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3 NeutralAbout RagingGamer
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help Unitcapture & Unitplay Issues
RagingGamer replied to RagingGamer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Updated OP -
help Unitcapture & Unitplay Issues
RagingGamer replied to RagingGamer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I dunno what that is. It's just what ARMA threw at me. You can see it in the screenshot. The snipped code isn't too important. It's just the movement and firing data. But here's a pastebin. You'll see why I snipped it. Could you explain what you mean? -
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help Unitcapture & Unitplay Issues
RagingGamer posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
EDIT: I figured updated the path.sqf code and it now says path1 = [snipped] fire1 = [snipped] [guy, path1] spawn BIS_FNC_Unitplay; [guy, fire1] spawn BIS_FNC_Unitplayfiring; And now the error stops coming up. This also seems to have fixed the vehicle movement as well. But infantry still doesn't fire. They glide along the ground tho. -
GCam (Let's fix this great mod)
RagingGamer replied to rebelvg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Could you perhaps upload your fix to the workshop? Since there isn't one on it? -
Anyone have info on Gcam?
RagingGamer replied to RagingGamer's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I saw that. But I figured since it was 4 years old it would have been better to start a new thread about it rather than necro-ing. But it looks like people post on it anyways. Thanks! -
Title's pretty self-explanatory. I know there was a working version here, but as you'll see when you click on it, It was removed. This sucks because I had been in the process of recording a bunch of footage with it, as I'm sure a bunch of people had been too.
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"Freezing" when entering vehicles. [And how to fix it]
RagingGamer posted a topic in ARMA 3 - TROUBLESHOOTING
I'm not making this post because I have a problem. I'm making it because as of the latest update I've run into this. By "freezing" I mean everything runs fine. I can access the esc menu, I can use the context menu (ugh), but everything else freezes. Animations mainly. This isn't actually a problem if you DO NOT set the vehicle to "dynamic sim". I didn't do any in-depth testing and I am not going to. I only noticed this happened when getting into the side-seats of a helo. This is not a mod problem either. I ran it using a vanilla game. I'm not sure whether or not this is the right forum to post this on tho. I couldn't find a "feedback/bug rep" forum. -
DAC V3.1 (Dynamic-AI-Creator) released
RagingGamer replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'd agree with you there, if I knew any scripting lol -
RHS Escalation (AFRF and USAF)
RagingGamer replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can't believe I didn't think of that beforehand lol. Thanks!- 16577 replies
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RHS Escalation (AFRF and USAF)
RagingGamer replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Question: Are the ACOG (and acog-like) scopes supposed to zoom in like an LRPS or MOS, or are they supposed to behave like the RCOs? Because they're acting like the former- 16577 replies
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DAC V3.1 (Dynamic-AI-Creator) released
RagingGamer replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The modules. DAC_intern uses the files packed in the PBO of the mod. DAC_extern uses files that are the same as the ones inside the PBO but are separated. Those same files are used in the script version of DAC, too. DAC_extern is, I'm assuming, used for creating customized loadouts/weapon-pools for the AI that spawns. But like I said, I've only recently started using it. -
How to keep AI out of "Combat Mode"?
RagingGamer replied to RagingGamer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm using the 3den Enhanced mod and have changed all their skills to try and keep them advancing. Combat mode is the exact opposite of what I want them to do because it makes them stagnate. -
How to keep AI out of "Combat Mode"?
RagingGamer posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm trying to get a bunch of enemies to advance onto the players location, except they all stagnate near their starting positions. (Yes, they have waypoints) I use some Little Birds to provide cover, except after they engage, the AI will do that "prone and cover" thing when they get into combat. I want to keep them from going into "Combat Mode" but still able to shoot at you. Kinda like a mix between "Careless" and "Aware". Or, alternatively, is there a mod that can do that? Because I'm no good at scripting. -
scripting UnitPlayFiring not working
RagingGamer posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Edit: The error is gone, but it's still not shooting. -
DAC V3.1 (Dynamic-AI-Creator) released
RagingGamer replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
lol I forgot I made this post. I fixed it by using dac_intern and editing the files in the pbo. Actually, if I use the files from the (edited) PBO itself and replace the dac_extern files, I still get the same error. So I don't know what its problem is.