Dwarden 1125 Posted March 26, 2016 for 1.58.135170 and newer builds is needed to support custom BattlEye's RCON port defined in BEserver.cfg as new settings next to "RConPassword" "RConPort" "RConIP" //optional everything else is same RconPort must avoid reserved ARMA3server port range default reserved ports (+0,+1,+2,+3) are 2302 - 2305 to clarify the reserved ports can't be used for BattlEye's RCON you also shall not need to add the RconIP entry as undefined equals to 0.0.0.0 (all IPv4 local IP addresses) setting it to e.g. 127.0.0.1 will prevent it to respond on external IP setting it to e.g. external IP will prevent it to respond on localhost 127.0.0.1 Share this post Link to post Share on other sites
Inspecteur clouseau 0 Posted April 4, 2016 I don't fully understand yet what to do: the server is giving message to set an IP and port for rcon, but it doesn't say what they should be. Are they the same Ip as the server they're for, or are they the IP's of people allowed connecting to rcon? Share this post Link to post Share on other sites
Arkensor 96 Posted April 4, 2016 I don't see the reason to specify the port ... I mean ok, it is not bad but I can't see a positive results either. I can find out what the port is with a simple portscan it can't be about hiding the rcon port. Regards Arkensor Share this post Link to post Share on other sites
kupferkarpfen 1 Posted April 5, 2016 My guess on this is that rcon gets its own port, so the rcon-packets don't have to be routed through the main server any longer. Share this post Link to post Share on other sites
Dwarden 1125 Posted April 5, 2016 I don't see the reason to specify the port ... I mean ok, it is not bad but I can't see a positive results either. I can find out what the port is with a simple portscan it can't be about hiding the rcon port. Regards Arkensor reasons are logical 1. multiplatform BattlEye 2. increased security (now you can define firewall rules on Windows/Linux to whitelist only IPs which can reach RCON port) 3. multiple network interfaces support because of 1. so while you can't see the benefits, they clearly there Share this post Link to post Share on other sites
jimbob6661 20 Posted April 21, 2016 Indeed I'm not completely sure what to do here so i can connect with rcon again this isn't working and when the update rolled out the Battleye folder doesnt have a BEserver.cfg in it just a new .dll so me adding these like this RConPassword fakePW RConIP 127.0.0.1 RConPort 2312 MaxPing 700 Doesn't do anything and I cannot connect via rcon Share this post Link to post Share on other sites
claws01 22 Posted April 22, 2016 Indeed I'm not completely sure what to do here so i can connect with rcon again this isn't working and when the update rolled out the Battleye folder doesnt have a BEserver.cfg in it just a new .dll so me adding these like this RConPassword fakePW RConIP 127.0.0.1 RConPort 2312 MaxPing 700 Doesn't do anything and I cannot connect via rcon you need to erase the old beserver.cfg and create a new one Share this post Link to post Share on other sites
Inspecteur clouseau 0 Posted April 22, 2016 you need to erase the old beserver.cfg and create a new one Indeed I'm not completely sure what to do here so i can connect with rcon again this isn't working and when the update rolled out the Battleye folder doesnt have a BEserver.cfg in it just a new .dll so me adding these like this RConPassword fakePW RConIP 127.0.0.1 RConPort 2312 MaxPing 700 Doesn't do anything and I cannot connect via rcon Thank you guys, the combination of your replies helped me getting it to work. Like i had never guessed to put ip on 127.0.0.1 Share this post Link to post Share on other sites
Dwarden 1125 Posted April 22, 2016 RconPort must avoid reserved ARMA3server port range default reserved ports (+0,+1,+2,+3) are 2302 - 2305 to clarify the reserved ports can't be used for BattlEye's RCON you also shall not need to add the RconIP entry as undefined equals to 0.0.0.0 (all IPv4 local IP addresses) setting it to e.g. 127.0.0.1 will prevent it to respond on external IP setting it to e.g. external IP will prevent it to respond on localhost 127.0.0.1 Share this post Link to post Share on other sites
DieselJC 196 Posted April 26, 2016 I am still having issues getting this to work..I have uploaded a new beserver.cfg with this in it. RConPassword mypassword RConIP 127.0.0.1 RConPort 2312 I still cannot connect to Rcon I'm confused as to where I put the actual Server IP in. My server IP and Port are different than whats above so do I replace the above with my game server ip and port? any help would be great..Thanks, Diesel Share this post Link to post Share on other sites
Dwarden 1125 Posted April 26, 2016 diesel tech jc , to what IP and from where you connecting with the RCON binary? Share this post Link to post Share on other sites
DieselJC 196 Posted April 26, 2016 diesel tech jc , to what IP and from where you connecting with the RCON binary? I rent the sever and am using the game server IP to connect the port is 2462 The query IP is identical except for the port wich is 2463 This is what I tried RConPassword mypassword RConIP 104.255.64.158 RConPort 2462 Share this post Link to post Share on other sites
Dwarden 1125 Posted April 26, 2016 if the query is 2463 (that would mean gameport is 2462 as query is gamport+1) then you can't use port 2463 already wrote it just before your post that gameport to gameport+3 are reserved try 2461 make sure you got firewall rules set properly to handle additional port (if needed) also you may try remove rconIP altogether, it's not needed 1 Share this post Link to post Share on other sites
DieselJC 196 Posted April 26, 2016 Went in and made sure ports were open for 2461 in firewall took the IP out and just have this now RConPassword mypasswordRConPort 2461 Still wont connect. Share this post Link to post Share on other sites
mygedz 0 Posted April 27, 2016 Also cannot connect via RCON. And in the log appears the following message:"BattlEye Server: Ping detection is currently not working, MaxPing command disabled" Share this post Link to post Share on other sites
Dwarden 1125 Posted April 27, 2016 maxPing is disabled, the message clearly says it, until further notice Share this post Link to post Share on other sites
manzarek 14 Posted April 27, 2016 maxPing is disabled, the message clearly says it, until further notice Lag Switch is back ty Dwarden Share this post Link to post Share on other sites
Dwarden 1125 Posted April 27, 2016 so you prefer bugged misleading multiplied maxPing then right? Share this post Link to post Share on other sites
manzarek 14 Posted April 27, 2016 Of course not but if you can hotfix this (in a perf build or something) I will be very happy :) 1 Share this post Link to post Share on other sites
gagi2 50 Posted April 30, 2016 dont you understand? this useless maxping function had to go and make some room for this precious rconport stuff ^^ we cant have both at the same time yet ^^ Share this post Link to post Share on other sites
mygedz 0 Posted May 1, 2016 so you prefer bugged misleading multiplied maxPing then right? A little do not understand You. MaxPing command needed! Share this post Link to post Share on other sites
Dwarden 1125 Posted May 1, 2016 A little do not understand You. MaxPing command needed![/size] I know it's needed, I just tried explain to you that it was broken and unreliable hence disabled 2 Share this post Link to post Share on other sites
ArmedWarrior 8 Posted August 16, 2016 maxping sitrep ... maxping sitrep ... we've lost him ... ok ok its apparently understandable it wouldn't just be disabled with no reason but I'm sure it has a pretty low odds that a ping limit based kicking feature would be the mostly used feature of the consol. For example - as for myself - currently I would only use it for this ... afraid I'm 1 of the great majority ... Share this post Link to post Share on other sites
Dwarden 1125 Posted August 17, 2016 sometimes it's good to pay attention to development elsewhere, way more advanced in-engine replacement is WIP see documentation https://forums.bistudio.com/topic/160288-arma-3-stable-server-162-performance-binary-feedback/page-77?p=3035423#entry3035423 available in the performance binaries in PROFILING branch and DEVELOPMENT branch 1 Share this post Link to post Share on other sites
ArmedWarrior 8 Posted August 17, 2016 sometimes it's good to pay attention to development elsewhere, way more advanced in-engine replacement is WIP see documentation https://forums.bistudio.com/topic/160288-arma-3-stable-server-162-performance-binary-feedback/page-77?p=3035423#entry3035423 available in the performance binaries in PROFILING branch and DEVELOPMENT branch +1 like sir, looks interesting :681: Share this post Link to post Share on other sites