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MarcusJClifford

Resistance dedicated server 1.88 beta

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Lt_Damage @ Oct. 23 2002,01:42)</td></tr><tr><td id="QUOTE">A few of my players had this problem, so I investigated. I remote controlled their PCs and found their OFP directory was infested with unofficial addons, in both OFP\Addons\ and OFP\Res\Addons

I removed these and reconnected him to Gameplanet, not only are these error messages gone, his game runs more smoothly and no longer crashes to desktop.<span id='postcolor'>

All unofficial addons are in a seperate -mod directory, not one is in the \addons or \res\addons folders... As the only addons I use are part of the nescessary addons pack for both of the two servers I usually play on, removing all the addons is not really an option.

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I understand that you might not want to have no addons.

Please remove all addons and then try and see if this resolves the messages you were talking about.

Then if you see that the errors stop you know it is due to the addons and you can put the addons back.

edit: I do not know why it would complain about addons in a mod directory though, unless it scans all directories for .pbo files?

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These stupid dedicated servers suck, i cant even install them, can't you bring out proper 1.88 patches instead of this crap. These stupid things fix nothing anyway.

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Had a game last night with 24-28 players on a Texas based server (stoners house of pancakes) running the latest server 1.88 patch and on my 56k modem here in the UK.

I had a ping of 200-270 and a great game, hardly any lag great, re-spawning choppers taking us back into the action on death respawn. 14 players a side it was some fun capture and hold.

Very impressed for a 56ker

Great work BIS!

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I think this belongs more to MP forum. Old news now, anyway. wink.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">When you 1st type #missions now you see nothing you have to then click on another island you then see maps.

I see nothing new in 1.87 with the lag issue though. <span id='postcolor'>

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">For 1.87 On Gameplanet #mission bug from 1.85 is partially fixed.

You type #missions and it will bring up a blank list with desert selected. But if you choose any other island, all missions are now available.

Also if you select back to desert, missions are now visible too.

This is 100% of the time. No variation whatsoever.

We use map cycle in server.cfg for about 20 missions.

<span id='postcolor'>

This is confirmed issue. Part of the fix implemented in 1.87 is in the client code. 1.87 client will always wait until mission list is received before showing it. 1.85 client can show mission list while (or even before) it is trasmitted from the server. Waiting a little and then selecting different island should be reliable workaround for admins until updated client is available.

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Ehmmmm............any ETA on Linux version of the latest ded. server? We played the 1.85 yesterday and it was choppy as all hell. Please reply.

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Played today for the first time on 1.88. I most say great job, MP runs better than ever , keep up the great work BIS!

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Well we are still Getting the "Connecting Failed" bug that we assumed was conected with the Ghosting problems of 1.75. The server is up and working (and working well) and there can be people playing. but random people (and as I type this I am one of them) for no apperent reason cant see the server via a hosts.txt file or via direct IP connection. The server can be seen in the in-game browser but you get "connecting failed" if yopu try and connect. The server can be cold booted and still you can get this problem. I can connect to the server for other things but not OFP during this time. Others in game have no problems but some of us must just sit and wait for the server to be visable again by direct IP, we can connect then and carry on playing. Anyone Else get this on thier server - is it a Router issue?

Suggestions welcome

Edit maybe this would be better in troubleshooting - I'll copy it there wink.gif

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I'm getting "connecting...wait for server" at the bottom of user selection screen and no mission starts. the motd shows and I can login as admin and see all the missions, but when I try to start one I get to the same "connecting...wait for server" screen.

Anyone know what could be wrong?

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Had a huge 1.88 Test yesterday...

- Connecting does take longer than on 1.85, but slightly less than on 1.75.

- Had a small desync boost once (within 4 hours!), great job!

- No major LAG noticed.

- Some "missing Addons" messages, but we could play it nevertheless! The mentioned missing addon wasn't even used in that mission we played!

All in all, great job, BI!

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Server [sAS]Ruby with 22 players is now back to normal play standards as far as LAG is concerned (if thats what it was which I doubt because LAG doesn't govern frame rate on the host - vice versa?). Good job BIS for 1.88beta.

Three questions for advice.

1) On an open server that has been locked by the admin a player trying to join now receives the message - "Player X has been kicked" - This makes people think we have banned them when we have not. Just us? Does duplicate do this too?

2) When running two issues of the server on the same IP/machine on different ports - only 1 (the lower port range 2234/2235) will appear in GSs wonderful internet list. Is there a work around?

3) During the 1.85 LAG event I set MaxMsgSend=5000;

MinBandwidth =862144; which seemed to cure all of our LAG problems but not our desync problems. Is there a way to relate this to available bandwidth  and Processor speed etc. or is it just trial and error?

Server Specs are XP2000 1Gig RAM, Radion 8500, 155Mbps connection.

Thanks in advance

[sAS]Razor

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Ok got it to work, I reinstalled OFP and Res and applied 1.88 and now it works perfectly! Good improvement overall. Their was just one hickup when three guys in a jeep couldnt get out for about a minute. Everyone else could run around w/o any probs and lookn' laugh at them, those guys could talk and gunner in the jeep could shoot(not move). And none reported a red box. after the minute or so they all popped out at the same time wink.gif and everyone was good again. Very cool! I wouldn't call it a problem considering I only have DSL and I think some had 56k connecting to it tounge.gif

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how do you install these dedicated servers, i tried with 1.87 and 1.88 but it just wont work, when i run the server it says something about resource file. Please go into detail, the readme isn't very clear.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Spiz14 @ Oct. 25 2002,12:28)</td></tr><tr><td id="QUOTE">how do you install these dedicated servers, i tried with 1.87 and 1.88 but it just wont work, when i run the server it says something about resource file. Please go into detail, the readme isn't very clear.<span id='postcolor'>

a sure fire way for 1.88b.

1.Reinstall orig OFP CD (delete folder if still there after uninstall-IOW make sure you are "CLEAN" before reinstalling)

2. Install Res CD

3. Download 1.88b and extract files to OperationFlashpoint directory. It should overwrite some stuff.

4. Edit sample.cfg if you want or just double click FlashpointServer.bat to try it out (Use another computer to try and login to the server; the name of the server will be your computer name if you didn't edit the sample.cfg).

5. If you want to safely customize the sample.cfg then you can do this:

-copy FlashpointServer.bat and sample.cfg and rename to MyServer.bat and my.cfg

-bring MyServer.bat into notepad and change sample.cfg to my.cfg

-read this and this for more info on editing the my.cfg file.

Hope this helps  biggrin.gif

EDIT:

Just to make sure you know, You SHOULD run the bat file ONLY -which is like a shortcut telling the actual FlashpointServer.exe to use the my.cfg/sample file- for it to work. You DONT run the exe by itself.

Here is my servers cfg file so you can compare:

// add a line password="{password}" here to assign a password for this session, which everyone who wants to join the game will need in order to connect

passwordAdmin = "WOULDNTTHISBEFUNNYIFITWASMYADMINPASSWORD"; // Admin password

hostname = "Cali Resistance Server [Co-op]";

maxPlayers = 10;

motd[]=

{

       "Welcome to Cali Resistance Server",

"Goto www.ROEMEDIA.com for mission downloads, server info, and messageboards",

"MISSION PACK #1 VER2.1 now available, downloading missions will speed-up your loading time",

"Delete/overwrite your temp copy of missions with finals from www.ROEMEDIA.com as they might have been updated",

"All missions are CO-OP and NO there are NO RESPAWNS in any mission on this server",

"Team killing will result in being banned! Post ID#'s on the messageboard for banning",

};

motdInterval=5;

class Missions

{

class Mission00 // any mission name here

{

template = CQ1_1-9c_VitalProtect.Eden;

cadetMode = 1;

param1 = 600;

param2 = 50;

};

class Mission01 // any mission name here

{

template = CQ2_1-8c_TigersMeaux.Eden;

cadetMode = 1;

param1 = 600;

param2 = 50;

};

class Mission02 // any mission name here

{

template = CQ3_1-8c_MIARescueV3.Eden;

cadetMode = 1;

param1 = 600;

param2 = 50;

};

class Mission03 // any mission name here

{

template = CQ4_1-9c_Outcast.Noe;

cadetMode = 1;

param1 = 600;

param2 = 50;

};

class Mission04 // any mission name here

{

template = CQ5_1-8c_NoCrossing.Noe;

cadetMode = 1;

param1 = 600;

param2 = 50;

};

class Mission05 // any mission name here

{

template = CQ6_1-8c_VelkaRaid.Noe;

cadetMode = 1;

param1 = 600;

param2 = 50;

};

class Mission06 // any mission name here

{

template = CQ7_1_8c_SeizeMirov.Noe;

cadetMode = 1;

param1 = 600;

param2 = 50;

};

class Mission07 // any mission name here

{

template = CQ8_1-9c_HotZone.Noe;

cadetMode = 1;

param1 = 600;

param2 = 50;

};

class Mission08 // any mission name here

{

template = CQ9_1-10c_LoukovAirStrike.Noe;

cadetMode = 1;

param1 = 600;

param2 = 50;

};

class Mission09 // any mission name here

{

template = CQ10_1-9c_Brainwashed.Noe;

cadetMode = 1;

param1 = 600;

param2 = 50;

};

class Mission10 // any mission name here

{

template = INF1_1-8c_CalmStorm.Noe;

cadetMode = 1;

param1 = 600;

param2 = 50;

};

class Mission11 // any mission name here

{

template = INF2_1-8c_VulturesNestv3.Noe;

cadetMode = 1;

param1 = 600;

param2 = 50;

};

class Mission12 // any mission name here

{

template = INF3_1-8c_Sidewinderv2.Noe;

cadetMode = 1;

param1 = 600;

param2 = 50;

};

class Mission13 // any mission name here

{

template = INF4_1-9c_SlicethePie.Noe;

cadetMode = 1;

param1 = 600;

param2 = 50;

};

class Mission14 // any mission name here

{

template = StandOff.Noe;

cadetMode = 1;

param1 = 600;

param2 = 50;

};

class Mission15 // any mission name here

{

template = StandOff2.Noe;

cadetMode = 1;

param1 = 600;

param2 = 50;

};

// descriptions of more missions may follow

};

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Hi,

We experimented several server crash under 1.88 (in fact, 2 during perhaps 3 hours of game), unfortunately, I don't have any log (redirection config on our RedHat only redirect after a certain amount of log has been produced sad.gif ).

System : bi-PIII 1.4GHz, 2G RAM, RedHat 7.3.

Only add-on installed : Editor Upgrade 1.02

Several missions tested, no lag, no desync, average FPS of 40.

Whis'

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more information on this issue, it is very strange. It is perhaps caused by bad configuration on our Linux, I really don't know.

So, here it goes :

In order to keep logs up, I started the server without nohup, keeping my terminal up.

During a mission without add-on, we experienced another crash. We had first a message "Player SERVER is loosing connection" in game, then one "Player xxxx is loosing connection" for each player in game. After that, connection is loosed.

I checked the logs, and WOHAA! , Linux logs appear in the middle of OFP logs. A lot of log, I'll copy them at the end.

I CTRL-C to stop the server.... I get the normal "Dedicated server finished (SIGINT signal)", but the server do not stop, no prompt. I check processes : 2 OFP server processes still UP, the "father" one, and one of its children. Need to SIGTERM them. So there is a problem with SIGINT handling.

After checking the log, it appears that problems arise when some1 is connecting. The log talk much about parsing the squad.xml of the guy connecting.

Seeing the message, could be a memory problem too, 2G RAM on my serveur, 768M declared in Falshpoint.cfg

Here is the log:

15:27:48 Game started

15:28wow.gif9 Player RedDeviln (Alpha3) connecting

15:28:22 Player RedDeviln (Alpha3) connected (id=52446)

15:28:22 RedDeviln (Alpha3) uses modified config file - 1.85

15:28:41 Player RedDeviln (Alpha3) disconnected

15:30:25 Player SoldierBen disconnected

15:35:18 Game restarted

15:35:38 Roles assigned

15:35:38 Reading mission ...

15:35:42 Mission read

15:36:45 Game started

15:43:18 Player Effe connecting

Request..... Created 0x565a1ca8

WWWLibInit.. INITIALIZING LIBRARY OF COMMON CODE

User Profile Adding `LIBWWW_GENERIC_USER'

User Profile Localizing 0x5080d8a8

HostName.... gethostname says `pingzero'

HostName.... FQDN is `pingzero(none)'

HostName.... gethostname says `pingzero'

HostName.... FQDN is `pingzero(none)'

Transport... Adding `tcp'

Transport... Adding `buffered_tcp'

Transport... Adding `local'

Protocol.... Adding `ftp'

Protocol.... Adding `nntp'

Protocol.... Adding `news'

Protocol.... Adding `gopher'

Protocol.... Adding `http'

Protocol.... Adding `file'

Protocol.... Adding `cache'

Protocol.... Adding `telnet'

Protocol.... Adding `tn3270'

Protocol.... Adding `rlogin'

Net Before.. Add 0x85de900 with order 49150 tmplate `http://*' context (nil)

Net Before.. Add 0x85eaef0 with order 49150 tmplate `http://*' context (nil)

Net Before.. Add 0x85de3b0 with order 49150 tmplate `<null>' context (nil)

Net Before.. Add 0x85de2e0 with order 49150 tmplate `<null>' context (nil)

Net After... Add 0x85de970 with order 32767 tmplate `http://*' code -401 context (nil)

Net After... Add 0x85de970 with order 32767 tmplate `http://*' code -418 context (nil)

Net After... Add 0x85eaf90 with order 32767 tmplate `http://*' code 1 context (nil)

Net After... Add 0x85de670 with order 32767 tmplate `http://*' code 301 context (nil)

Net After... Add 0x85de670 with order 32767 tmplate `http://*' code 302 context (nil)

Net After... Add 0x85de670 with order 32767 tmplate `http://*' code 303 context (nil)

Net After... Add 0x85de670 with order 32767 tmplate `http://*' code 307 context (nil)

Net After... Add 0x85de9b0 with order 32767 tmplate `http://*' code 1 context (nil)

Net After... Add 0x85de7f0 with order 32767 tmplate `http://*' code 305 context (nil)

Net After... Add 0x85de4e0 with order 49150 tmplate `<null>' code 1 context (nil)

Conversions. Adding 0x8602360 with quality 1.00

Conversions. Adding 0x85ecdc0 with quality 1.00

Conversions. Adding 0x85ecf10 with quality 1.00

Conversions. Adding 0x85ece80 with quality 1.00

Conversions. Adding 0x85eceb0 with quality 1.00

Conversions. Adding 0x85ecee0 with quality 1.00

Conversions. Adding 0x85ed010 with quality 1.00

Conversions. Adding 0x85ed1d0 with quality 1.00

Conversions. Adding 0x85ebda0 with quality 1.00

Conversions. Adding 0x85e03d0 with quality 1.00

Conversions. Adding 0x85e84d0 with quality 1.00

Conversions. Adding 0x85e2760 with quality 1.00

Conversions. Adding 0x85e2800 with quality 1.00

Conversions. Adding 0x8614600 with quality 1.00

Conversions. Adding 0x8614600 with quality 1.00

Conversions. Adding 0x85fa090 with quality 1.00

Conversions. Adding 0x85f8210 with quality 1.00

Conversions. Adding 0x85f8230 with quality 1.00

Conversions. Adding 0x85dd740 with quality 1.00

Conversions. Adding 0x86023b0 with quality 0.30

Codings..... Adding deflate with quality 1.00

Codings..... Adding chunked with quality 1.00

Net After... Add 0x85d02d0 with order 65535 tmplate `<null>' code 1 context 0xbfffe740

ChunkStream. Chunk 0x500e8e00 created with max size 0

HTAccess.... Accessing document http://www.seal-german.de/squad-effe.xml

Net Before.. calling 0x85de3b0 (request 0x565a1ca8, context (nil))

Net Before.. calling 0x85de900 (request 0x565a1ca8, context (nil))

URL Tree.... did NOT find `w3c-AA'

Credentials. verified

Net Before.. calling 0x85de3b0 (request 0x565a1ca8, context (nil))

Net Before.. calling 0x85de900 (request 0x565a1ca8, context (nil))

URL Tree.... did NOT find `w3c-AA'

Credentials. verified

Net Before.. calling 0x85de3b0 (request 0x565a1ca8, context (nil))

Net Before.. calling 0x85de900 (request 0x565a1ca8, context (nil))

URL Tree.... did NOT find `w3c-AA'

Credentials. verified

Net Before.. calling 0x85de3b0 (request 0x565a1ca8, context (nil))

Net Before.. calling 0x85de900 (request 0x565a1ca8, context (nil))

URL Tree.... did NOT find `w3c-AA'

Credentials. verified

Net Before.. calling 0x85eaef0 (request 0x565a1ca8, context (nil))

URL Tree.... did NOT find `w3c-pep'

Net Before.. calling 0x85de2e0 (request 0x565a1ca8, context (nil))

Net Before.. calling 0x85eaef0 (request 0x565a1ca8, context (nil))

URL Tree.... did NOT find `w3c-pep'

Net Before.. calling 0x85de2e0 (request 0x565a1ca8, context (nil))

Net Before.. calling 0x85eaef0 (request 0x565a1ca8, context (nil))

URL Tree.... did NOT find `w3c-pep'

Net Before.. calling 0x85de2e0 (request 0x565a1ca8, context (nil))

Net Before.. calling 0x85eaef0 (request 0x565a1ca8, context (nil))

URL Tree.... did NOT find `w3c-pep'

Net Before.. calling 0x85de2e0 (request 0x565a1ca8, context (nil))

Net Object.. 0x550daa18 created with hash 3

Net Object.. starting request 0x565a1ca8 (retry=1) with net object 0x550daa18

HTTP........ Looking for `http://www.seal-german.de/squad-effe.xml'

HTHost parse Looking up `www.seal-german.de' on port 80

Event....... Created event 0x546e8f60 with context 0x511d87f8, priority 20, and timeout -1

Event....... Created event 0x546e8f78 with context 0x511d87f8, priority 20, and timeout -1

Event....... Created event 0x55061070 with context 0x511d87f8, priority 20, and timeout -1

Host info... added `www.seal-german.de' with host 0x511d87f8 to list 0x4f73caa0

Host connect Grabbing lock on Host 0x511d87f8 with 0x550daa18

Host info... Added Net 0x550daa18 (request 0x565a1ca8) to pipe on Host 0x511d87f8, 1 requests made, 1 requests in pipe, 0 pending

HTHost...... No ActivateRequest callback handler registered

HTHost 0x511d87f8 going to state TCP_CHANNEL.

HTHost 0x511d87f8 going to state TCP_DNS.

DNS Add..... `www.seal-german.de' with 1 home(s) to 0x4ff60730

ParseInet... as port 80 on 192.67.198.52 with 1 homes

HTHost 0x511d87f8 going to state TCP_NEED_SOCKET.

Socket...... Created 47

Net Manager. Increasing active sockets to 1, 3 persistent sockets

Socket...... Turned off Nagle's algorithm

Socket...... Blocking socket

Channel..... Hash value is 47

Channel..... Added 0x50d668e0 to list 0x565ca160

Reader...... Created reader stream 0x51355d00

Socket...... TCP send buffer size is 16384 for socket 47

HTHost 0x511d87f8 going to state TCP_NEED_CONNECT.

HTHost 0x511d87f8 going to state TCP_CONNECTED.

HTHost 0x511d87f8 connected.

Host connect Unlocking Host 0x511d87f8

HTTP........ Force flush on preemptive load

StreamStack. Constructing stream stack for text/x-http to */*

Tee......... Created stream 0x4fd79db0 with resolver 0x85fa5b0

HTTP........ Dumping response to `w3chttp.out'

Tee......... Created stream 0x4fd79dc8 with resolver 0x85fa5b0

HTTP........ Dumping request to `w3chttp.out'

Host Event.. FLUSH passed to `http://www.seal-german.de/squad-effe.xml'

HTTP........ Generating HTTP/1.x Request Headers

HTTP........ Generating General Headers

Buffer...... Flushing 0x548218e0

Write Socket 171 bytes written to 47

Read Socket. 1264 bytes read from socket 47

Response.... Created 0x53861518

Host info... New mode is 1 for host 0x511d87f8

Net Manager. 1 active sockets, increasing persistent sockets to 4

Host info... added host 0x511d87f8 as persistent

Net Object.. Persistent connection set ON succeeded

StreamStack. Constructing stream stack for message/rfc822 to */*

Error....... Add   2    Severity: 8     Parameter: `OK' Where: `HTTPNextState'

Host........ passing 17 bytes as consumed to 0x51355d00

Host........ 1247 bytes remaining

MIME header. Date: Sat, 26 Oct 2002 13:43:24 GMT

MIME header. Date: Sat, 26 Oct 2002 13:43:24 GMT

MIME header. Server: Apache/1.3.26 (Unix) mod_script

MIME header. Server: Apache/1.3.26 (Unix) mod_script

MIME header. Vary: Host

MIME header. Vary: Host

MIME header. Last-Modified: Mon, 15 Jul 2002 16wow.gif4:19 GMT

MIME header. Last-Modified: Mon, 15 Jul 2002 16wow.gif4:19 GMT

MIME header. ETag: "c1a9ba-3bd-3d32f283"

MIME header. ETag: "c1a9ba-3bd-3d32f283"

MIME header. Accept-Ranges: bytes

MIME header. Accept-Ranges: bytes

MIME header. Content-Length: 957

MIME header. Content-Length: 957

MIME header. Keep-Alive: timeout=3, max=100

MIME header. Keep-Alive: timeout=3, max=100

MIMEParser.. Timeout after 3 secs

MIMEParser.. Max 100 requests pr connection

MIME header. Connection: Keep-Alive

MIME header. Connection: Keep-Alive

MIMEParser.. HTTP/1.0 Keep Alive ignored

MIME header. Content-Type: text/xml

MIME header. Content-Type: text/xml

Building.... C-T stack from text/xml to */*

StreamStack. Constructing stream stack for text/xml to */*

Building.... Content-Decoding stack

Building.... Transfer-Decoding stack

Host........ passing 290 bytes as consumed to 0x51355d00

Host........ 957 bytes remaining

Host........ passing 957 bytes as consumed to 0x51355d00

Host........ 0 bytes remaining

Read Socket. Target returns 200

HTTP Clean.. Called with status 200, net 0x550daa18

Net Object.. Delete 0x550daa18 and call AFTER filters

Host info... Remove 0x550daa18 from pipe

Host Object. keeping persistent socket 47

Channel..... Delete 0x50d668e0 with semaphore 1, status 200

Channel..... Delete input stream 0x51355d00 from channel 0x50d668e0

MIME........ FREEING....

Channel..... Delete input stream 0x51355d00 from channel 0x50d668e0

Channel..... Semaphore decreased to 0 for channel 0x50d668e0

Host........ Object 0x511d87f8 going idle...

Net Object.. Check for pending Net objects

Net Object.. Freeing object 0x550daa18

Net After... calling 0x85de9b0 (request 0x565a1ca8, response 0x53861518, status 200, context (nil))

Net After... calling 0x85eaf90 (request 0x565a1ca8, response 0x53861518, status 200, context (nil))

Net After... calling 0x85de9b0 (request 0x565a1ca8, response 0x53861518, status 200, context (nil))

Net After... calling 0x85eaf90 (request 0x565a1ca8, response 0x53861518, status 200, context (nil))

Net After... calling 0x85de9b0 (request 0x565a1ca8, response 0x53861518, status 200, context (nil))

Net After... calling 0x85eaf90 (request 0x565a1ca8, response 0x53861518, status 200, context (nil))

Net After... calling 0x85de9b0 (request 0x565a1ca8, response 0x53861518, status 200, context (nil))

Net After... calling 0x85eaf90 (request 0x565a1ca8, response 0x53861518, status 200, context (nil))

Net After... calling 0x85de4e0 (request 0x565a1ca8, response 0x53861518, status 200, context (nil))

Load End.... OK: `http://www.seal-german.de/squad-effe.xml'

Net After... calling 0x85de4e0 (request 0x565a1ca8, response 0x53861518, status 200, context (nil))

Load End.... OK: `http://www.seal-german.de/squad-effe.xml'

Net After... calling 0x85de4e0 (request 0x565a1ca8, response 0x53861518, status 200, context (nil))

Load End.... OK: `http://www.seal-german.de/squad-effe.xml'

Net After... calling 0x85de4e0 (request 0x565a1ca8, response 0x53861518, status 200, context (nil))

Load End.... OK: `http://www.seal-german.de/squad-effe.xml'

Net After... calling 0x85d02d0 (request 0x565a1ca8, response 0x53861518, status 200, context 0xbfffee30)

Request..... Delete 0x565a1ca8

Request..... Deleting dangling output stream

Chunkstream. FREEING...

Response.... Delete 0x53861518

WWWLibTerm.. Cleaning up LIBRARY OF COMMON CODE

Net Object.. Kill ALL Net objects!!!

Channel..... Delete 0x50d668e0 with semaphore 0, status 0

Channel..... Delete input stream 0x51355d00 from channel 0x50d668e0

Channel..... Delete input stream 0x51355d00 from channel 0x50d668e0

Socket read. FREEING....

Socket write FREEING....

Net Manager. Decreasing active sockets to 0, 4 persistent sockets

Channel..... Deleted 0x50d668e0, socket 47

Event....... Deleted event (nil)

Event....... Deleted event (nil)

Event....... Deleted event (nil)

15:43:21 Player Effe connected (id=158878)

15:43:21 Effe uses modified config file - 1.85

15:43:30 Player  is loosing connection

15:43:31 Player Scorpio is loosing connection

15:43:31 Player Gugus is loosing connection

15:43:31 Player WhisperOFP is loosing connection

15:43:31 Player m4assaultman is loosing connection

15:43:31 Player vOid is loosing connection

15:44:51 Player Scorpio disconnected

15:44:51 Player Effe disconnected

15:44:51 Player Gugus disconnected

15:44:51 Player WhisperOFP disconnected

15:44:51 Admin WhisperOFP logged out.

15:44:51 Player m4assaultman disconnected

15:44:51 Player vOid disconnected

15:44:51 All users disconnected, waiting for users

Hope this helps

Whis'

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I often see this message...

Server is loosing connection.

Anyone know what is causing this?

Hoz

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in version 1.88 there is a new bug not present in v1.75... in multiplayer games the dead bodies cause some stuttering in the graphics and lag in the game... in v1.75 the bodies disappeared after some time, but in v1.88 they just stay there for all the duration of the game

sad.gif

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Are you sure?

I thought they dissapeared to after some time confused.gif

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BIS are aware of this issue and have made changes to 1.88 netcode as "part" of the fix.

The other part of the dead bodies fix must be done by the client so will not be resolved until next client update.

Regards,

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This is really a hope but I don't suppose there is any chance of getting my hands on the source code for the linux server as I would like to compile it to run under Solaris. As we have quite a few big Sparc machines that are not really doing anything of a night and I think that they should. If not a compiled version would be nice biggrin.gif

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