = floor (random 20); if(_deadManSwitch > 15)then{ //DeadmanSwitch _explosion = "HelicopterExploSmall" createVehicle position _bomber; }; deleteVehicle _expl2; Share this post Link to post Share on other sites
DeathF0X 198 Posted September 14, 2016 Dev build for only Server side version, not tested, no access to my server atm. DO NOT REUPLOAD !!! ONLY FOR TESTING [_bomber] remoteExec ["fox_suicide_bomber_fnc_prepare", 2]; *removed sound *replaced hint with diag_log *minor changes *no ares support, only call function https://drive.google.com/open?id=0B_1uewp6gdVUbDBUOTllYzZQYWM Share this post Link to post Share on other sites
DeathF0X 198 Posted September 23, 2016 Status update: Skipped the release of #0.4 Next will be #0.5 Sample Mission Tutorial video(unlocked at release https://youtu.be/wdLTiVxsViU ) Optional config pbo for Zeus civilians(Req. CBA) Optional config pbo for Zeus Ericj Talibans(Req. CBA) Fixed hint at start Static car bomb, engine on, boooom CBA`less Changed Ares delay to 60s(until its fixed) and check for hasInterface Eden support for civilians Server only support: , needs more testing 1 Share this post Link to post Share on other sites
hugodm9 30 Posted September 25, 2016 Thanks for sharing this! Share this post Link to post Share on other sites
DeathF0X 198 Posted October 4, 2016 //-Update-\\ Addon v1.0 Download Tutorial Youtube Civilian Config (Req. CBA) Download EricJ Taliban Config (Req. CBA) Download Sample mission coming soon. visit http://shira.at for more infos and testing builds. 2 Share this post Link to post Share on other sites
Devastator_cm 434 Posted October 4, 2016 Shiragami,in case some clients have the mod and some not I can still use suicide bombers right? Only difference will be by the clients who has no mod and they will not hear any sound like other clients (who has mod) do right? Share this post Link to post Share on other sites
DeathF0X 198 Posted October 4, 2016 If you use the "server only" checkbox the function will be executed on the server with a additional param telling the function to disable the soundpart. Even if some players had the addon, nobody will hear the "Allahu Akbar" cause the server skipped it. But i think i can fix that in the next release. Planned is also subtitles for the clients, server only version. Share this post Link to post Share on other sites