Baconeo 47 Posted March 20, 2016 Loving the update, any plans to add in variants with ramp guns and unarmed variants? Share this post Link to post Share on other sites
DJankovic 401 Posted March 20, 2016 can we get mybe a wreck or model of a helicopter widouth rotorblades? for the sake of statics objects and slingloading :D Share this post Link to post Share on other sites
=kct=blackmamba 44 Posted March 27, 2016 So we dusted off Duda's advanced sling loading and applied it to a map that we are using your helicopter in.........Holy F'cking Sh!T!!! Super stable....for Duda's script you have to lower the ropes and then hold hover while someone on the ground attaches them. Now, I'm a bit of snob and NEVER use autohover, which is a real pain in the ass in a lot of Arma 3 helicopters. Um....not so much in this one though!! Hands down the finest flying large helicopter in the game!! thanks for your hard work on the fastroping too, that'll come in handy for our campaigns. ~Rob Fixed! Helicopter will stay perfectly level while lifting heavy loads. 1 Share this post Link to post Share on other sites
kecharles28 197 Posted March 27, 2016 Updated mod v0.5 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
kecharles28 197 Posted March 27, 2016 Updated mod v0.7 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
HillGamez 48 Posted March 27, 2016 Added : CH-47F "RAF" Colors, loving the RAF colours matey 2 Share this post Link to post Share on other sites
Baconeo 47 Posted March 27, 2016 Love the new skins, only problem I currently have is that none of the seats in the chinook are able to deploy or prepare the fast roping system for ace. Share this post Link to post Share on other sites
robert31178 100 Posted March 27, 2016 Nice Mamba!! Looking FWD to it! It it going to be released on the Armaholic or another DL location? I am not a PWS guy.......... ~Rob Share this post Link to post Share on other sites
=kct=blackmamba 44 Posted March 27, 2016 Love the new skins, only problem I currently have is that none of the seats in the chinook are able to deploy or prepare the fast roping system for ace. strange I just tested it before release and deployed the ropes just fine, don't use the FRIES module. Sitting in the back (while in air) open the ramp, press ACE interaction fastrope down it works from both the cargo protection seats as in the cargo seats. @ Robert31178, Steam and PWS are up to date I really don't care which location u download from. @Kecharles28, Thanks for your fast response today ;) Share this post Link to post Share on other sites
loopdk 92 Posted March 28, 2016 Nice Mamba!! Looking FWD to it! It it going to be released on the Armaholic or another DL location? I am not a PWS guy.......... ~Rob Me to :D Share this post Link to post Share on other sites
p_siddy 58 Posted March 28, 2016 Thanks for doing the RAF skin!!! Its a good one at that! Look forward to see what else is coming to this mod! Share this post Link to post Share on other sites
Guest Posted March 31, 2016 New version has been frontpaged on the Armaholic homepage. Boeing CH-47F Chinook v1.11 Share this post Link to post Share on other sites
loopdk 92 Posted April 8, 2016 I got a small issue.... I cant lift NOTHING....... vanila things ore 3cb things.. what can i be doing wrong? The only thig i am runing whitch has to do with lifting is this: http://www.armaholic.com/page.php?id=30334 Share this post Link to post Share on other sites
HillGamez 48 Posted April 9, 2016 hey pal, been having trouble not being able to lift things that should be liftable such as the 3CB Jackal & Coyote Share this post Link to post Share on other sites
=kct=blackmamba 44 Posted April 9, 2016 do they have sling load memory points ? is it under 11792 kilograms ? i just increased the weight of the CH47F in the "dutch marsof units" pack to its original empty weight +- 3000 kilograms heavier then it is in this mod and it lifts itself even with full fuel tank. (This mod started as the CH-47F in the MARSOF units pack same config setup) 1 Share this post Link to post Share on other sites
HillGamez 48 Posted April 10, 2016 Yes they have memory points and they are light enough to be lifted so I'm confused y it isn't working :/ Share this post Link to post Share on other sites
robert31178 100 Posted April 10, 2016 What exactly are you trying to lift? I run this bird just fine, and my squad has included Duda's advanced sling loading. If you go back a few pages you will see me slinging a Huey, and then Mamba one upping me and lifting another Chinook. I would double check to make sure you are using the script correctly. One question: Are you using it on either a dedicated server or in a scripted mission? We found that using Dud'as creates an ACE3 error in the form of advanced sling loading, but it affects nothing and only shows up because ACE thinks it is missing a module it doesn't really need. Have you tried to lift any stock objects using Arma's regular sling loading assist functions? Hit me up if you continue to have problems, send me a PM or something, let Mamba keep tweaking his sick ass'd mod!! ~S 1 Share this post Link to post Share on other sites
maurice825 1 Posted April 13, 2016 @Blackmamba We (me and Loopdk) have confirmed we can slingload a chinook and lift off( If even just barely) But we can't fly with the 3CB jackal slingloaded. Only thing we can do is "bunny hops" so to speak, after gaining some upward momentum. If you want me to explain this, please write me a PM, because I believe you are Dutch aswell ;) Share this post Link to post Share on other sites
HillGamez 48 Posted April 13, 2016 @Blackmamba We (me and Loopdk) have confirmed we can slingload a chinook and lift off( If even just barely) But we can't fly with the 3CB jackal slingloaded. Only thing we can do is "bunny hops" so to speak, after gaining some upward momentum. If you want me to explain this, please write me a PM, because I believe you are Dutch aswell ;) Looks like you LADS in 3 Para are having the same problem as us over in the 6thAB Share this post Link to post Share on other sites
kklownboy 43 Posted April 13, 2016 Sounds to me, a Imperial vs Metric measurement issue. Share this post Link to post Share on other sites
=kct=blackmamba 44 Posted April 14, 2016 that is a weight issue, I had that issue myself in the Dutch MARSOF Units pack with the SH-14D. The jackals weight is off, maybe the author forgot to set weight to zero in the "geometry physics" lod. or the author who made the jackal for arma 2 has included fuel and cargo weight in object which in arma 3 it shouldn't have that included in total mass. fuel haves mass of 1 = 1kg per liter. So for example trying to lift the CH-47F with empty fuel tank should be easy (3825 kg) weight reduction. what I did is figure the empty weight of a vehicle and use that as the total mass of an object in my case the CH-47F. so what u should do is look @ what is the mass of the jackal in game, there are commands like "getMass" and check what is the weight of its real life counterpart's "empty weight". 1 Share this post Link to post Share on other sites
evrik 843 Posted April 14, 2016 The Jackal should be able to be lifted as we made it to be lifted by a Chinook with a slingLoadMaxCargoMass = 10000; I think. It might be 12000, I would have to check. The Coyote can't be as it exceeds the maximum weight that the Chinook can sling load. Share this post Link to post Share on other sites
=kct=blackmamba 44 Posted April 15, 2016 It should be able to lift the Coyote as well. According to http://www.warwheels.net/images/HMT600specsSupacat.pdf Weight with fuel and armor is 6600 kg. The (GVW) is 10500 kg. The CH-47F lifts up to 11792 kg. Share this post Link to post Share on other sites
evrik 843 Posted April 15, 2016 Hmm, we had seen that 10500kg figure, but also that it could take another 3900 in payload in the back as well. That is why it would not be lifted by Chinook. It was running close, especially with the Chinook loaded with units. Either way, we included the sling load points on the Coyote in case another custom heavy lift helicopter was used. That doesn't explain why the Jackal won't lift though. It is only near the 7000kg mark. We happily sling it with the Deltagamer Chinook and RHS's as we often use it in ops. Share this post Link to post Share on other sites
=kct=blackmamba 44 Posted April 15, 2016 use Deltagamers Chinook or RHS if they do sling the vehicles better. I don't like to undermine somebody else's work and hate to say a bad things about other peoples work.. I tried to make the CH-47 in this addon close to what it CAN do, how much fuel it actually carry's (without the use of extra internal tanks) not making it a stunt chopper that can lift a M1 Abrahams or anything like that. if I could make it sling in tandem I would upped the sling capacity by 3208kg but I cant.. so this is what it loads. don't like it don't use it. 1 Share this post Link to post Share on other sites