Bernadotte 0 Posted November 25, 2003 And also interesting: The Requirements; surprisingly low That's outdated info. Â These days, the game uses directX 9 graphics rendering. Share this post Link to post Share on other sites
Gollum1 0 Posted November 25, 2003 I´ve said it before, but Holy S**t this game looks good. I hope it isn´t really buggy and unfinished when it comes out, that can often happen to otherwise promising games. Share this post Link to post Share on other sites
deathguy 0 Posted November 25, 2003 And also interesting: The Requirements; surprisingly low That's outdated info. Â These days, the game uses directX 9 graphics rendering. the hell your talking about?! you really don't know how to read do you? theyre are going to be DirectX 9 yes, but the game will also have DirectX 8 and maybe 7 too renderings so that people with GF2 videocards can play the game aswell but if you play with a GF2, you won't get all of the eyecandy stuff you see on those pics, but atleast you'll be able to play the same gameplay as someone with a Radeon 9800 XT Share this post Link to post Share on other sites
Sharia 0 Posted November 26, 2003 This game looks fantastic. I watched the trailer with my jaw dangling about my ankles. The theme... the ... everything. The way it started was great, with all the live action footage, and the way it changed from live action to in game was almost seamless! The game also has the VSS Vintorez. My faveorite russian sniper rifle. And why is everyone in such a huff about the weapon ports on the wrong side? I barely noticed, and I'm a gun nut. (Though, they should have had it so the main character is left handed. ) Share this post Link to post Share on other sites
The Frenchman 0 Posted December 10, 2003 I wouldnt want to be this guy Share this post Link to post Share on other sites
Guest Posted December 30, 2003 Quote[/b] ]§2)No discussion about illegally obtained softwareAll discussions about warez, piracy or leaked software are strictly forbidden, such threads will be closed and will most likely result in a permanent ban for the instigator Sometimes I feel it is a pity this rules exists, although I can understand why. Of course, there's no real reason for this post, in this particular topic.... Share this post Link to post Share on other sites
The Frenchman 0 Posted January 11, 2004 It seems that the devs have added a new pistol to the game. Beretta 92FS Share this post Link to post Share on other sites
ralphwiggum 6 Posted January 11, 2004 nice model. hopefully it's one manufactured in Italy, not here in US. and do not use +P ammo too much. Share this post Link to post Share on other sites
The Frenchman 0 Posted January 11, 2004 They also added a few screenshots and concept art of the winners's creations of the Monster's Ball Contest.(They had the community come up with monsters and they picked the best 10 to be in the game.) Tark (former horse) Snark(Former Human) The list can be found here. I suggested the killer bunny rabbit from Monty Python in their forums. Share this post Link to post Share on other sites
The Frenchman 0 Posted January 17, 2004 The crap has literaly been scared out of me. Ahhh!! AHHHHH!!!!! Share this post Link to post Share on other sites
FSPilot 0 Posted January 17, 2004 I suggested the killer bunny rabbit from Monty Python in their forums. Â Â Â hehehe, maybe as a level boss or something Share this post Link to post Share on other sites
Game Cat 0 Posted January 17, 2004 [...]Tarkovsky died in 1985 and wasn't huge on endlessly explaining his films.[...] He did write a book called "Sculpting in Time" describing his vision of movie-making in general, quite a few tidbits about his films can be found in there. Also, here's a good Tarkovsky site: http://www.ucalgary.ca/~tstronds/nostalghia.com/index.html Share this post Link to post Share on other sites
Guest Posted January 17, 2004 Cheers....looks like a good site. Also found this lying around...somewhere. Quote[/b] ]"XRay Engine" build 1114 Compilation date: May 19 2002 Initializing geometry pipeline and mathematic routines... * Detected CPU: GenuineIntel , F15/M2/S4, 2277 mhz, 84 clk overhead * CPU Features: RDTSC, MMX, SSE, SSE2 Loading PSGP: xrCPU_Pipe.dll Initializing File System... FS: 1063 files cached Compiling scripts... Initializing Engine... * FS: Decompress particles.xr * FS: Download 9 particle system(s). Loading game: xrGame.dll Executing config-script "startup.ltx"... Executing config-script "user.ltx"... * FS: Download system.ltx Starting INPUT device... Starting SOUND device... DirectSound info... * DirectSound: available. * Max HW mix buf all: 64, stat: 64, strm: 64 * Free HW mix buf all: 62, stat: 62, strm: 62 * Max 3D HW buf all: 64, stat: 64, strm: 64 * Free 3D HW buf all: 62, stat: 62, strm: 62 * Total HW Mem kbytes: 0 * Free HW Mem kbytes: 0 * Max HW block size kbytes: 0 * Max HW transfer rate kb/s: 0 * CPU overhead SW buffers: 0 Starting RENDER device... * Video board: NVIDIA GeForce4 MX 440 Assertion failed in file C:\Projects\xr3DA\HW.cpp, line 179. Expression was 'D3DERR_INVALIDCALL' Couldn't even begin to guess what that all means Share this post Link to post Share on other sites
Gollum1 0 Posted January 17, 2004 Yes, what could it mean? I think I'll do some research into the matter. Share this post Link to post Share on other sites
Hit_Sqd_Maximus 0 Posted January 17, 2004 Also found this lying around...somewhere.  Couldn't even begin to guess what that all means  Here is one that is a lot longer I ran accross, what does it mean? Quote[/b] ]"XRay Engine" build 1114Compilation date: May 19 2002 Initializing geometry pipeline and mathematic routines... * Detected CPU: AuthenticAMD K7 Unknown, F6/M10/S0, 1833 mhz, 11 clk overhead * CPU Features: RDTSC, MMX, 3DNow!, SSE Loading PSGP: xrCPU_Pipe.dll Initializing File System... FS: 1064 files cached Compiling scripts... Initializing Engine... * FS: Decompress  particles.xr * FS: Download 9 particle system(s). Loading game: xrGame.dll Executing config-script "startup.ltx"... Executing config-script "user.ltx"... * FS: Download  system.ltx Starting INPUT device... Starting SOUND device... DirectSound info... * DirectSound:          available. * Max  HW mix buf        all: 33, stat: 33, strm: 33 * Free HW mix buf        all: 31, stat: 31, strm: 31 * Max  3D HW buf         all: 33, stat: 33, strm: 33 * Free 3D HW buf         all: 31, stat: 31, strm: 31 * Total HW Mem kbytes:      0 * Free  HW Mem kbytes:      0 * Max  HW block size kbytes:  0 * Max  HW transfer rate kb/s:  0 * CPU overhead SW buffers:    0 Starting RENDER device... * Video board: NVIDIA GeForce4 Ti 4200 * Geometry Processor: PURE HARDWARE * FS: Decompress  shaders.xr * FS: Texture:  data\textures\fonts\small.dds Starting engine... * FS: Texture:  data\textures\ui\hud_group_list_bottom.dds * FS: Texture:  data\textures\ui\hud_group_list_item_health.dds * FS: Texture:  data\textures\ui\hud_map_back.dds * FS: Texture:  data\textures\ui\hud_map_arrow.dds * FS: Texture:  data\textures\ui\hud_map_point.dds * FS: Texture:  data\textures\ui\hud_weapon_back.dds * FS: Texture:  data\textures\ui\hud_health_back.dds * FS: Texture:  data\textures\ui\hud_health_bar_health.dds * FS: Texture:  data\textures\ui\hud_health_bar_armor.dds * FS: Texture:  data\textures\effects\bullet_tracer.dds * FS: Download  data\sounds\amb_rain.wav * FS: Download  data\meshes\dm\rain.dm * FS: Texture:  data\textures\fx\fx_rainsplash1.dds * FS: Texture:  data\textures\fx\rain.dds * FS: Texture:  data\textures\ui\logo.dds * DVB created: 512K, 18725 verts. SERVER: Starting... CLIENT: Connecting to 'localhost'... - SERVER: Player 'oles' connected * New reparse point received * FS: Download  data\levels\escape_koanyvrot\level.ltx Opening virtual stream:  data\levels\escape_koanyvrot\level. * FS: Download  data\levels\escape_koanyvrot\$sky.ogf * FS: Download  data\levels\escape_koanyvrot\$sky#8.ogf Description string:  Unnamed place Loading CFORM... * Alloc: 817888, Init: 817887, TPL: 2 * Level CFORM memory usage: 76188K Loading vertex buffers... * [Loading VB] 65524 verts, 1535 Kb * [Loading VB] 65535 verts, 1791 Kb * [Loading VB] 65534 verts, 1791 Kb * [Loading VB] 56772 verts, 1552 Kb * [Loading VB] 9952 verts, 194 Kb * [Loading VB] 65529 verts, 1535 Kb * [Loading VB] 65524 verts, 1535 Kb * [Loading VB] 65523 verts, 1535 Kb * [Loading VB] 65499 verts, 1535 Kb * [Loading VB] 65529 verts, 1535 Kb * [Loading VB] 65513 verts, 1535 Kb * [Loading VB] 65516 verts, 1535 Kb * [Loading VB] 65500 verts, 1535 Kb * [Loading VB] 65498 verts, 1535 Kb * [Loading VB] 65530 verts, 1535 Kb * [Loading VB] 65310 verts, 1530 Kb * [Loading VB] 65288 verts, 1530 Kb * [Loading VB] 15001 verts, 351 Kb Loading subdivisions... Loading lights... * Total number of light sources on level:  2 Loading sectors & portals... * Alloc: 184, Init: 183, TPL: 2 Loading details... Loading entities... Loading AI space... Loading sound and music... * FS: Download  data\sounds\amb\waterdrops1.wav * FS: Download  data\sounds\rnd_distantmortar3.wav Syncronizing... CLIENT: Spawning... - SERVER: Spawning 'oles'(0,0,0) as #0, on 'oles' Loading actor: actor * FS: Download  data\meshes\actors\stalker\stalker.ogf * FS: Download  data\meshes\weapon\fn2000\wpn_fn2000_hud.ltx * FS: Download  data\sounds\weapons\fn2000_draw.wav * FS: Download  data\meshes\weapon\lr300\wpn_lr300_hud.ogf * FS: Download  data\meshes\weapon\lr300\wpn_lr300_hud#0.ogf * FS: Download  data\meshes\weapon\lr300\wpn_lr300_hud#1.ogf * FS: Download  data\meshes\weapon\lr300\wpn_lr300_hud#2.ogf * FS: Download  data\meshes\weapon\lr300\wpn_lr300_hud.ltx * FS: Download  data\meshes\weapon\m134\wpn_m134_hud.ogf * FS: Download  data\meshes\weapon\m134\wpn_m134_hud#0.ogf * FS: Download  data\meshes\weapon\m134\wpn_m134_hud#1.ogf * FS: Download  data\meshes\weapon\m134\wpn_m134_hud.ltx * FS: Download  data\sounds\actor\stepl.wav * FS: Download  data\sounds\actor\die3.wav Loading textures... * FS: Texture:  data\textures\act\act_eye.dds * FS: Texture:  data\textures\prop\prop_vagon02a.dds * FS: Texture:  data\textures\prop\prop_waterpump1_step.dds * FS: Texture:  data\textures\prop\prop_wheel1_small.dds * FS: Texture:  data\textures\ston\ston_walls4_border.dds * FS: Texture:  data\levels\escape_koanyvrot\terrain\terrain_l1escape.dds * FS: Texture:  data\textures\trees\trees_bark.dds * FS: Texture:  data\textures\weapons\ak74\shotflame3.dds * FS: Texture:  data\textures\weapons\generic\shotflame1.dds * FS: Texture:  data\textures\weapons\generic\shotflame2.dds * FS: Texture:  data\textures\weapons\generic\shotflame3.dds * FS: Texture:  data\textures\weapons\lr300\shotflame1.dds * FS: Texture:  data\textures\wpn_m134.dds CLIENT: Syncronising... start * DVB created: 512K, 21846 verts. * DVB created: 512K, 16384 verts. * DIB created: 512K, 262144 indices * FS: Texture:  data\textures\pfx\pfx_shells1.dds * FS: Texture:  data\textures\pfx_stonedebris1.dds * FS: Texture:  data\textures\pfx_smokepuffs1.dds * DVB created: 512K, 26215 verts. * DVB created: 960K, 24576 verts. - Disconnect - SERVER: Player 'oles' disconnected - Destroying level Share this post Link to post Share on other sites
Dauragon 0 Posted January 17, 2004 damn im no big fan of Monster Weird mutants radioactive modified beings killing game but i'll give this one a try when its released Share this post Link to post Share on other sites
Guest Posted January 18, 2004 Gees HitSqdMaximus.....it's all a little bit....strange...isn't it? Share this post Link to post Share on other sites
Gollum1 0 Posted January 18, 2004 Gees HitSqdMaximus.....it's all a little bit....strange...isn't it? Â I really like what I have seen so far...of screenshots. Looks great, did you know there was an M134 minigun in there? Share this post Link to post Share on other sites
mr burns 133 Posted January 25, 2004 Gees HitSqdMaximus.....it's all a little bit....strange...isn't it? Â I really like what I have seen so far...of screenshots. Looks great, did you know there was an M134 minigun in there? M134 is the ideal tool to mow down those hordes of rats ... i can imagine Share this post Link to post Share on other sites
Hit_Sqd_Maximus 0 Posted January 25, 2004 Gees HitSqdMaximus.....it's all a little bit....strange...isn't it?  I really like what I have seen so far...of screenshots. Looks great, did you know there was an M134 minigun in there? M134 is the ideal tool to mow down those hordes of rats ... i can imagine  All weapons you can buy from the "dealer" A stalker BM-16 Breakover Double barrel shotgun Board Game Rat killing Superweapon Radiated vehicles WTF is that helo? Indoors I dont get this, an atzec temple? Flying a helo Flashlight Grenade? Knife in the back Anom RPG Share this post Link to post Share on other sites
hellfish6 7 Posted January 25, 2004 WTF is that helo? Mi-6 Hook. Share this post Link to post Share on other sites
hellfish6 7 Posted January 25, 2004 I think those 'strange files' need to stop showing up around here. Share this post Link to post Share on other sites
mr burns 133 Posted January 25, 2004 Radiated vehiclesWTF is that helo? holy crap .. please tell me that aren´t ingame graphix  if the game looks like that i will loose my job  btw: the helo is Mi-26 edit: maybe not... Share this post Link to post Share on other sites
Wilco 944 Posted January 25, 2004 EDIT: MUHAH! Did it before I could get PRed! Can't wait for this badboy. Share this post Link to post Share on other sites