Luke_z_Brna 958 Posted November 29, 2016 Hello. The runway lights,lines etc. are finished. This is i hope the last form of layout. I hope you like it! :) Stay tuned for more pics... Best regards DonbassCZ 4 Share this post Link to post Share on other sites
spookygnu 563 Posted November 29, 2016 did you use a reference for those lights DonbassCZ? I think the nav lights should be a bit further back from the actual runway. 1 Share this post Link to post Share on other sites
Luke_z_Brna 958 Posted November 30, 2016 Dont worry i will improve their hight... :) Best regards DonbassCZ Share this post Link to post Share on other sites
spookygnu 563 Posted November 30, 2016 I was referring to their placement, not the height. You have them too close to the runway. they need to be further back. the Elevated nav lights are always off the end of the runway not on it. I know there is an area that is blank at the start but that area has the groundd spot lights. try this guide I found a while back to help you out with lighting design and placement. reference slide 11 about approach lights. http://www.slideshare.net/Miltenjose/airfield-lighting-introductory 1 Share this post Link to post Share on other sites
p_siddy 58 Posted November 30, 2016 This looks really really good gents. Pumped to see it in action. Good work 1 Share this post Link to post Share on other sites
Luke_z_Brna 958 Posted November 30, 2016 I was referring to their placement, not the height. You have them too close to the runway. they need to be further back. the Elevated nav lights are always off the end of the runway not on it. I know there is an area that is blank at the start but that area has the groundd spot lights. try this guide I found a while back to help you out with lighting design and placement. reference slide 11 about approach lights. http://www.slideshare.net/Miltenjose/airfield-lighting-introductory Hey thanks. I will check this out as well. :)Best regards DonbassCZ Share this post Link to post Share on other sites
Luke_z_Brna 958 Posted December 15, 2016 Hello. I thought that you all didnt forget on Fallujah. I have some nice pics that i want show to you! :) Containers yard Spoiler http://images.akamai.steamusercontent.com/ugc/197427990180260643/6DC4E3A7F4B85F885090307F28483562E839CB22/ Barracks Spoiler http://images.akamai.steamusercontent.com/ugc/197427990180260947/811ED0EAED7E6C3AD27DB30091216B5675D3CB2A/ Hospital Spoiler http://images.akamai.steamusercontent.com/ugc/197427990180261102/89C0AE6888D247CE75EAA8193C754CA4312475F4/ HQ Spoiler http://images.akamai.steamusercontent.com/ugc/197427990180261251/BD7E710E32532C5D231681AF51514A16B240568D/ Best regards DonbassCZ Share this post Link to post Share on other sites
spookygnu 563 Posted December 15, 2016 Donbass, what are you using to make these templates? Share this post Link to post Share on other sites
Luke_z_Brna 958 Posted December 15, 2016 Just now, spookygnu said: Donbass, what are you using to make these templates? Iam using CUP and Vanila objects pack. Share this post Link to post Share on other sites
spookygnu 563 Posted December 15, 2016 no I mean, to place them?? XCAM? Mapbuilder?? 3den?? Share this post Link to post Share on other sites
Luke_z_Brna 958 Posted December 15, 2016 1 minute ago, spookygnu said: no I mean, to place them?? XCAM? Mapbuilder?? 3den?? EDEN Share this post Link to post Share on other sites
spookygnu 563 Posted December 15, 2016 ok, has Rebel put them into his map yet through TB yet? Share this post Link to post Share on other sites
Luke_z_Brna 958 Posted December 15, 2016 no I think that he has lots of work with finishing buildings for RSO package and also i think that i said him that firstly i wll make these bases and then i will send him it. Share this post Link to post Share on other sites
skream 6 Posted December 18, 2016 Looks amazing! Just one thing please don't make it TOO object heavy, Optimisation on a map like this is key! Especially when it comes to 60-80 Players online vs AI ;) 1 Share this post Link to post Share on other sites
Luke_z_Brna 958 Posted December 18, 2016 Hi. I would like to tell you what will be i hope on 100% in Camp Fallujah (Airbase): Barracks HQ Hospital 2 entrances Containers yards/store Terminal with other airfield stuff FARP Many Hangars Airbase is getting some style! :) Spoiler http://images.akamai.steamusercontent.com/ugc/197428236136474574/F8547C30B51921394899CA47591FD7E470130BE7/ Spoiler http://images.akamai.steamusercontent.com/ugc/197428236136474896/9E0141426AD6EBE7FBA1BB121B4C8A4EDD20E65F/ Best regards DonbassCZ 1 Share this post Link to post Share on other sites
Luke_z_Brna 958 Posted December 18, 2016 1 hour ago, skream said: Looks amazing! Just one thing please don't make it TOO object heavy, Optimisation on a map like this is key! Especially when it comes to 60-80 Players online vs AI ;) Hi. Thanks very much i appreciate it!! About too object in these bases... I would like to have these bases finished and than i would like to test it about FPS and if there will be low numbers i will delete some of these objects in bases. :) Best regards DonbassCZ Share this post Link to post Share on other sites
spookygnu 563 Posted December 18, 2016 the only way you are really gunna see an adverse affect on the fps with the map is by having the map at least populated to about 75 %. Although the map is 15x15km squared there is no harm in you dropping you View distance for both the map and objects. So I don't see why it should be such a problem. 1 Share this post Link to post Share on other sites
LykosMactire 298 Posted December 18, 2016 32 minutes ago, spookygnu said: the only way you are really gunna see an adverse affect on the fps with the map is by having the map at least populated to about 75 %. Although the map is 15x15km squared there is no harm in you dropping you View distance for both the map and objects. So I don't see why it should be such a problem. not to forget since theirs no forests around (that are even dense) there is more room for building population Share this post Link to post Share on other sites
spookygnu 563 Posted December 18, 2016 there are some areas that are vegetated, but its not gunna anything like Stratis, Altis or Bornholm. Buildings occlude so you shouldn't have much of a big issue. The map is flat aswell, so terrain won't bother the FPS either. 1 Share this post Link to post Share on other sites
Rebel Man 431 Posted December 20, 2016 Hello folks Sorry if I couldn't reply to y'all. We are pushing the map development for another three months, due to work on the RSO package. Regarding the buildings of BOF, it will be included on the RSO package, so keep your heads up 6 Share this post Link to post Share on other sites
Rebel Man 431 Posted December 24, 2016 Little fun on Fallujah and RSO Package... 16 Share this post Link to post Share on other sites
Rebel Man 431 Posted December 29, 2016 Little concept of what BOF will look like... added the auto shake fix and it ruined it, it will back to original within an hour or two 8 Share this post Link to post Share on other sites
Luke_z_Brna 958 Posted December 29, 2016 Nicely done!! 1 Share this post Link to post Share on other sites
spookygnu 563 Posted December 29, 2016 Now I am impressed! BOF will look awesome when its finished. Can't wait to let the cat outta the bag now. haha! 2 Share this post Link to post Share on other sites
Foxone 1044 Posted December 29, 2016 Looks like the map is coming along nicely, can't wait!! Keep up the good work!! 3 Share this post Link to post Share on other sites