salty6924 12 Posted February 20, 2016 Eden Editor has removed the ability to set flying as helicopter or plane attribute. If i spawn a chopper with crew, and raise altitude 100m, thing drops like a stone with engines off at mission start. Thoughts on how to get this thing flying from the start? Share this post Link to post Share on other sites
virtualvikingx 19 Posted February 20, 2016 Try giving it a waypoint? Sent from my iPhone so pardon any autocorrect bollocks Share this post Link to post Share on other sites
salty6924 12 Posted February 20, 2016 It has a move order, followed by transport unload. Share this post Link to post Share on other sites
salty6924 12 Posted February 20, 2016 And im almost certain now that its not the editors fault, was attempting to use the RHS Super Stallion, once switching to any other chopper, thing is flying fine. Consider that issue identified and reported. Share this post Link to post Share on other sites
moricky 211 Posted February 22, 2016 Right now, helicopter and planes will turn their engines on when placed above ~20 m altitude. We're planning to add an indivual attribute which would give you full control over whether the engines should be running at the start or not. 2 Share this post Link to post Share on other sites
dr@gon 118 Posted May 26, 2016 Right now, helicopter and planes will turn their engines on when placed above ~20 m altitude. We're planning to add an indivual attribute which would give you full control over whether the engines should be running at the start or not. Well I have the helicopter hovering nicely, unfortunately it won't move to its waypoints. Share this post Link to post Share on other sites
gc8 977 Posted May 26, 2016 Eden Editor has removed the ability to set flying as helicopter or plane attribute. If i spawn a chopper with crew, and raise altitude 100m, thing drops like a stone with engines off at mission start. Thoughts on how to get this thing flying from the start? put this in the init field to prevent it from falling... this setvelocity [0,0,25]; 1 Share this post Link to post Share on other sites
mobilemick 13 Posted May 26, 2016 If the height is too low it will plummet to the ground :) Share this post Link to post Share on other sites
gc8 977 Posted May 26, 2016 If the height is too low it will plummet to the ground :) together with enough height (400) and setvelocity command I was able to make the helicopter fly. Share this post Link to post Share on other sites
Joe98 91 Posted May 29, 2016 We have not really been given much instruction on the Eden editor. Place the helicopter on the map. Select: Object Transformation - Position and set 200 Now give the helicopter some way points. Place yourself on the map and watch When the mission starts the helicopter will be at 200 meters and it will follow the waypoints. . . Share this post Link to post Share on other sites
ruff 102 Posted June 6, 2016 im having the same issue. When i use helis from mods it crashes straight to the ground as it tries to start it's engine. While BIS helis are working fine. Share this post Link to post Share on other sites
kylania 568 Posted June 6, 2016 im having the same issue. When i use helis from mods it crashes straight to the ground as it tries to start it's engine. While BIS helis are working fine. Which mod and which helicopter? Share this post Link to post Share on other sites
ImperialAlex 72 Posted June 18, 2016 Right now, helicopter and planes will turn their engines on when placed above ~20 m altitude. We're planning to add an indivual attribute which would give you full control over whether the engines should be running at the start or not. Soooo... did this ever happen? ;) Share this post Link to post Share on other sites
M. Glade 524 Posted June 19, 2016 Sorry to continue the bump but can't you just simply turn on the engine in the init? Share this post Link to post Share on other sites
ImperialAlex 72 Posted June 19, 2016 Sorry to continue the bump but can't you just simply turn on the engine in the init? if you're referring to _vehicle engineOn true; then no, that will only start the spin up process whereas I want the helicopter to be fully spun up at mission start :) 1 Share this post Link to post Share on other sites
M. Glade 524 Posted June 20, 2016 if you're referring to _vehicle engineOn true; then no, that will only start the spin up process whereas I want the helicopter to be fully spun up at mission start :) Ahh makes sense, you could also try to make it fly higher then script it to go lower. Share this post Link to post Share on other sites
kylania 568 Posted June 20, 2016 Mynock wrote a script to do just that. There's a strange bounce as it settles though. Share this post Link to post Share on other sites
ImperialAlex 72 Posted June 21, 2016 Ahh makes sense, you could also try to make it fly higher then script it to go lower. Mynock wrote a script to do just that. There's a strange bounce as it settles though. That's my current work-around, too, but it just feels hacky and it shouldn't be necessary. #EngineOnEdenParameter 1 Share this post Link to post Share on other sites
M. Glade 524 Posted August 16, 2016 Oh, heres one. (Sorry for bumping, f you still have the issue). Make the helicopter fly at the start of the scenario and teleport it to the exact place where you need it, this should work. Share this post Link to post Share on other sites
avibird 1 154 Posted February 8, 2017 (edited) Sorry for this however I can't really find any information on this issues. why planes can't start out flying when placed down via Editor. I have attempted multiple things like altitude Heights engines on and some other codes here and there but no luck. I just want to spawn in some planes from triggers and move to a Editor waypoint and the have upmons script take over the waypoints. Can't get the planes to stay in the air why Help and thank you. Avibird. Edited February 8, 2017 by Mr. Birdman Share this post Link to post Share on other sites
RagingGamer 3 Posted February 8, 2017 7 hours ago, Mr. Birdman said: Sorry for this however I can't really find any information on this issues. why planes can't start out flying when placed down via Editor. I have attempted multiple things like altitude Heights engines on and some other codes here and there but no luck. I just want to spawn in some planes from triggers and move to a Editor waypoint and the have upmons script take over the waypoints. Can't get the planes to stay in the air why Help and thank you. Avibird. I dunno if this will help you, but try using 3den Enhanced. There's a section in the attributes menu that can force an engine to be on. (Attributes>Special States>Engine on) I've used it with unitCapture/unitPlay on helos. (Because unitCapture doesn't seem to recognize that I turned the engine on) 1 Share this post Link to post Share on other sites
avibird 1 154 Posted February 8, 2017 Hey they is no such attributes special for planes and choppers. How can I get aplane to start to fly once spawn using the editor. Share this post Link to post Share on other sites
Blacksoldier10 0 Posted February 21, 2017 Got a big problem with ai waypoints damn Share this post Link to post Share on other sites
DEVIOUS780 0 Posted March 16, 2017 Just raise it holding alt and once you load the mission to play it should be flying. Share this post Link to post Share on other sites